Senior Site Reliability Engineer, Unannounced Project

Reposted Yesterday
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Barcelona, Cataluña, ESP
In-Office
Senior level
Digital Media • Gaming • News + Entertainment • Design
The Role
The Senior Site Reliability Engineer at Blizzard focuses on ensuring reliability of services through automation, configuration management, monitoring, and collaboration across teams. Responsibilities include managing infrastructure, conducting postmortems, and developing Service-Level Objectives.
Summary Generated by Built In

Team Name:

Unannounced ProjectJob Title:Senior Site Reliability Engineer, Unannounced Project

Requisition ID:R025820

Job Description:

At Blizzard Entertainment, our Site Reliability Engineers (SREs) use systems expertise combined with software engineering patterns to help define, create, and support the architecture, build systems, orchestration, and operations of services across the business. The role is composed of dedicated engineers that are focused on evangelizing reliability-as-a-feature through monitoring, service-level objectives, automation, everything-as-code, and testing.

Blizzard's games and platforms reach a global audience of passionate gamers. The scale is massive, and the challenges are very real, but wise application of technology is the answer to keep it all running reliably with minimal guidance. Our Site Reliability Engineers are at the heart of this work, working directly with the engineering teams from idea to launch to deliver the most epic (and reliable!) experiences... ever.

As an SRE at Blizzard, you may find yourself…
  • Being part of an on-call rotation to assist finding a resolution during incidents
  • Hosting blameless postmortems to share findings, discover gaps, embrace transparency, and improve reliability across our services
  • Building positive and collaborative relationships across the company
  • Employing your systems knowledge to triage problems and tune resource usage
  • Championing automation to reduce toil and increase development velocity
  • Helping define and instrument Service-Level Objectives to ensure epic player experiences
  • Demonstrating Configuration Management to build and maintain consistency across services
  • Building Terraform configs to manage infrastructure in public and private clouds
  • Supporting and improving build pipelines with Jenkins, Argo, and/or Spinnaker
  • Adopting Containers and Kubernetes for new and existing services
  • Applying everything-as-code methodologies across configuration, infrastructure, orchestration, and elsewhere
You may succeed in this role if you…
  • Love to solve novel and exciting problems
  • Dislike solving the same problems over-and-over- so you automate or eliminate them
  • Are inspired to make everyone's job easier by improving workflows
  • Are comfortable digging through metrics, logs, and whatever else is available to triage and fix an incident at any time
  • Strive to be better, smarter, and faster tomorrow than you are today
  • Enjoy trying new technologies to improve what we're doing today
  • Are okay using older technologies that may not be perfect, but are good enough and low maintenance
  • Naturally spread the philosophies and practices of DevOps to others
  • Like to collaborate with others to solve problems, share knowledge, and provide feedback
  • Can self-assess the needs of a system or team, and make a case to prioritize that work
  • Relish working with software, network, cloud, and systems engineers to solve problems across all tiers of the stack
  • Help your peers succeed as much as you can
Types of projects you may work on…
  • Managing services and infrastructure supporting Blizzard's incredible platforms and games
  • Defining the future of running services for our platforms and games with Kubernetes
  • Supporting our massive global data platforms across multiple clouds
  • Performing and improving service migrations from one cloud/data center to another
  • Working closely with our incubation teams to help define how future products should operate
  • Integrating monitoring and logging with systems to improve observability and enable Service-Level Objectives
  • Designing and completing stress tests to validate scale expectations vs reality
Areas of Expertise for an SRE at Blizzard

SREs at Blizzard are expected to become experts in the technologies used by the teams they are working with. Below is a non-exhaustive list of technologies SREs may be exposed to:

  • Service-Level Objectives (SLI, SLO, SLA, Error Budget, Burn Rate)
  • Distributed Systems (architectures, hybrid environments, high-availability)
  • Configuration Management (Puppet, Hiera, Terraform, Ansible)
  • Container Computing (Docker, Kubernetes)
  • Cloud Services and Architecture (AWS, GCP, OpenStack)
  • Distributed Message Bus (RabbitMQ, Kafka)
  • Proxies and Load Balancing (Nginx, HAProxy, ELB, ALB)
  • Monitoring (Prometheus, Kibana, Grafana, Elasticsearch)
  • Logging (Splunk, SysLog, ELK Stack, Linux Journal)
  • Source Control (GitHub Enterprise, Perforce)
  • CI/CD (Jenkins, Argo)
  • Linux (bash, debugging, performance tuning)
  • Networking (triaging, packet loss, routing)
  • Programming (Python, Go, C++, Shell)
Minimum qualifications of a Senior SRE at Blizzard:
  • General knowledge of all areas of expertise and deep knowledge of four areas of expertise
  • Follows technology trends and industry standards passionately
  • Capable of presenting ideas and technology to a broad audience in a clear and effective way
  • Builds strong relationships with their partner teams and other SREs
  • Eager to help others achieve their goals
  • Co-owns operations and reliability with the partner team
  • Demonstrates deep understanding of the services they support and their goals
  • Explores new technologies with demos/experiments/labs
  • Breaks down complex work into small units of work for themselves or others

Top Skills

Alb
Argo
AWS
C++
Docker
Elasticsearch
Elb
GCP
Github Enterprise
Go
Grafana
Haproxy
Jenkins
Kafka
Kibana
Kubernetes
Nginx
Openstack
Perforce
Prometheus
Python
RabbitMQ
Shell
Spinnaker
Splunk
Terraform
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The Company
HQ: Irvine, CA
6,034 Employees

What We Do

Blizzard Entertainment is a premier developer and publisher of entertainment software. After establishing the Blizzard Entertainment label in 1994, the company quickly became one of the most popular and well-respected makers of computer games. By focusing on creating well-designed, highly enjoyable entertainment experiences, Blizzard Entertainment has maintained an unparalleled reputation for quality since its inception. At Blizzard Entertainment, we pour our hearts and souls into everything we create. Best known for iconic video game universes including Warcraft, Overwatch, Diablo, and StarCraft, we’ve been creating genre-defining games for millions of players around the world for more than 30 years. We’re on a quest: bring our dreams to life and craft the most epic entertainment experiences…ever. Hard work, iteration and polish go into the Blizzard “secret recipe,” but the most important ingredients come from talented people who share our vision. If that sounds like you, join us. Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

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