Senior Software Engineer, Original Game (Unreal Engine 5)

Posted 2 Days Ago
Be an Early Applicant
Hiring Remotely in Vancouver, BC, CAN
In-Office or Remote
136K-170K Annually
Senior level
Gaming
The Role
Build and maintain gameplay and engine systems for a new original game in Unreal Engine 5, including narrative, exploration, inventory, AI, and platform support. Support artists and animators with the Metahuman pipeline, integrate modern Unreal pipelines, collaborate with designers, and communicate technical constraints and execution plans to stakeholders.
Summary Generated by Built In
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

Our studio operates as a remote-first workplace, offering flexible work arrangements.

At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

We are looking for a Senior Software Engineer to build various gameplay and engine systems for a new original game being developed in Unreal Engine 5. You will work across core gameplay systems, AI, platforms support, build and delivery pipelines and other systems essential to delivering a polished, performant and fun experience. This role is remote-friendly in Canada with Pacific-time overlap required.

What You’ll Tackle

  • Build gameplay systems, including narrative, exploration and inventory.

  • Support artists and animators with the Metahuman pipeline.

  • Partner closely with designers to build high quality and fun experiences.

  • Integrate modern Unreal pipelines to improve efficiency and quality of the game.

  • Communicate clearly with stakeholders about technical constraints, trade-offs, dependencies, and execution plans.

You’ll Thrive Here If You

  • Have 3+ years of experience developing in C++ in Unreal Engine 4 and 5, ideally in a platform-focused or systems programming role.

  • Are familiar with console platform SDKs (Sony, Microsoft, or Nintendo) and TRC/XR submission processes.

  • Enjoy being jack-of-all-trades, getting your hands dirty and solving problems across all engineering spectrum including engine, gameplay, build systems, automation.

  • Have deep experience building and maintaining gameplay systems that are responsive, scalable, and designer-friendly.

  • Bring a strong ownership mindset, practical decision-making, and a focus on helping teams move effectively under production constraints.

Bonus XP

  • Experience with the modern Unreal Engine 5 systems, like Metahuman, Nanite, Lumen.

  • Shipped at least one title on PS5, Xbox Series X|S, and or Nintendo hardware, especially in platform, performance, or engine roles.

  • Familiarity with Perforce, Jenkins, Unreal Build System, Unreal Gauntlet.

Skills Required

  • Must be legally eligible to work in Canada and reside within Canada
  • Experience building gameplay and engine systems using Unreal Engine 5
  • Experience supporting Metahuman pipeline for artists and animators
  • Experience across core gameplay systems (narrative, exploration, inventory) and AI
  • Ability to work remotely with Pacific-time overlap
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The Company
HQ: Vancouver, British Columbia
300 Employees
Year Founded: 2007

What We Do

Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded by Rob Cunningham, Yossarian King, and Aaron Kambeitz in 2010, the award-winning Vancouver studio boast its own internal CG cinematics department, led by the founder of Pixar Canada, and has also been involved in various game-adjacent projects over the years - such as Project Eagle with the NASA Jet Propulsion Laboratory, and other initiatives with the eatART Foundation and Sanctuary AI.

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