Set Surfacing Artist

Posted 4 Days Ago
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Montréal, QC, CAN
In-Office
Entry level
AdTech • Digital Media • Information Technology • Marketing Tech
The Role
Creates and manages textures, UVs, shading, and look development for film sets. The role combines artistic and technical expertise to match references and the film’s visual style, build shading networks, execute supervisor feedback, meet production deadlines, and prepare assets for review in Flow/ShotGrid. Required knowledge includes Maya, Substance Painter/Designer, Arnold, procedural texturing, rendering layers, materials, color, lighting, and shadows. Experience on animated or VFX productions is required.
Summary Generated by Built In
Company Description

Mikros Animation is a global CGI animation studio located in Paris, Montreal and Bangalore offering end-to-end animation services for feature and episodic. In over a decade, Mikros Animation has contributed to 17 feature-length animated films and numerous high-quality episodic shows for the world’s best-known animation studios such as Paramount, Netflix and DreamWorks. It has also produced hundreds of hours of programming, broadcast by notable channels including Cartoon Network, Nickelodeon, and TF1, with their content airing and streaming in over 180 countries. Their portfolio includes blockbuster hits like PAW Patrol: The Mighty Movie, Star Trek: Prodigy, Orion and the Dark, and Teenage Mutant Ninja Turtles: Mutant Mayhem. 

In 2025, Mikros Animation joined the Rodeo FX group, the creative company notably behind the visual effects of The Rings of Power, Stranger Things and Sonic the Hedgehog 3.

Job Description

Under the supervision of the Environment Supervisor and Set Surfacing Supervisor/Lead, the set surfacing artist provides a Shading and texture based on references sent by the client. The production of these assets is done in accordance with the internal technical workflow and the artistic vision established on the project.    

Responsabilities

Production

Under the supervision of the Lead and the Set Surfacing Supervisor, the Set Surfacing Artist manages all operations including the look, UV's, textures and shading of the film's sets.
He draws on both strong technical skills and an aesthetic sense to produce high-quality textures, true to the style of the film.

Its missions are:

 

  • Bring artistic and technical expertise to design textures and create shading networks
  • Understand the artistic issues inherent in the movie’s style
  • Ensure the proper consideration and execution of the retakes requested by the supervisor / lead and their follow up
  • Respect the manufacturing process and production deadlines
  • Organize work and prepare presentation elements for validations / reviews in FLOW (shotgrid)

 

Qualifications

Required skills

  • Proficient in Maya and UV unfolding tools
  • Mastery of Substance Painter / Designer
  • Good knowledge of 3D sculptures
  • Knowledge of Arnold, shading systems and rendering layers
  • Knowledge of the procedural shading / texturing system
  • Rigor, autonomy and the ability to work in a coherent and orderly manner
  • Be proactive and know how to adaptKnow how to communicate with the Supervisor / Lead and Production Coordinator on the monitoring of their assets (difficulties encountered, request for advice).
  • Previous experiences as a Set Surfacing Artist on projects of animated feature films, animated TV series and / or VFX feature films
  • Good creative skills and understanding of techniques required for interpretation of designs and precise matching of materials.
  • Excellent understanding of lighting, colors, contrasts, shades, shadows

Optional skills

  • Comfortable with the Linux environment
  • Knowledge of Flow (Shotgrid) is a plus
  • Knowledge of Mari or other texture creation software
  • Knowledge of Katana
  • Python scripting conceptsKnowledge of Nuke and the AOV system

Additional Information

Diversity, Equity and Inclusion

Mikros Animation is an equal opportunity employer. We are committed to providing an inclusive, equitable and respectful work environment where every person is welcomed, considered and evaluated based on their skills, experience and potential.

We are committed to fostering a workplace free from discrimination, where employment decisions are made without regard to race, colour, religion, sex, gender identity or expression, sexual orientation, age, family status, disability, medical condition, pregnancy, citizenship, veteran or military status, political beliefs, socioeconomic status, or any other characteristic protected by applicable laws.

Each member of our team brings a unique perspective that enriches our creativity, broadens our thinking and contributes to the quality of the stories we bring to the screen.

Use of Artificial Intelligence in Recruitment

Mikros Animation may use artificial intelligence (AI) tools to support certain stages of the recruitment process, including interview transcription or preliminary candidate application analysis. These tools may be operated by third-party providers, and certain data may be processed outside of Quebec.

These tools never replace human decision-making: all final hiring decisions are made by our recruitment team and hiring managers.

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Skills Required

  • Proficiency in Maya and UV unfolding tools
  • Mastery of Substance Painter and Substance Designer
  • Good knowledge of 3D sculpting
  • Knowledge of Arnold, shading systems, and rendering layers
  • Knowledge of procedural shading and texturing systems
  • Rigor, autonomy, organization, adaptability, and proactive work habits
  • Ability to communicate with supervisors, leads, and production coordinators about asset progress and issues
  • Previous experience as a Set Surfacing Artist on animated feature films, animated TV series, or VFX feature films
  • Strong creative skills and ability to interpret designs and precisely match materials
  • Excellent understanding of lighting, colors, contrasts, shades, and shadows
  • Comfort with the Linux environment
  • Knowledge of Flow or ShotGrid
  • Knowledge of Mari or other texture creation software
  • Knowledge of Katana
  • Python scripting concepts
  • Knowledge of Nuke and the AOV system
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The Company
HQ: Montréal
864 Employees
Year Founded: 2006

What We Do

We create moving work that has the power to resonate with all of us. We bring our passion for craft and technological creativity to all our projects. Full-service, award-winning creative company with teams in Montreal, Quebec City, Toronto, Vancouver, Los Angeles, and Munich.

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