Senior Software Engineer

Posted Yesterday
Hiring Remotely in United States
Remote
100K-200K Annually
Senior level
Gaming • Software
The Role
Develop and ship features for mobile games across Unity/C# clients and Go backend services. Collaborate with Product, Design, and Art, troubleshoot live-product issues, improve code quality, maintain build and content pipelines, conduct testing and code reviews, support releases, and investigate regressions. The role requires ownership from implementation through production with limited supervision.
Summary Generated by Built In
Join us as a Senior Software Engineer on our development team!

We are looking for a Senior Software Engineer to develop features for our mobile games and maintain the quality and stability of our live products. This is a hands-on role working across game clients and backend services, with a focus on Unity/C# and Go.

You will be responsible for your features from implementation through testing and release. You will work directly with Product, Design, and Art teams to translate concepts into reliable, shippable features.

YOUR RESPONSIBILITIES
  • Design and implement features across client-side gameplay and backend services.

  • Partner with Art, Design, and Product teams to translate creative requirements into technical implementations.

  • Diagnose and resolve issues in live products, including crashes, client-server integration failures, and performance bottlenecks.

  • Refactor existing code to improve maintainability and address recurring defects.

  • Participate in code reviews and contribute to technical design decisions.

  • Estimate development work and identify dependencies or technical risks before they affect delivery.

  • Maintain the health of content and build pipelines to ensure stable client and server deployments.

  • Validate your changes through automated tests, in-game testing, and release checks. Support production releases and investigate regressions.

YOUR PROFILE
  • 5+ years of professional software engineering experience, or equivalent practical experience.

  • Strong proficiency in C# and professional experience developing and shipping mobile games in Unity.

  • Strong understanding of software architecture patterns, data structures, and system design.

  • Experience shipping consumer-facing applications and supporting them in a live production environment.

  • Strong debugging skills and experience diagnosing problems in established codebases.

  • Experience improving code quality and stability through automated testing, code reviews, and version control.

  • Ability to take a feature from implementation to production with limited supervision.

  • Strong cross-functional communication skills, conveying technical constraints, estimates, and solutions clearly to stakeholders and other departments.

NICE TO HAVES
  • Experience with Go (Golang) for backend service development, including API design and database integration.

  • Understanding of the casual or mid-core mobile game market and mechanics.

  • Experience with the mobile release lifecycle, including CI/CD pipelines and App Store/Google Play submissions.

  • Experience writing native plugins for Unity using Objective-C/Swift (iOS) or Java/Kotlin (Android).

  • Familiarity with live analytics platforms or BI tools to support data-driven decisions.

COMPENSATION

For employees based in California, Washington or Massachusetts the annual base salary range for this position is $100,000 to $200,000. Salary ranges for other locations may differ. Actual compensation will depend on work location, relevant experience, skills, qualifications, and internal equity.

REMOTE WORK

This is a full-time, fully remote position open to candidates based in California (CA), Washington (WA), Oregon (OR), Nevada (NV), Connecticut (CT), Hawaii (HI), Arizona (AZ), or Massachusetts (MA). The role requires availability from 9:00 a.m. to 5:00 p.m. Pacific Time for team collaboration.

WHO WE ARE

Founded in 2009, Storm8 is a remote working studio based in Palo Alto, CA, and has published over 45 games across a variety of genres - so there is something for everyone. With millions of players worldwide we continuously strive to find new ways to keep our audience coming back day after day.

Storm8 is part of the Stillfront Group, a global gaming company. We develop a wide range of digital games that attract over 50 million players each month. From well-established franchises like Supremacy, Big Farm, and BitLife to niche games, we span many different genres, including strategy, simulation, RPG and action, and casual and mash-up games.

Skills Required

  • 5+ years of professional software engineering experience or equivalent practical experience
  • Strong proficiency in C#
  • Professional experience developing and shipping mobile games in Unity
  • Strong understanding of software architecture patterns, data structures, and system design
  • Experience shipping consumer-facing applications and supporting them in a live production environment
  • Strong debugging skills and experience diagnosing problems in established codebases
  • Experience improving code quality and stability through automated testing, code reviews, and version control
  • Ability to take a feature from implementation to production with limited supervision
  • Strong cross-functional communication skills
  • Experience with Go for backend service development, including API design and database integration
  • Understanding of the casual or mid-core mobile game market and mechanics
  • Experience with the mobile release lifecycle, including CI/CD pipelines and App Store or Google Play submissions
  • Experience writing native Unity plugins using Objective-C or Swift for iOS, or Java or Kotlin for Android
  • Familiarity with live analytics platforms or BI tools
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The Company
1,168 Employees
Year Founded: 2010

What We Do

Stillfront Group is a global gaming company that develops a broad portfolio of digital games for diverse audiences worldwide. Its games span established franchises and smaller titles across multiple genres, are produced by teams and studios around the world, and attract millions of players. The company is headquartered in Stockholm, Sweden, and its shares are listed on Nasdaq Stockholm.

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