Senior UX Designer (CONTRACT)

Posted Yesterday
Hiring Remotely in United States
Remote
67-81 Annually
Senior level
Gaming
The Role
Design player interactions for Destiny 2, translating complex goals into actionable UX solutions. Responsibilities include user research, flow diagrams, playtesting, high-fidelity mockups, prototyping, and documenting design strategies, guidelines, and patterns. The role collaborates with cross-functional teams and applies user-centered, visual, systematic, and iterative design practices from concept through completion.
Summary Generated by Built In

Title: Interaction Designer (Contract)


Bungie is seeking an Interaction Designer to delight millions by designing amazing player interactions within Marathon. You’ll be responsible for producing UX design work on a cross functional team, evolving problems that are complex and ambiguous into clear actionable design solutions. You'll work from concept to completion by collaborating closely with other designers to achieve your goals.


Responsibilities

  • Convert goals and requirements into viable solutions that follow and complement our UX strategy and design principles.
  • Utilize appropriate UX design methodologies to communicate and validate the player experience: player interviews, flow diagrams, playtesting, high-fidelity mockups, and prototypes.
  • Establish and document strategies, guidelines, and patterns.

Required Skills

  • Effective collaborator: You know how to move a design forward with your team and in discussions with stakeholders using proven collaboration methods.
  • User-centered designer: You are a committed believer in putting player needs at the center of the development process. You know how to incorporate both qualitative and quantitative insights into your design process.
  • Visual communicator: You have comprehensive knowledge of graphic design fundamentals like layout, color theory and typography.
  • Process and team driven: You can break experiences down with a team to ship value to our players. You embrace that an effective user experience needs feedback and iteration to achieve.
  • Systematic thinker: Your design process considers moderate-to-large scale solutions that are sustainable over time.
  • Experience working on a cross-functional product team.
  • A portfolio with UX projects.

Nice-to-Have Skills

  • Degree in Human-Computer Interaction, User Experience, Cognitive Science or equivalent.
  • Experience in games across multiple platforms.
  • Ability to use design software (Figma, Adobe Suite, etc.) to convey designs.
  • Experience with player onboarding systems.

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.
$67.69—$81.44 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Skills Required

  • Effective collaboration with teams and stakeholders using proven collaboration methods
  • User-centered design approach incorporating qualitative and quantitative insights
  • Comprehensive knowledge of graphic design fundamentals, including layout, color theory, and typography
  • Ability to break down experiences with a team and support feedback-driven iteration
  • Systematic design thinking for moderate-to-large-scale sustainable solutions
  • Experience working on a cross-functional product team
  • Portfolio containing UX projects
  • Degree in Human-Computer Interaction, User Experience, Cognitive Science, or equivalent
  • Experience designing games across multiple platforms
  • Ability to use design software such as Figma or Adobe Suite
  • Experience with player onboarding systems

Bungie Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Bungie and has not been reviewed or approved by Bungie.

  • Healthcare Strength — The careers site lists medical, dental, and vision coverage for employees and families, with strong Washington‑state options noted. Listings present comprehensive health coverage alongside other core benefits.
  • Leave & Time Off Breadth — The company highlights PTO, company holidays, and float days, along with paid parental leave. Backup childcare is also offered to support time away needs.
  • Retirement Support — Careers materials call out 401(k) matching with no vesting, with postings noting eligibility for Sony Interactive Entertainment’s matching program. Retirement matching appears as a consistent element of the package.

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The Company
HQ: Bellevue, WA
1,371 Employees
Year Founded: 1991

What We Do

Bungie is an independent, employee-owned game development studio dedicated to creating hopeful worlds that inspire passionate player communities and lifelong friendships. For nearly thirty years that purpose has led to the creation of some of the industry's most celebrated gaming franchises, including Marathon, Myth, Halo, and Destiny. Today, Bungie is focused on developing the next highly-anticipated release in the Destiny universe and new worlds to come.

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