Senior Technical Artist (Character)

Posted 2 Days Ago
Be an Early Applicant
Santa Monica, CA, USA
In-Office
144K-180K Annually
Senior level
Gaming
The Role
Senior Technical Artist responsible for authoring shaders, building character shading features and toolsets, maintaining character pipelines, developing tools in Python/C++, collaborating with engineers and artists, debugging content and performance, and delivering long-lived, well-architected code and pipelines.
Summary Generated by Built In

This is a hybrid / onsite position.

For nearly 40years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part 1 for the PS5 and PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us.

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and titles we craft together.

At Naughty Dog, Senior Technical Artists are critical in developing visual features, driving the look of the game, and building tools that allow our artists to deliver on our ambitious visual standards. Candidates are half-artist and half-programmer. They are proficient in their programming and math skills, they architect clean code, and have advanced knowledge of artist pipelines. In addition to their technical skill contributions, they are expected to have a developed aesthetic vision and an artist’s eye for visual polish. 

What you will do: 

  • Write fragment, vertex, and compute shaders to meet art direction and artist needs

  • Write high-level shading features. (example: skin, cloth, wetness, and mud packages), and rendering effects (film grain, health effects, underwater rendering)

  • Spearhead the development of features, toolsets and pipelines that meet various art department needs.  Develop tools (in python and c++), and collaborate closely with other tool developers

  • Author, maintain and troubleshoot existing character creation workflows and pipeline efficiency to ensure stability and performance

  • Collaborate regularly and interdepartmentally including with programmers to support the invention, design, and implementation of new character deformations, models, features, pipelines, and workflows

  • Write well-architected code that can be built upon for years to come

  • Support the content team in debugging issues with tools, assets, or framerate

  • Additional responsibilities may be assigned as needed

What skills you will use:

  • 5+ years as a Tech Artist, TD working with Character pipeline, shaders and tools

  • Expert proficiency in HLSL or GLSL shading languages, Python, and C++.

  • Motivated and proactive self-starter, capable of growing in a highly dynamic environment

  • Ability to manage tasks and responsibilities independently with little supervision

  • Outstanding problem solving, observation, and debugging skills, with a passion for discovering solutions even outside your area of expertise.

  • Excellent oral and written communication skills

Bonus Skills:

  • Experience in other content creation software, as a user or tools developer; Houdini, Substance Designer, Substance Painter, etc.

  • Experience developing tool UI with QT

  • An active contributor to industry publications, events or educational outreach (GDC, SIGGRAPH, etc.)

As part of the Naughty Dog application process, candidates should expect to be given a technical interview.

The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.
$143,700$179,600 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Skills Required

  • 5+ years as a Tech Artist or Technical Director working with character pipeline, shaders and tools
  • Expert proficiency in HLSL or GLSL shading languages
  • Expert proficiency in Python
  • Expert proficiency in C++
  • Write fragment, vertex, and compute shaders and high-level shading features (skin, cloth, wetness, mud, etc.)
  • Develop and maintain tools and pipelines (author tools in Python and C++)
  • Author, maintain, and troubleshoot character creation workflows to ensure stability and performance
  • Collaborate with programmers and artists to design and implement character deformations, models, pipelines, and workflows
  • Strong problem solving, debugging, communication skills, and ability to manage tasks independently
  • Experience with Houdini
  • Experience with Substance Designer
  • Experience with Substance Painter
  • Experience developing tool UI with Qt
  • Active contribution to industry publications, events, or educational outreach (GDC, SIGGRAPH, etc.)
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The Company
Santa Monica, CA
556 Employees

What We Do

Naughty Dog is the developer of some of the most critically acclaimed and top-selling video games on PlayStation platforms, having created the classic Crash Bandicoot and Jak and Daxter series, as well as modern franchises Uncharted and The Last of Us. The studio is a wholly-owned subsidiary of Sony Interactive Entertainment based out of Santa Monica, CA and is currently developing The Last of Us Part II. Naughty Dog is also home to Sony World Wide Studios’ ICE Team, a central technology group that focuses on creating core graphics technologies for Sony’s worldwide first-party published titles, including low-level game engine components, graphics processing pipelines, supporting tools, and graphics profiling and debugging tools. We are always looking for top tier talent to add to our development team. Visit https://www.naughtydog.com/careers for career opportunities. We offer successful applicants a highly competitive salary and compensation package including a comprehensive benefits package for all full-time hires.

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