Senior System Software Engineer - Graphics

Posted 6 Days Ago
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Īnd, Chamba, Himāchal Pradesh
Senior level
Artificial Intelligence • Hardware • Robotics • Software • Metaverse
The Role
The Senior System Software Engineer will develop and maintain graphics and display software, optimize GPU and display hardware, enhance driver performance, debug software issues in the Tegra graphics stack, and collaborate across teams to ensure successful driver implementation.
Summary Generated by Built In

NVIDIA is looking for an outstanding Senior System Software engineer for an exciting role in Tegra Graphics & Display team. This position involves development of new SW technologies to support our GPUs, Graphics & Display driver stack, emulation and validation of new chip designs, maintenance of legacy software and devices. You also will be defining and implementing software modules as interfaces between high level Graphics/Display APIs and the hardware. This is a great chance to create an impact on the industry through interactions with other internal teams and external authorities as well. You will be working at the forefront of technical innovation at NVIDIA, in a very fast paced and dynamic environment with some of the best in the industry. Our work opens up new universes to explore, enables amazing creativity and discovery, and powers what were once science fiction inventions from artificial intelligence to autonomous cars.

What you'll be doing:

  • Designing, developing, and maintaining Graphics and Display software with a focus on optimizing and enhancing the efficiency of Tegra's GPU and Display hardware.

  • Improve performance, quality and stability of existing drivers.

  • Using LLMs for enabling automation in the driver development life cycle.

  • Collaborating with software, hardware, architecture, and support teams to ensure the delivery of a world-class driver implementation.

  • Tackling diverse software issues within the Tegra graphics software stack through triage and debugging.

What we need to see:

  • A degree in Computer Science, Computer Engineering, Electronics Engineering, or equivalent experience (BE/ME).

  • 3+ years of experience in software engineering, architecture, and design.

  • Proficiency in C/C++ programming and debugging.

  • Previous experience in developing graphics and/or display device drivers, particularly for Linux or QNX OS.

  • Strong analytical, problem-solving, and communication skills

Ways to stand out from the crowd:

  • Experience of graphics APIs like Vulkan, OpenGL(/ES), EGL, GLX, DRM, GBM, OR display stacks like X11, Wayland-Weston/Mutter, or other compositors.

  • Knowledge for buffer allocators, memory/resource managers, schedulers and kernel drivers.

  • Comprehensive understanding of mobile/desktop/embedded/automotive operating systems (Linux, Windows, Android and QNX).

  • In-depth knowledge of GPU and CPU architecture is a plus.

  • Familiarity with LLMs and their applications in software development and be self-motivated and be able to work independently with little direction.

With competitive salaries and a generous benefits package, we are widely considered to be one of the technology world’s most desirable employers. We have some of the most forward-thinking and hardworking people in the world working for us and, due to outstanding growth, our exclusive engineering teams are rapidly growing. If you're a creative and autonomous engineer with a real passion for technology, we want to hear from you.

Top Skills

C
C++
The Company
HQ: Santa Clara, CA
21,960 Employees
On-site Workplace
Year Founded: 1993

What We Do

NVIDIA’s invention of the GPU in 1999 sparked the growth of the PC gaming market, redefined modern computer graphics, and revolutionized parallel computing. More recently, GPU deep learning ignited modern AI — the next era of computing — with the GPU acting as the brain of computers, robots, and self-driving cars that can perceive and understand the world. Today, NVIDIA is increasingly known as “the AI computing company.”

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