Senior UI Technical Artist [Tom Clancy's The Division 2: Survivors]

Reposted 10 Days Ago
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Malmö, SWE
In-Office
Senior level
Gaming
The Role
Creates in-game user interfaces using Snowdrop’s node-based editor, collaborating with artists, designers, programmers, and other disciplines to deliver features aligned with art direction and player needs. The role emphasizes rapid iteration, prototyping, interaction design, visual quality, and cross-functional teamwork. As a senior contributor, the artist will mentor peers, provide feedback, and support a creative, collaborative development culture.
Summary Generated by Built In
Company Description

Massive Entertainment is a world-renowned AAA game development studio with offices in Malmö and Stockholm, and a proud part of the Ubisoft family. Our diverse and talented team of around 600 professionals hails from more than 50 countries, all driven by a shared passion for crafting memorable gaming experiences. 

At Massive, we are committed to pushing the boundaries of creativity and technology, currently leading projects such as Tom Clancy’s The Division 3, Tom Clancy’s The Division 2 and Tom Clancy’s The Division 2: Survivors. 

We're also at the forefront of tech innovation, developing our proprietary Snowdrop engine, which powers many of Ubisoft’s flagship titles, and contributing to Ubisoft Connect, Ubisoft's digital ecosystem and distribution platform. 

Join us, and you'll have the opportunity to do what you love while shaping the future of interactive entertainment. 

Job Description

Tom Clancy's The Division 2: Survivors is the return of winter survival to The Division franchise with improvements and bold new additions to the extraction experience.

As a Senior UI Technical Artist, you're the link between art, design and code. You'll collaborate closely with your Lead, Technical Art Director and other interdisciplinary peers. 

What you'll do

  • Create UI for in-game screens, features, and content, utilizing our node-based editor in Snowdrop
  • Collaborate with all disciplines necessary to deliver features on time, in line with the art direction, and with the players best interest in mind
  • Contribute and participate in a culture of open and honest feedback
  • As a Senior you'll also be mentoring, coaching and sharing feedback with your peers

Qualifications

What you'll bring

  • You have extensive experience in UI Technical Art, a strong sense of interaction design, and a keen eye for visual exploration
  • You’ll work in a multidisciplinary team with Programmers, Designers, and Artists to name a few, so we are looking for a team member that can work autonomously, with an initial focus on good and fast iteration and prototyping
  • You’re open to feedback and enjoy a creative and innovative environment
  • Bonus: HLSL / GLSL knowledge

Additional Information

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! 

Skills Required

  • Extensive experience in UI technical art
  • Strong sense of interaction design
  • Keen eye for visual exploration
  • Ability to work autonomously in a multidisciplinary team
  • Ability to iterate and prototype quickly
  • HLSL or GLSL knowledge

Ubisoft Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Ubisoft and has not been reviewed or approved by Ubisoft.

  • Healthcare Strength — Health coverage in the U.S. includes medical, dental, and vision options with HSA funding to cover the deductible, plus access to One Medical and a mental‑health program. Several studios also provide telemedicine and, in some regions, on‑site clinic services.
  • Leave & Time Off Breadth — Time off includes paid vacation, holidays, wellness time, volunteer PTO, and a sabbatical available after five years in the U.S. Canadian studios highlight six weeks of vacation and additional local days tied to occasions or seasonal reduced hours.
  • Parental & Family Support — Enhanced parental leave with salary top‑ups is emphasized in multiple regions, including Canada. In the U.S., a travel‑expense program supports access to reproductive healthcare when services are out of state.

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The Company
HQ: Montreuil
21,450 Employees
Year Founded: 1986

What We Do

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

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