Senior Technical Designer

Posted Yesterday
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Manchester, Greater Manchester, England, GBR
In-Office
Senior level
Gaming • Esports
The Role
Design and implement core actor and gameplay systems, own level scripting implementation and optimization, build prototypes and test levels, collaborate with UI, art, and programming to deliver high-quality gameplay and in-game UI, and mentor teammates.
Summary Generated by Built In

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

Cloud Imperium is looking for an enthusiastic and technically minded Senior Technical Designer to work on its ever-expanding Star Citizen and Squadron42 at its UK studio located in the heart of Manchester.

About the role:

This Senior Technical Designer position is for the Core Gameplay Pillar based in Manchester. Our team designs and develops actor and gameplay focused systems used across Squadron 42 and the Star Citizen Persistent Universe.

We are at the heart of actor gameplay. Working closely with other teams across the company, we shape the core gameplay loops that set the standard across all products. By designing innovative gameplay systems, implementing creative solutions to technical challenges, and delivering engaging experiences of the highest quality, we strive to fulfil the promise this ambitious universe has to offer.

What does a Senior Technical Designer at CIG do?

  • Support Systems and Level Designers as well as the Design Leadership in crafting the vision, interface, and moment-to-moment gameplay.

  • Own the implementation, optimization, and long-term maintenance of level scripting.

  • Build prototypes and test levels that showcase, validate and document game features, systems, and bespoke experiences.

  • Bridge the gap between designers, artists, and programmers to publish high quality levels that stretch the capabilities of the engine and challenge the expectations of players.

  • Work closely with UI, Art, and programming teams to complete front end and in-game user interface features using modern UI/UX best practices.

What are we looking for?

  • Previous experience in a Technical / Systems / Gameplay design capacity.

  • Programming background using object-oriented languages (C#/C++ or similar) including creating tools or visual scripting nodes.

  • Proven ability to build scalable gameplay logic in Unreal Blueprints or similar.

  • A passion for problem solving and cross-disciplinary collaboration.

  • A positive, proactive mindset with the ability to motivate others and bring out the best in multidisciplinary teams.

  • A can-do mindset and a genuine drive to support the whole team by mentoring others and sharing knowledge.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.

Fraud Statement

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info {@}cloudimperiumgames.com with any information you may have.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

Skills Required

  • Previous experience in a Technical / Systems / Gameplay design capacity
  • Programming background using object-oriented languages (C#/C++ or similar), including creating tools or visual scripting nodes
  • Proven ability to build scalable gameplay logic in Unreal Blueprints or similar
  • Experience implementing, optimizing, and maintaining level scripting
  • Experience building prototypes and test levels to validate and document game features
  • Experience working closely with UI, Art, and programming teams on front-end and in-game UI using modern UI/UX best practices
  • Passion for problem solving and cross-disciplinary collaboration
  • Positive, proactive mindset with ability to motivate others and mentor teammates
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The Company
HQ: Los Angeles, CA
627 Employees
Year Founded: 2012

What We Do

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals. Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands. Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

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