The Unity Engine is used by millions of creators around the world to build engaging real-time experiences for a variety of target platforms. On the Platform Ecosystem team, we are working to ensure that our engine evolves to manage the complexity of a growing ecosystem of innovative platforms, store fronts, and distribution channels. We are looking for an experienced engineer to help us transform the way in which Unity models platforms. Doing this is a complex undertaking that will lay the foundations for a modular architecture that will enable Unity to support platforms at scale.
We expect that you’ll bring your critical thinking and collaboration skills to our small but growing team. Our mission demands that we reconsider all aspects of platforms as they are today—radical thinking is welcome! You will likely know something about a number of areas such as interface abstraction, API design and lifecycles, compiler pipelines, performance, and scalability, and a lot about some of them. Your work will include collaboration with the broader team to help guide architectural decisions, as well as partner and customer interaction.
- Investigate, plan and develop high quality software using high level software languages. Identify and recommend areas of the software that will benefit from abstraction.
- Deliver innovation on the benefit of maintainability and extensibility of the code by abstraction and how it will enhance internal developers and external customer experience.
- Propose and implement platform-independent abstractions over an immutable surface area to enable building platform-dependent implementations.
- Collaborate with engineers and peers to determine the stability and extensibility of the abstraction surface area. Author and execute unit tests. Identify and address bugs arising in implementations.
- Perform and assist in triage of incoming bugs. Conduct pair programming, document review, and provide technical guidance.
- Bachelor’s degree or foreign equivalent degree in Computer Science, Computer Engineering or a related field, and one (1) year of related work experience in the position offered or a related position.
- Must have one (1) year of experience with/in the following: Implementing platform-independent abstractions in C++/ ObjC; Writing descriptive pull request definitions; Preparing summary of automated tests and manual scenarios executed; Using APIs; Using debugging tools like Microsoft Visual Studio, Xcode and JetBrains Rider; Using C# for refactoring, scripting and testing code for bugs; Systems programming using Mac, Windows and Linux operating systems and frameworks.
- International relocation support is not available for this position.
- Work visa/immigration sponsorship is not available for this position.
- 40 hrs/week, Mon-Fri, 8:30 a.m. - 5:30 p.m. Salary: $110,160 - $120,160/yr. Standard company benefits.
- Telecommuting permitted two (2) days per week.
Unity [NYSE: U] is the world's leading platform of tools for creators to build and grow real-time games, apps, and experiences across multiple platforms. Creators, ranging from game developers to artists, architects, automotive0020designers, infrastructure experts, filmmakers, and more, use Unity to bring their imaginations to life across multiple platforms, from mobile, PC, and console, to spatial computing.
As of the fourth quarter of 2023, more than 69% of the top 1,000 mobile games are made with Unity as derived from a blended number of the top 1,000 games in the Google Play Store and iOS App Store. In 2023, Made with Unity applications had an average of 3.7 billion downloads per month. For more information, please visit www.unity.com.
Gross pay salary
$110,160—$120,160 USD
What We Do
Unity is the world’s leading platform for creating and operating real-time 3D (RT3D) content. Creators, ranging from game developers to artists, architects, automotive designers, filmmakers, and others, use Unity to make their imaginations come to life.
Why Work With Us
We believe the world is a better place with more creators in it. We're powering the real-time revolution, expanding beyond games and breaking into other industries including film, architecture, engineering and more. Apps developed by Unity creators were downloaded more than three billion times per month in 2019 more than two billion unique devices
Gallery
![Gallery](https://cdn.builtin.com/cdn-cgi/image/f=auto,fit=crop,w=255,h=145/https://builtin.com/sites/www.builtin.com/files/2021-07/Unity SF Sept 2016 (27).jpg)