Senior UI Engineer

Posted 2 Days Ago
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Hiring Remotely in Bayern, DEU
Remote
Senior level
Cloud • Gaming • Software
The Role
Design and implement scalable, high-performance UI and HUD systems for multiplayer games using C++ and Unreal Engine. Develop menus, inventory systems, dashboards, and network-integrated interfaces while optimizing draw calls, memory, widget ticking, and layout performance. Collaborate with designers, artists, and gameplay engineers to deliver responsive cross-platform experiences. Address localization, accessibility, input systems, aspect-ratio scaling, and asynchronous multiplayer data replication.
Summary Generated by Built In

Companion Group is a AAA co-development gaming studio with a globally distributed and fully remote setup, renowned for its adeptness in overcoming the most intricate challenges in multiplayer game development.
Our reputation precedes us as an excellent choice for clients aspiring to elevate their latest multiplayer titles, enabling scalability in player numbers, maximising player density, and crafting immersive gameplay experiences.

Embedded seamlessly within a client's in-house team, we collaborate harmoniously to turn dreams into reality. Our portfolio boasts groundbreaking games developed in collaboration with major studios worldwide. As a fully remote studio with colleagues across the globe, we value and emphasise clear, continuous, and transparent communication as highly as technical skills.

As a Senior UI Engineer, you will be at the heart of shaping how players interact with massive, complex multiplayer worlds. You will bridge the gap between design, art, and code, architecting scalable, high-performance user interfaces and HUD systems. Working closely with cross-functional teams, you will ensure that menus, inventory systems, and real-time data visualization remain fluid, intuitive, and perfectly synchronized in a fast-paced networked environment. Your expertise will drive the frontend tech stack, ensuring players enjoy a flawless and immersive user experience.

  • Architect & Implement: Design, develop, and refine scalable, modular, and performance-driven UI/UX frameworks both within and outside of Unreal Engine.

  • Write Clean Code: Produce elegant, efficient, and highly maintainable C++ and UI scripting code.

  • Optimise Performance: Diagnose and resolve UI-related performance bottlenecks (draw calls, memory usage, widget ticking) to maintain high frame rates across PC and consoles.

  • Collaborate: Partner closely with UI/UX designers, technical artists, and core gameplay engineers to translate wireframes and visual concepts into responsive, functional in-game systems.

  • Multiplayer Integration: Seamlessly connect UI systems with complex multiplayer game states, ensuring accurate, lag-compensated data replication (e.g., inventory updates, matchmaking screens, scoreboards).

  • Problem Solve: Tackle and resolve intricate technical hurdles related to localisation, accessibility, cross-platform input systems (controller/mouse/keyboard), and aspect ratio scaling.

Qualifications & Technical Skills
  • Experience: 6+ years of professional game development experience, with a heavy focus on UI engineering.

  • Engine Expertise: 4+ years of deep experience working with Unreal Engine UI frameworks (UMG, Slate, CommonUI).

  • Proprietary Engines: Experience working with at least one proprietary game engine (C/C++ OOP or ECS-based UI systems).

  • C++ Mastery: Strong C++ programming skills, including proficiency in modern standards (C++17/C++20) and memory management.

  • Data & Architecture: Deep expertise in common data structures, algorithms, and MVVM (Model-View-ViewModel) or MVC architectural patterns tailored for games.

  • Network Awareness: Solid understanding of Client-Server game architecture and how UI interacts with asynchronous network data and replication.

  • Soft Skills: Excellent communication and collaboration skills, with a proven ability to thrive in a fully remote, distributed team environment.

What Makes You Stand Out
  • Experience utilizing Unreal’s Gameplay Abilities System (GAS) to drive UI visual feedback (cooldowns, status effects, attribute bars).

  • Advanced experience with UI optimization tools (Unreal Insights, Slate Insights) and profiling UI layout passes.

  • Familiarity with alternative UI middleware or modern web-tech integration in games (e.g., Coherent Gameface, Rive, ImGui, HTML5/CSS/JS solutions).

  • Strong foundation in shader development or material creation specifically for UI effects.

  • Experience implementing extensive accessibility features (screen readers, text-to-speech, colorblind modes) in a AAA title.

  • Familiarity with scripting languages for UI styling and tools development (e.g., Python, Lua).

Skills Required

  • 6+ years of professional game development experience with a strong focus on UI engineering
  • 4+ years of deep experience with Unreal Engine UI frameworks, including UMG, Slate, or CommonUI
  • Experience with at least one proprietary game engine using C/C++ object-oriented or ECS-based UI systems
  • Strong C++ programming skills, including modern C++17/C++20 standards and memory management
  • Expertise in data structures, algorithms, and MVVM or MVC architectural patterns for games
  • Understanding of client-server game architecture, asynchronous network data, and replication
  • Excellent communication and collaboration skills in a fully remote, distributed team environment
  • Experience with Unreal Engine Gameplay Abilities System for UI visual feedback
  • Advanced experience with Unreal Insights, Slate Insights, and UI layout profiling
  • Familiarity with alternative UI middleware or web technologies such as Coherent Gameface, Rive, ImGui, HTML5, CSS, or JavaScript
  • Experience with shader development or material creation for UI effects
  • Experience implementing accessibility features in a AAA game
  • Familiarity with Python or Lua for UI styling and tools development
Am I A Good Fit?
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The Company
70 Employees
Year Founded: 2022

What We Do

Companion Group is a fully remote, employee-owned game development studio specializing in multiplayer and live-service experiences. It embeds senior engineering, design, and production specialists into client teams to deliver backend and gameplay features, online services, Unreal Engine networking, gameplay systems, cloud infrastructure, automation, and game-server operations. Headquartered in London, the company supports studios across Europe and the Americas, including AAA partners worldwide.

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