PLAY, GROW and WIN
To be a part of Virtuos means to be a creator.
At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.
Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.
At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.
ABOUT THE POSITION
We’re looking for a Senior Technical Artist (Environment) who can oversee the entire scene production process from a full-cycle perspective (concept art -> modeling -> texture/material -> lighting -> engine implementation ->performance optimization -> post-processing etc.). The ideal candidate will have an in-depth understanding of engine rendering pipelines and performance analysis and will develop executable performance planning and adaptation solutions for multiple platforms(mobile/console/PC). You will have the opportunity to work directly with international AAA clients and internal art teams, lead project scene technical planning and standards development, and implement tool and workflow improvements. Additionally, you will analyze visual rendering and technical benchmarking of target game products, continuously driving the optimal balance between visual quality and performance.
我们正在寻找资深技术美术(场景方向),能够从全流程视角统筹场景生产(原画 → 建模 → 贴图/材质 → 灯光 → 引擎实现 → 性能优化 → 后处理),深入理解引擎渲染管线与性能分析,为多平台(移动/主机/PC)制定可执行的场景性能策划与适配方案。你将直连国际 3A 客户与内部美术团队,牵头项目场景技术规划与标准制定,落地工具与流程改造;并对目标竞品进行渲染逆向与技术对标,持续推动画面与性能的最优平衡。
Responsibilities- Develop technical solutions and benchmarks for project level.
- Be proficient in the Unreal rendering pipeline and use tools such as unreal profiler/Stat, RenderDoc etc to identify performance bottlenecks.
- Establish strategies and target frame rates/resolutions for mobile/console/PC platforms, clearly defining budget and allocation for scene complexity, VRAM, and bandwidth usage.
- Analyze and study the visual rendering of target game products, then propose practical implementation solutions.
- 制定项目级场景技术方案以及benchmark。
- 熟悉 UE 渲染管线,运用 UE Profiler/Stat、RenderDoc、等定位瓶颈。
- 为移动/主机/PC 制定分档策略与目标帧率/分辨率,明确体量/显存/带宽预算与开销分配;
- 对目标游戏产品进行场景渲染逆向,本地化复现。
Unreal Engine:
- Proficient in HLSL/GLSL/Unreal custom node
- Familiar with material systems such as Substrate/MaterialX
- Experienced with World Partition, HLOD, RVT blending, and UE PCG generation.
- Expert in Unreal rendering and performance profiling (Stat, profiler, UE insight etc.), able to identify bottlenecks and provide practical optimization solutions.
- Research and hands-on experience with GI, virtual texturing, Nanite, Lumen and related technologies.
- Capable of producing technical standards and workflow specifications and driving the art team to implement them.
- Proficient in at least one production scripting/tool development language (Python, C#, Blueprint Utility, MaxScript/MEL, etc.), able to build stable and user-friendly small to medium-sized tools.
- Experience in studying and benchmarking competing or target games, and able to translate findings into actionable project improvement plans.
- Excellent cross-team communication, problem-solving, and documentation skills; capable of technical presentation and risk explanation oriented towards clients.
Unreal场景:
- 熟悉 HLSL/GLSL/UE 自定义节点、
- 熟悉材质系统例如Substrate/MaterialX
- 熟悉 World Partition、HLOD、RVT 地形混合、UE PCG 规则化布置。
- 精通 UE 渲染与性能Profiling(Stat、Profiler、GPU Visualizer),能定位瓶颈并给出可落地的优化方案。
- 对 GI、虚拟纹理、Nanite、Lumen 等有研究与实战落地经历。
- 能产出技术标准/流程规范并推动美术团队执行落地
- 至少精通一种生产脚本/工具开发(Python、C#、Blueprint Utility、MaxScript/MEL 其一),能构建稳定易用的小中型工具。
- 有竞品/目标游戏的渲染逆向与对标分析经验,并能转化为项目可执行的改进路径。
- 优秀的跨团队沟通、问题拆解与文档沉淀能力;具备面向客户的技术表达与风险说明能力。
What we Offer:
- Project Opportunities: Work directly with top overseas teams on AAA projects.
- Technical Leadership: As a technology owner, drive the evolution of standards, tools, and workflows, taking responsibility for visual quality and performance outcomes.
- Growth and Advancement: Dual career paths in technology and management (Senior → Lead/Expert).
- Knowledge Platform: Access to a TA knowledge base rich in AAA game development experience.
- International Collaboration: Daily communication with overseas technical and art teams to broaden industry perspective and standards.
- 项目机会:直连海外顶级团队,参与AAA次世代项目。
- 技术主导空间:技术路线 Owner 身份推动标准、工具与流程演进,对画面与性能目标结果负责。
- 成长与晋升:技术/管理双通道(Senior → Lead/Expert)。
- 知识平台:TA知识库拥有丰富的3A级游戏开发经验。
- 国际协作:与海外技术与美术团队日常沟通,提升行业视野与标准。
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What We Do
Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high-quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide. Visit www.virtuosgames.com to find out how we can make games better, together.









