Senior Technical Artist, Tools & Pipeline, Unpublished R&D Product

Posted 14 Days Ago
Be an Early Applicant
Sydney, New South Wales, AUS
In-Office
Senior level
eCommerce • Gaming
Riot Games is committed to changing the way video games are developed, published, and supported for players.
The Role
As a Senior Technical Artist, you'll enhance workflows across multiple disciplines, support artists with tools and processes, and mentor junior technical artists in a collaborative environment.
Summary Generated by Built In

At Riot, we believe in putting players first. Our Sydney-based team is partnering globally to build next-generation features and technology on an exciting Unpublished R&D Title. The team focuses on supporting the game's visual targets and content production needs - helping our artists to realize a vibrant and rich world for players to be immersed and express themselves in.

As a Senior Technical Artist, Tools & Pipeline, you’ll shape the creative engine that powers our teams - defining and elevating end-to-end workflows across disciplines including Character Art, Animation, Environment Art, Audio, and VFX. You’ll be a strategic partner to artists, Technical Art, and Engineering, evaluating tools and pipelines, clarifying production requirements, and ensuring our workflows enable creativity at scale. Your work will directly impact how ideas move from concept to shipped content, empowering multiple teams to operate efficiently in parallel production streams.

In this role, you’ll help stand up and sustain scalable tools and processes, providing hands-on technical support while gathering data and feedback to continuously improve the artist experience. You’ll build strong cross-disciplinary relationships to uncover pain points and guide meaningful system and pipeline improvements. As an active member of Riot’s Technical Art community, you’ll mentor fellow TAs, contribute to craft growth, and foster a culture of knowledge sharing through clear documentation and open feedback. By setting clear goals, offering actionable direction, and championing continuous improvement, you’ll ensure our workflows not only support today’s production but evolve to meet the ambitions of tomorrow.

You will report to the Manager, Technical Art, and work closely with the Technical Art Director and other members of the team abroad.

Responsibilities:
  • Define and level up the end-to-end workflow for our many creative disciplines, such as Character Art, Animation, Environment Art, Audio, and VFX
  • Collaborate with Technical Art and Engineering partners to support artist needs, including evaluating tools and workflows, and communicating requirements for production.
  • Help stand up and maintain scalable artist tools and workflows to support multiple teams in parallel production streams.
  • Provide technical support to artists working from our art workflows, collecting data to further improve the tools they are using, making recommendations and improvements where necessary
  • Be an active member of the Tech Art community within Riot, participate in craft-focused meetings and events, and actively mentor for other Technical Artists in their craft
  • Build close relationships with artists and engineers to understand needs, identify pain points, and help guide workflow, pipeline, and system improvements.
  • Spread knowledge of the team’s processes through documentation and help teams expand their technical know-how
  • Consistently give and take constructive feedback, direct next steps, and communicate clear goals and outcomes to your team
Required Qualifications: 
  • 6+ years of professional experience as a technical artist in games or related industries.
  • Professional experience in content creation and tool development for DCC tools, such as Autodesk Maya, 3DS Max, Adobe Suite, ZBrush, Houdini, Substance Suite, or Blender.
  • Professional experience working in Unreal Engine 5.
  • Highly proficient in Python tool development, with a particular focus on building scalable, maintainable, and high-performance tools for a variety of artist use-cases.
  • Professional experience with modern UI frameworks such as PySide & PyQt.
  • Strong understanding of art workflows and the ability to translate artistic needs into technical requirements.
  • Highly proficient communication skills and capacity to act as an ambassador between art and engineering.
  • Superb critical thinking skills, particularly as it pertains to translating artistic requirements to sustainable workflow design.
  • Proactive, responsible, and comfortable owning ambiguous or evolving problem spaces.
Desired Qualifications:
  • Experience with C++ and UMG for Unreal Engine 5.
  • Excellent UI/UX design and front-end development (especially Qt/PyQt).
  • Strong understanding of performance considerations for modern hardware and optimization techniques required for delivering a scalable, high performance product.
  • Experience working on a large-scale, AAA game with a sizable, cross-disciplinary team.
  • Experience with character rigging and animation pipelines.

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!

Our Perks:

At Riot we strongly believe in work / life balance, and we encourage that with our open paid time off policy, paid parental leave (for both primary and secondary carers) and flexible work schedules to fit your lifestyle. We also believe that work should be fun, we have co-op gaming areas, a play fund so you can broaden and deepen your knowledge of players and community, and all the snacks you would ever need to power through your day (even healthy snacks!). And that’s not all we offer, there’s also:

  • Medical Insurance that covers you and your dependents
  • Employee Assistance Program
  • Wellness fund
  • Donation matching of time and money to registered charities
  • Learning and Development opportunities

At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.

Skills Required

  • 6+ years of professional experience as a technical artist in games or related industries.
  • Professional experience in content creation and tool development for DCC tools such as Autodesk Maya, 3DS Max, and others.
  • Professional experience working in Unreal Engine 5.
  • Highly proficient in Python tool development.
  • Professional experience with modern UI frameworks such as PySide & PyQt.
  • Strong understanding of art workflows and translating needs into technical requirements.
  • Highly proficient communication skills.
  • Superb critical thinking skills for workflow design.

Riot Games Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Riot Games and has not been reviewed or approved by Riot Games.

  • Healthcare Strength Medical, dental, and vision plans extend to employees, spouses/domestic partners, and children, with mental health and LGBTQIA+ support. Coverage breadth is reinforced by disability insurance and access to wellness and therapy programs.
  • Leave & Time Off Breadth Open Paid Time Off, company-wide end-of-year and mid-year breaks, and paid sabbaticals provide significant time to disconnect and recharge. These are complemented by holidays, sick time, and paid volunteer time.
  • Wellbeing & Lifestyle Benefits A Wellness Fund, Play Fund, free meals and office snacks/drinks, fitness stipends/classes, and commuter benefits add meaningful day-to-day value. Donation matching and relocation support further enhance the lifestyle component of total rewards.

Riot Games Insights

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The Company
4,500 Employees
Year Founded: 2006

What We Do

Since 2006, Riot Games has stayed committed to changing the way video games are developed, published, and supported for players. From our first title, League of Legends, to 2020’s VALORANT; we have strived to evolve the community with growth in Esports, and expansion from games into entertainment. Players are the foundation of Riot's community and because of them, we’re able to reach new heights.

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