Responsibilities
- Create intuitive and engaging user interfaces for a game product
- Develop and implement user interfaces and experiences for games
- Develop and maintain UI/UX specifications and style guides
- Develop wireframes, prototypes and interactive mock-ups to visualize design concepts
- Create AAA quality UI Art, implemented with Unreal Engine
- Conduct user research and usability testing to meet our product goals while understanding player needs and preferences
- Gather and integrate feedback from playtests and stakeholders to refine design
- Create and maintain design documentation, style guides, and design specifications for the development team
- Stay up to date with the latest UI/UX trends and best practices in the game industry
Qualifications
- Must have a strong portfolio showing UI/UX designs for multiple shipped games for a variety of platforms.
- Experience in Unreal Engine, specifically blueprints and UMG.
- Strong artistic skills and the ability to create and implement in Unreal Engine.
- Experience with building UI materials & shaders in Unreal Engine.
- Excellent communication skills, both written and verbal.
- Strong problem-solving skills and a commitment to creative and innovative solutions.
- Able to accept constructive criticism and collaborate effectively with colleagues.
- A deep understanding of user-centered design principles and best practices.
- 5+ years’ developing a game in a professional setting, with experience developing a multi-platform game from concept to launch.
- Previous experience as a designer on a game title
- Experience providing feedback and guidance to other designers - helping them stay on track and true to the overall vision of the game
- You have a solid grasp of the UI/UX development workflow, able to mentor more junior staff members
- Ability to focus, self-task and work without micro-management while adhering to schedules.
Plusses
- In-depth understanding of Unreal Engine and Blueprint
- Understanding of scripting/programming concepts using a language such as C#, Lua, Javascript, or Python
- Degree in Graphic Design or related field, or equivalent experience
Top Skills
What We Do
About Skydance Media
Skydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, and interactive platforms. Its feature films include Mission: Impossible - Fallout, Annihilation, LIFE, Jack Reacher: Never Go Back, Star Trek Beyond, Mission: Impossible – Rogue Nation, Terminator Genisys, World War Z, Star Trek Into Darkness, G.I. Joe: Retaliation, Jack Reacher, Mission: Impossible – Ghost Protocol, and True Grit. Skydance’s upcoming film releases include Top Gun: Maverick, Gemini Man, The Old Guard, 6 Underground and the nwe untitled Terminator film. In 2017, Skydance formed an animation division to develop and produce a slate of high-end feature films and television series in partnership with Spain’s Ilion Animation Studios. Skydance Television launched in 2013. Its current slate includes Emmy-nominated Grace and Frankie on Netflix, Altered Carbon on Netflix, Jack Ryan on Amazon, and Condor on AT&T Audience Network. Skydance Interactive launched in 2016 to create and publish original and IP-based virtual reality experiences and video games. Skydance Interactive recently debuted its first original title – Archangel, a story-driven VR shooter.
About Skydance Interactive
Skydance Interactive creates and publishes original and IP-based virtual reality games. The division of Skydance Media was launched in 2016 through the acquisition of The Workshop Entertainment. Skydance Interactive’s first VR offering is Archangel, launched on July 18th 2017. Skydance Interactive in 2017 partnered with Skybound Entertainment to develop a number of original virtual reality video games based on the expansive world of The Walking Dead universe. The Walking Dead VR game will be the inaugural co-developed title from both companies. The studio is located in Marina del Rey, CA.
About Animation
In 2017, Skydance formed an animation division to develop and produce a slate of high-end feature films and television series in partnership with Spain’s Ilion Animation Studios. Skydance’s first three animated features are Luck, Split (working title), and Powerless (working title). Luck, directed by Alessandro Carloni (Kung Fu Panda 3) and written by Jonathan Aibel & Glenn Berger, is a comedy that pulls back the curtain on the millennia-old battle between the organizations of good luck and bad luck that secretly
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