Senior Technical Artist

Posted 9 Hours Ago
Be an Early Applicant
Stockholm, SWE
Hybrid
Senior level
Gaming • News + Entertainment
The Role
Lead technical art work to optimize memory and performance, develop and improve shaders, maintain artist tools and pipelines, profile game content, and collaborate with rendering engineers to translate milestone goals into technical art tasks.
Summary Generated by Built In

The Position


    As a Senior Technical Artist within the COTW team, you will play a critical role in pushing our proprietary tech to its absolute limits. Your mission is to help us release content with stellar performance and next-generation shaders.We are looking for an industry veteran who thrives on autonomy. Once you are ramped up on our internal tools and tech, you won't need handholding, you will proactively identify your own tasks based on high-level team goals and milestone plans. If you love solving deep technical problems, optimizing memory, and rewriting the rules of what's visually possible, this is the perfect playground for you.

What you’ll do

    • Identify performance bottlenecks, profile game content, and implement critical optimizations for memory and performance
    • Drive shader development, migration, and improvement in close collaboration with our rendering programmers
    • Maintain, support, and improve artist tooling and pipelines to streamline creative workflows
    • Work autonomously within the team to translate milestone goals into actionable technical art tasks
    • Learn and master our internal engine and proprietary tech, getting up to speed quickly with the support form the team.
    • Proactively collaborate across disciplines, giving and receiving constructive feedback to level up the team’s output

Who you are

    • An industry veteran with 8 to 10+ years of experience as an technical artist
    • A self-motivated problem solver who requires minimal direction and loves finding creative solutions to technical challenges
    • Highly skilled in Maya with a deep understanding of modern game-engine pipelines and graphics/rendering principles
    • Strong in scripting with Python and comfortable reading and navigating C++ code bases
    • Familiar with HLSL (or a similar shading language) and passionate about shader development
    • An expert at debugging, profiling, and optimizing complex game assets for memory and performance
    • An excellent communicator who builds strong relationships with the team.

The Stockholm location

    Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. Our hybrid model requires you to be in the office on Mondays, Tuesdays, and Thursdays to foster collaboration and creativity.

Our values

    At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.

How to apply

    To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement.

    At Avalanche Studios Group we're always on the lookout for talented individuals to join our passionate team, but please note that relocation assistance is not available for this role.

Skills Required

  • 8 to 10+ years of experience as a technical artist
  • Highly skilled in Maya
  • Deep understanding of modern game-engine pipelines and graphics/rendering principles
  • Strong scripting skills with Python
  • Comfortable reading and navigating C++ code bases
  • Familiarity with HLSL or a similar shading language and shader development experience
  • Expertise in debugging, profiling, and optimizing complex game assets for memory and performance
  • Self-motivated problem solver who requires minimal direction
  • Excellent communication and cross-discipline collaboration skills
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The Company
HQ: Stockholm
0 Employees
Year Founded: 2003

What We Do

Avalanche Studios Group is a leading interactive entertainment company, offering a rich portfolio of games from its divisions Avalanche Studios, Expansive Worlds, and Systemic Reaction, including the Just Cause franchise, Rage 2, theHunter: Call of the Wild, and Generation Zero. Avalanche Studios Group is committed to being a truly inclusive and sustainable workplace that creates innovative games through the power of our people’s creativity. All of Avalanche Studios Group games are developed using the proprietary Apex engine, enabling vast open worlds with endless creative possibilities. Learn more at www.avalanchestudios.com/

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