Senior Systems Designer (12-month contract)

Posted 5 Days Ago
Be an Early Applicant
Hiring Remotely in Vancouver, BC, CAN
In-Office or Remote
104K-114K Annually
Senior level
Gaming
The Role
Design, prototype, tune, and maintain complex gameplay, economy, and progression systems for an Unreal 5 first-person action game. Produce documentation, tools, and dev-facing features, debug data, guide technical content creation, participate in planning, and mentor other designers to deliver emergent, immersive player experiences.
Summary Generated by Built In
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
 
Our studio operates as a remote-first workplace, offering flexible work arrangements.
 
PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Blackbird Interactive is looking for a Senior Systems Designer to join on a sci-fi, first-person action game built in Unreal 5. The game is heavily systems-driven, and uses a blend of hand-authored and procedural content, with deep immersion, emergent gameplay, and an emphasis on narrative. 

As a Senior Systems Designer, you are responsible for the design, tuning and maintenance of many important, complex systems, from core gameplay to economy and progression systems, with the goal of delivering a more dynamic player experience. You are a key bridge between Design and the Art and Code disciplines. You are also responsible for designing both features and dev-facing tools for use in Unreal. You care about shaping an engaging player experience and bringing together a blend of creative and technical skills and experience.

Responsibilities

  • Design, prototype and implement complex gameplay systems and tools, in collaboration with the other Designers, Artists and Programmers

  • Provide team-facing documentation to inform and guide the work of downstream groups

  • Provide creative and technical feedback on the work of other Designers

  • Understand, interpret and execute on creative direction, in alignment with project goals

  • Act as a technical expert on key features and participate in data debugging

  • Guide the technical work of others and ensure that content creation follows documented best practices

  • Help test new tools / features before distribution to the rest of the team

  • Participate in planning a roadmap to completion for the systems for which you’re responsible

  • Mentor designers and promote good design principles across the team

Requirements

  • Minimum 6 years in technical design or systems design

  • Demonstrate fundamental knowledge of game design processes and skills investigating in-game issues

  • At least two shipped titles

  • Experience with Unreal 5 and Blueprints

  • Self-direction and a proven ability to thrive in a highly technical environment

Pluses

  • Experience with other areas of design (level design, UX/UI, encounter scripting, etc.)

  • Experience playing modern first person games, including genres like Immersive Sim or Action-RPG

  • Experience or knowledge of 2D / 3D software

  • Experience with a variety of game engines

  • Experience with version control software

Skills Required

  • Minimum 6 years in technical design or systems design
  • Demonstrated knowledge of game design processes and debugging in-game issues
  • At least two shipped titles
  • Experience with Unreal Engine 5 and Blueprints
  • Self-direction and ability to thrive in a highly technical environment
  • Experience with other design areas (level design, UX/UI, encounter scripting)
  • Experience playing modern first-person games (Immersive Sim, Action-RPG)
  • Experience or knowledge of 2D/3D software
  • Experience with a variety of game engines
  • Experience with version control software
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The Company
HQ: Vancouver, British Columbia
300 Employees
Year Founded: 2007

What We Do

Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded by Rob Cunningham, Yossarian King, and Aaron Kambeitz in 2010, the award-winning Vancouver studio boast its own internal CG cinematics department, led by the founder of Pixar Canada, and has also been involved in various game-adjacent projects over the years - such as Project Eagle with the NASA Jet Propulsion Laboratory, and other initiatives with the eatART Foundation and Sanctuary AI.

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