Senior Technical Artist

Posted 12 Days Ago
Be an Early Applicant
Paris, Île-de-France, FRA
Hybrid
Senior level
Gaming
The Role
Lead and build a Tech Art function: design and industrialize an asset pipeline across Houdini, Blender, 3DS Max/Maya and Unreal, document workflows, mentor a junior Tech Artist, align Art/Tech teams, optimize rendering and memory using Unreal Insights, and author shaders (HLSL) and materials using Unreal's tools including Niagara and Sequencer.
Summary Generated by Built In
Company Description

 

    Job Description

    Main challenge

    The Paris studio has never had a structured Tech Art function. Graphics development on Unreal Engine currently relies on scattered skills, with no real pipeline and no clear ownership. You will be the first Senior Tech Art to lay the foundations: building a robust pipeline around Houdini and Blender, integrating it cleanly into Unreal, and growing our actual Tech Artist. In short, you turn a function that isn't structured enought today into a recognized discipline within the studio, on a new starting production.

    What it means on a daily basis

    • Tech Art pipeline ownership: you own the asset pipeline across Blender, Houdini, 3DSmax/Maya and Unreal. You industrialize it, document it, and make it scalable.
    • Team mentoring: you mentor one Tech Art people and support her ramp-up on UE, JIRA task management, prioritization and follow-up.
    • Cross-team alignment: you align Tech and Art teams on a shared pipeline. Daily collaboration with Gameplay, Tech, Design and Art teams
    • Rendering & memory performance: you identify bottlenecks in Unreal, prioritize fixes, and produce reporting via Unreal Insights to back up technical choices.
    • Shader authoring: you write HLSL shaders and work in Unreal’s Material Editor, Niagara (VFX) and Sequencer.

    What success will look like

    By the end of the probation period: you are autonomous on Unreal, you produce performance reporting and documentation through UE Insights to justify technical decisions, and in-game rendering metrics hit their targets.

    At 12 months: a real pipeline built around Houdini is in place, operational, and adopted by both Art and Tech teams.

    Who you would be working with

    You report to our Tech Team Lead. You may mentor one Tech Artist and collaborate with all the over disciplines leads. You sit at the heart of a Paris-based Tech team in active structuring on our new game pre production.

    Where this role can take you

    This role is foundational: you build the Tech Art discipline in Paris from a blank page. Possible evolutions follow naturally from that structuring trajectory — broader scope, increased seniority across other Gameloft productions, or expanded management responsibility as the Tech Art team grows around you.

    Qualifications

    What you need to succeed

    • Mastery of Houdini and Blender
    • Solid Python scripting skills
    • Strong knowledge of the Unreal Engine asset pipeline
    • Knowledge of UE rendering and graphics pipeline: Blueprints, Material Editor, Niagara (VFX), Sequencer, Unreal Insights
    • HLSL and Material Editor mastery for shader authoring
    • Ability to identify and prioritize technical bottlenecks (rendering performance, memory)
    • Proven experience in management and mentoring
    • Professional French and English (English is increasingly used day-to-day)

    Who you are

    • Diplomatic: you navigate between Tech and Art teams with different cultures and build consensus
    • Synthetic: you can boil down a complex technical problem into something any stakeholder can grasp
    • Autonomous and structured: you manage your own time, you arbitrate between urgent and important without being told

    A builder: the idea of laying the foundations of a discipline rather than joining an already-established setup genuinely appeals to you

    Skills Required

    • Mastery of Houdini and Blender
    • Experience with 3DS Max or Maya
    • Solid Python scripting skills
    • Strong knowledge of the Unreal Engine asset pipeline
    • Knowledge of UE rendering and graphics pipeline: Blueprints, Material Editor, Niagara, Sequencer, Unreal Insights
    • HLSL shader authoring and Material Editor mastery
    • Ability to identify and prioritize technical bottlenecks (rendering performance, memory)
    • Proven experience in management and mentoring
    • Professional proficiency in French and English
    • Familiarity with JIRA task management (supporting ramp-up)
    Am I A Good Fit?
    beta
    Get Personalized Job Insights.
    Our AI-powered fit analysis compares your resume with a job listing so you know if your skills & experience align.

    The Company
    HQ: Paris
    4,821 Employees
    Year Founded: 1999

    What We Do

    We are Gameloft and our greatest reward is seeing that 1.5 million new Gameloft games are downloaded every day. Our dream to offer mobile games to the entire planet through our products is about to become a reality. We owe our success to the talent and passion of our teams. It is because of their dedication to excellence and attention to detail that we can offer games of unparalleled quality to our millions of fans. Do we have strong franchises? Yes! Just take a look at Asphalt, Order & Chaos, Modern Combat or Dungeon Hunter. . We also have a great network of partners to help us deliver cool new games to your favorite device. Think Universal, Illumination Disney®, Marvel®, Hasbro®, Fox Digital Entertainment, Mattel®, Ferrari® and many more.

    Similar Jobs

    In-Office
    Saint-Mandé, Val-de-Marne, Île-de-France, FRA
    21450 Employees

    Mastercard Logo Mastercard

    Senior Analyst, Account Management

    Blockchain • Fintech • Payments • Consulting • Cryptocurrency • Cybersecurity • Quantum Computing
    Hybrid
    Paris, Île-de-France, FRA
    38800 Employees

    Datadog Logo Datadog

    Director, Engineering - Digital Experience Monitoring

    Artificial Intelligence • Cloud • Security • Software • Cybersecurity
    Easy Apply
    Hybrid
    Paris, Île-de-France, FRA
    6500 Employees

    Rubrik Logo Rubrik

    Senior Sales Engineer

    Artificial Intelligence • Big Data • Cloud • Information Technology • Software • Cybersecurity • Data Privacy
    In-Office
    Paris, Île-de-France, FRA
    3000 Employees

    Similar Companies Hiring

    DraftKings Thumbnail
    Digital Media • Gaming • Information Technology • Software • Sports • Esports • Big Data Analytics
    Boston, MA
    6400 Employees
    bet365 Thumbnail
    Digital Media • Gaming • Software • Esports • Automation
    Denver, Colorado
    10000 Employees
    ARB Interactive Thumbnail
    Gaming • Software
    Miami, Florida
    175 Employees

    Sign up now Access later

    Create Free Account

    Please log in or sign up to report this job.

    Create Free Account