Senior UI Artist (For Honor)

Posted 3 Days Ago
Be an Early Applicant
Montréal, QC, CAN
In-Office
Senior level
Gaming
The Role
Design and produce UI assets for menus, HUDs, systems, and features in For Honor. Create mockups, wireframes, prototypes, and animatics; apply visual design and motion principles; modernize player flows; evolve design systems; integrate and optimize assets in the game engine; and collaborate with UX, programming, art, and design teams while incorporating accessibility, localization, playtest feedback, and technical constraints.
Summary Generated by Built In
Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a Senior UI Artist on For Honor at Ubisoft Montréal, you’ll help create, evolve, and modernize the interfaces that guide players throughout their experience in For Honor. You’ll design and produce clear, cohesive visual elements for menus, the heads-up display, and the game’s various systems. You’ll work closely with the user experience, art direction, interface programming, and design teams.

As For Honor continues to evolve, you’ll help deliver new features and content while improving interfaces developed over more than ten years. You’ll also take part in selected user experience activities, such as exploring solutions and creating player flows, wireframes, and prototypes, to help simplify the player experience.

What you’ll do

  • Design and produce interfaces and visual assets for menus, the heads-up display, systems, and game features
  • Turn design intentions and player needs into clear, intuitive, and cohesive visual solutions
  • Create mockups, wireframes, prototypes and, when needed, animatics to explore and validate solutions
  • Apply typography, colour, composition, visual hierarchy, and motion design to communicate information effectively
  • Collaborate with the user experience team to improve player journeys, interactions, navigation, and information organization
  • Modernize existing interfaces by simplifying player flows, reducing friction, and improving clarity and consistency
  • Evolve the design system, reusable components, and interface guidelines
  • Prepare, integrate, and optimize interface assets in the game engine with interface programmers and technical artists
  • Balance visual quality, user experience, and technical constraints while accounting for accessibility, localization, platforms, and resolutions
  • Improve interfaces based on feedback, playtests, and user research, then help debug issues and share team practices

Qualifications

What you bring to the team

  • Experience in creating interfaces or working in graphic design, ideally in video games
  • Strong understanding of composition, typography, colour, and visual hierarchy skills using tools such as Photoshop and Illustrator
  • Proficiency with design, prototyping, and animation tools such as Figma and After Effects
  • Ability to apply user experience principles, usability, information architecture, and user-centred design practices
  • Understanding of player journeys, interactions, and needs beyond the visual aspects of interfaces
  • Experience integrating interfaces into a game engine and understand the constraints of working with technical teams
  • Ability to account for accessibility, localization, and adaptability while evolving systems in a constantly changing game
  • Ability to communicate your ideas and collaborate across disciplines; and experience with game engines, 3D software, scripting languages, or shaders as an asset

What to send our way

  • Send your CV highlighting your relevant skills and experience
  • Share a portfolio showing your interface and graphic design work and, where relevant, your contributions to user experience

Skills Required

  • Experience creating interfaces or working in graphic design, ideally in video games
  • Strong composition, typography, color, and visual hierarchy skills using Photoshop and Illustrator
  • Proficiency with Figma and After Effects or comparable design, prototyping, and animation tools
  • Ability to apply UX principles, usability, information architecture, and user-centered design practices
  • Understanding of player journeys, interactions, and needs beyond visual interface design
  • Experience integrating interfaces into a game engine and working with technical teams
  • Ability to account for accessibility, localization, and adaptability
  • Ability to communicate ideas and collaborate across disciplines
  • Experience with game engines, 3D software, scripting languages, or shaders
  • Portfolio demonstrating interface and graphic design work, including relevant UX contributions

Ubisoft Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Ubisoft and has not been reviewed or approved by Ubisoft.

  • Healthcare Strength — Health coverage in the U.S. includes medical, dental, and vision options with HSA funding to cover the deductible, plus access to One Medical and a mental‑health program. Several studios also provide telemedicine and, in some regions, on‑site clinic services.
  • Leave & Time Off Breadth — Time off includes paid vacation, holidays, wellness time, volunteer PTO, and a sabbatical available after five years in the U.S. Canadian studios highlight six weeks of vacation and additional local days tied to occasions or seasonal reduced hours.
  • Parental & Family Support — Enhanced parental leave with salary top‑ups is emphasized in multiple regions, including Canada. In the U.S., a travel‑expense program supports access to reproductive healthcare when services are out of state.

Ubisoft Insights

Am I A Good Fit?
beta
Get Personalized Job Insights.
Our AI-powered fit analysis compares your resume with a job listing so you know if your skills & experience align.

The Company
HQ: Montreuil
21,450 Employees
Year Founded: 1986

What We Do

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

Similar Jobs

Samsara Logo Samsara

Customer Success Manager

Artificial Intelligence • Cloud • Computer Vision • Hardware • Internet of Things • Software
Easy Apply
Remote or Hybrid
Canada
4000 Employees
134K-174K Annually

Enverus Logo Enverus

Application Customer Support Analyst - 26411

Big Data • Information Technology • Software • Analytics • Energy
In-Office or Remote
2 Locations
1800 Employees

Atlassian Logo Atlassian

Principal Software Engineer

Cloud • Information Technology • Productivity • Security • Software • App development • Automation
In-Office or Remote
4 Locations
11000 Employees

Block Logo Block

Senior Software Engineer

Blockchain • eCommerce • Fintech • Payments • Software • Financial Services • Cryptocurrency
In-Office or Remote
8 Locations
12000 Employees
185K-327K Annually

Similar Companies Hiring

DraftKings Thumbnail
Digital Media • Gaming • Information Technology • Software • Sports • Esports • Big Data Analytics
Boston, MA
6400 Employees
bet365 Thumbnail
Digital Media • Gaming • Software • Esports • Automation
Denver, Colorado
10000 Employees
ARB Interactive Thumbnail
Gaming • Mobile • Software
Miami, Florida
190 Employees

Sign up now Access later

Create Free Account

Please log in or sign up to report this job.

Create Free Account