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Job DescriptionCD PROJEKT RED is looking for a Senior Technical Artist to join our studio to work on Project Orion, the follow-up to Cyberpunk 2077. In this role you will contribute to the research and development of our in-house tools and help establish and develop processes and procedures within Unreal Engine 5 to enable content development teams to meet our creative and technical goals.
Daily Responsibilities:
- Collaborate closely with art directors, engineers, content designers, and artists to achieve the project's creative and technical goals.
- Develop tools and processes that enhance Unreal Engine 5 focusing on scalability, efficiency, and ease of use.
- Researching and integrating new features in Unreal Engine 5.
- Ensure high-quality asset integration while maintaining performance and memory efficiency.
- Identify and address bottlenecks in the art workflows ensuring a smooth development process.
- Write high-quality code that is optimized, bug-free, and aligned with project goals.
- Documentation, training, and guidance for development teams.
- Mentoring and guiding technical artists, fostering a culture of innovation and excellence.
- At least 5 years of professional experience in a technical art role within the games industry.
- Excellent knowledge of Unreal Engine 5
- Demonstrable experience using and developing tools that help aid the Unreal content creation process (Blueprints, PCG, Editor Utility Widgets, Editor Scripts, Geometry Scripting, and Slate Editor Tools).
- Familiarity with procedural content systems.
- Experience in tool development and automation using C++ and/or Python.
- Strong understanding of content performance/memory optimization process and procedures.
- Experience working within content creation software (Blender, Autodesk Maya, Substance Painter).
- Ability to think creatively and strategically to overcome complex technical challenges and drive innovation in technology.
- Demonstrated commitment to taking ownership, setting goals, exchanging knowledge and driving initiatives independently.
- Excellent communication and interpersonal skills, with the ability to effectively communicate complex technical concepts to both technical and non-technical stakeholders.
Nice to have:
(Please note that these skills are not required to apply for the position)
- Solid understanding of GPU workflows (lighting, rendering, compute shaders), especially using Unreal Engine 5.
- Experience in network automation, batching, and packaged environment setups.
Working mode
For this role you can choose between a remote-first or office-first working mode.
- Office-First: working primarily from the Warsaw, Wroclaw, or Cracow office for a minimum of 10 days per month.
- Remote-First: working from home, or from any location that is within 3 hours of the GMT+3 time zone.
Perks & Professional Growth
- Flexible working hours — start your workday anytime between 8:00 and 10:00 AM.
- A welcome pack filled with goodies — to help you feel right at home once you join the team.
- Trainings, lectures and courses — internal workshops, external training for each employee, ‘Meet a star’ events, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
- Merch — gifts for newborn rebels and regular chances to nab some cool swag!
Health & Well-being
- Private medical healthcare — a selection of medical plans with dental care to choose from, which are also accessible for your partner and relatives.
- Psychological care — free mental health support and various well-being webinars.
- Multisport card — gain access to a wide number of sporting and fitness facilities across the city.
Social Activities & Life in the Office
- Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
- Social events — we host regular gatherings at the studio where we can all unwind, play games, and just have some fun together.
- Healthy selections — organic fruit, snacks, muesli, organic honey, vegan milk, and speciality coffee are all at your disposal around the studio. Enjoy!
- Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
Head office in Warsaw
- Sustainable campus with an eco ethos — solar panels provide green energy, 2000 plants and an air-filtering system to help provide clean air, electric car charging points, flower meadows, and more green features in the works.
- An onsite, well-equipped gym with a climbing wall, daily Gym Assistant support and yoga and healthy spine classes.
- Car and bike parking spaces.
- A designated space for your bicycle, as well as bicycle repair equipment and showers available whenever you need them.
- No dress-code — we like to keep it casual.
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What We Do
CD PROJEKT RED is home to over 900 game-making professionals from all over the globe. We speak many different languages, but share one love — video games. The studio’s portfolio largely comprises The Witcher series of role-playing games, including 2015’s The Witcher 3: Wild Hunt, which received over 250 Game of the Year awards. In 2020, the studio released its most recent game: Cyberpunk 2077 — a first-person RPG set in a futuristic, high-tech world. Other notable releases include Thronebreaker: The Witcher Tales, and GWENT: The Witcher Card Game — in which players create decks of witcher-world warriors and fight epic card battles with other people around the globe. Headquartered in Warsaw, Poland, CD PROJEKT RED has offices in Kraków and Wrocław, as well as in Los Angeles and Vancouver. The studio is part of the larger CD PROJEKT S.A. Capital Group, which also includes Spokko, a mobile-focused developer responsible for The Witcher: Monster Slayer, and The Molasses Flood, a development studio in Boston, which is currently working on a game based on one of CD PROJEKT RED’s IPs. As the company grows, the overall studio mission remains the same: we strive to create the best RPGs in the world, while always keeping gamers’ needs at the core.








