As a Tools Programmer with your technical expertise and strong knowledge of the Unreal Engine, you will contribute to the development and improvement of production tools and pipelines, while acting as a key link between artistic and technical teams.
You will work in a dynamic and collaborative environment, contributing to the design, prototyping, implementation, and optimization of tools and features that support Behaviour Interactive’s Production teams.
In this role, you will:
- Develop, improve, and maintain efficient tools within Unreal Engine.
- Collaborate closely with artists, animators, team leads, and other programmers to define tool requirements and specifications.
- Support production teams through feature development and technical support related to tools.
- Automate processes to improve efficiency, reliability, and quality across production pipelines.
- Facilitate the integration of motion capture into animation pipelines.
- Participate in C++ design and code reviews, while contributing to the evolution of the animation toolset and the introduction of new techniques.
What we are looking for:
- A minimum of 6 years of experience developing tools for artistic teams in video games or VFX.
- Excellent command of Unreal Engine is required and knowledge of Unity is an asset.
- Strong understanding of art and animation pipelines.
- Excellent C++ knowledge.
Dans ce rôle, tu devras :
- Développer, améliorer et maintenir des outils efficaces dans Unreal Engine;
- Collaborer étroitement avec les artistes, animateurs, chefs d’équipe et autres programmeur·se·s afin de définir les besoins et spécifications des outils;
- Soutenir les équipes de production par le développement de fonctionnalités et le support technique lié aux outils;
- Automatiser les processus afin d’accroître l’efficacité, la fiabilité et la qualité des pipelines de production;
- Faciliter l’intégration de la capture de mouvement dans les pipelines d’animation;
- Participer aux revues de conception et de code C++, tout en contribuant à l’évolution de la boîte à outils d’animation et à l’introduction de nouvelles techniques.
Ce que nous recherchons :
- Un minimum de 6 ans d’expérience à développer des outils pour des équipes artistiques en jeu vidéo ou en VFX;
- Excellente maîtrise d’Unreal Engine est un requis et connaissance de Unity un atout;
- Bonne connaissance des pipelines artistiques et d’animation;
- Excellentes connaissances en C++.
Grâce à ton expertise technique et à ton excellente connaissance de l’engin Unreal, en tant que Programmeur·se Outils tu contribueras au développement et à l’amélioration des outils et pipelines de production, tout en servant de lien clé entre les équipes artistiques et techniques.
Tu évolueras dans un environnement dynamique et collaboratif, en travaillant sur la conception, le prototypage, l’implémentation et l’optimisation d’outils et de fonctionnalités destinés à soutenir les équipes de Production de Behaviour Interactive.
Skills Required
- Minimum 6 years developing tools for artistic teams in video games or VFX
- Excellent command of Unreal Engine
- Knowledge of Unity
- Strong understanding of art and animation pipelines
- Excellent C++ knowledge
What We Do
Behaviour Interactive is the largest Canadian gaming studio, with more than 1,300 employees worldwide. Behaviour is best known for its flagship franchise, the multiplayer survival horror game Dead by Daylight™, which has entertained over 50 million players across multiple platforms. The studio is currently expanding its portfolio of original IP with multiple projects, including the highly anticipated base building and raiding title Meet Your Maker™. Behaviour has also established itself as one of the world’s foremost providers of external development services. The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner, Netflix, and Take-Two, among many others. Over 30 years, Behaviour has developed an unparalleled, award-winning culture. The company was named one of the Best Places To Work in Canada by GamesIndustry.biz, and has been recognized with Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards. Headquartered in Montreal, Behaviour has expanded its global presence with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), and the United Kingdom (Behaviour UK – North and Behaviour UK – South) and in Rotterdam (Behaviour Rotterdam).









