Main challenge
Help define the visual quality and material identity of the game world through expressive, readable, and technically efficient textures and materials that support the visual identity of the game.
What it means on a daily basis
- Create high-quality stylized textures and materials that match the project’s art direction and visual language
- Translate concept art into clear, readable, and visually appealing texture work
- Build texture sets for characters, environments, and other game assets while respecting technical constraints
- Optimize textures and materials for real-time performance and Unreal Engine integration
- Create reusable materials, tileables, trimsheets, atlases, and texture libraries that improve production efficiency
- Collaborate with Art Direction, Concept, Modeling, Tech Art, Lighting, and VFX to solve artistic and technical challenges
What success will look like
- Textures and materials consistently match the project’s art direction and visual language
- Assets remain readable, visually appealing, and technically efficient in-game
- Texture quality is consistent across characters, environments, props, and weapons
- Assets integrate smoothly into Unreal Engine and perform well under gameplay conditions
- Reusable materials and texture libraries improve production efficiency
- Texture standards and workflows help maintain quality and consistency across the project
Who you would be working with
- Art Director
- Concept / 3D Modeling Artists
- Technical Artists
Your recruitment journey
- First interview: discussion around experience and approach
- Art test: texture/material creation exercise
- Second interview: review of your portfolio, test, and technical approach
- Final interview: discussion around collaboration and production workflows
Where this role can take you
- Principal / Lead Texture Artist
- Lookdev - Material / Shader specialization
- Ownership of visual pipelines and world-building quality
What you bring
- Strong portfolio demonstrating stylized texture work integrated into shipped-quality game assets
- Excellent understanding of color, value, material readability, and real-time texturing workflows
- Strong knowledge of Unreal Engine material workflows and optimization techniques
- Proficiency with Substance Painter, Photoshop, and at least one DCC package; Substance Designer is a plus
- Solid understanding of UVs, texel density, baking, tileables, trimsheets, atlases, and texture optimization
- Strong communication skills and ability to collaborate across disciplines
Who you are
- You have a strong eye for color, value, material definition, and visual hierarchy
- You care about how assets feel in-game, not just how they look in a beauty render
- You understand that good texture work supports gameplay readability and atmosphere at the same time
- You can balance artistic ambition with production reality
- You communicate clearly, collaborate well across disciplines, and contribute positively to reviews
- You take ownership of your work and proactively identify problems and improvements
What's in it for you
Benefits
- Short Friday schedule, so you can start your Weekend at 4pm!
- Hybrid work (2 days /week from the office)
- Medical insurance package, in partnership with Regina Maria Clinic
- 2 months/year of full remote to work from anywhere you want!
- Monthly budget for My Benefits platform
- Extra days off for your birthday, your children`s birthday and company’s anniversary. Everyone is celebrated!
Life at Gameloft Bucharest
- Flexibility around core studio hours
- Book your free massage @office, every Tuesday and Thursday!
- Unique creative and professional work culture that values diversity
- Supportive working climate, a team with a free communication style
- Bookster (borrow books for free, delivered in the office)
- All the usual perks: free coffee, free fruits, relaxation area
How to proceed
We can’t wait to find our next great team member! Please apply with your portfolio and CV in English.
#LI-Hybrid
Skills Required
- Strong portfolio demonstrating stylized texture work integrated into shipped-quality game assets
- Excellent understanding of color, value, material readability, and real-time texturing workflows
- Strong knowledge of Unreal Engine material workflows and optimization techniques
- Proficiency with Substance Painter
- Proficiency with Photoshop
- Proficiency with at least one DCC package (e.g., Maya, 3ds Max, Blender)
- Substance Designer
- Solid understanding of UVs, texel density, baking, tileables, trimsheets, atlases, and texture optimization
- Ability to optimize textures and materials for real-time performance and Unreal Engine integration
- Strong communication skills and ability to collaborate across disciplines
What We Do
We are Gameloft and our greatest reward is seeing that 1.5 million new Gameloft games are downloaded every day. Our dream to offer mobile games to the entire planet through our products is about to become a reality. We owe our success to the talent and passion of our teams. It is because of their dedication to excellence and attention to detail that we can offer games of unparalleled quality to our millions of fans. Do we have strong franchises? Yes! Just take a look at Asphalt, Order & Chaos, Modern Combat or Dungeon Hunter. . We also have a great network of partners to help us deliver cool new games to your favorite device. Think Universal, Illumination Disney®, Marvel®, Hasbro®, Fox Digital Entertainment, Mattel®, Ferrari® and many more.






