Senior Rendering Engineer

Posted Yesterday
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Brighton, Brighton and Hove, England, GBR
Hybrid
Senior level
Gaming • Information Technology • Mobile • Software • Esports
2K develops and publishes interactive entertainment for video game consoles, personal computers, and mobile devices.
The Role
Lead research, implement, and optimize high-end real-time rendering techniques in Unreal Engine 5 for AAA projects. Work across global teams to modify engine-level pipelines, debug and profile performance, deliver technical designs, and remove pipeline bottlenecks to achieve photorealistic visuals on multiple platforms.
Summary Generated by Built In

Job Title

Senior Rendering Engineer

Department

Engineering 

Location(s)

Brno, Prague (Czech Republic), or Brighton (UK)

Reports To

Lead Render Engineer 

Job Type

Permanent


Who We Are

Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative-rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment.

Job Summary

Hangar 13 is looking for a seasoned Senior Rendering Engineer who enjoys a collaborative and creative work environment and is looking to push the boundaries of cutting-edge 3D graphics. In this role, you will bridge the gap between stock Unreal Engine 5 capabilities and the high-performance, photorealistic visual demands of our current AAA projects. Working in a globally distributed team alongside our Tech Art, Lighting, and Environment teams, you will research, implement, and optimize custom rendering techniques that empower artists to deliver their vision stably and performantly. This is an ideal position for an engineer who thrives on navigating large codebases, solving complex technical pipeline overlaps, and making bold engine-level changes to advance game technology.

Duties and Responsibilities
  • Advance, modify, and optimize Unreal Engine 5's stock rendering pipeline to meet strict performance and artistic demands.
  • Partner closely with the Lighting Team, Environment Art teams, and Tech Art/Shaders departments to bridge team overlaps, eliminate pipeline bottlenecks, and bring the creative vision of our games to life.
  • Research, develop, implement, and debug high-end, photorealistic graphics techniques applicable to characters and large-scale environments.
  • Efficiently draft and deliver clear technical designs to different audiences, skillfully filtering out unnecessary detail for non-technical stakeholders.
  • Identify technical and developmental risks/obstacles within the rendering pipeline and proactively generate solutions to overcome them.
  • Navigate, maintain, and safely improve within a massive, multi-platform codebase using advanced C++ and modern graphics APIs.
  • Collaborate closely across multiple studio locations, ensuring close alignment with the Render Lead and local engineering anchors between studio locations.
Essential Skills, Attributes and Experience
  • Industry Experience: Significant experience in computer games engineering, specifically focused on real-time computer graphics, shaders, and engine development.
  • Technical Mastery: Advanced knowledge of C++ and multi-threaded programming techniques.
  • Graphics: Strong knowledge of modern Real-Time Rendering techniques, 3D math, and linear algebra.
  • Language & Communication: English proficiency with exceptional communication and collaboration skills.
  • Work Style: Demonstrated ability to work both collaboratively within a highly integrated global team and self-sufficiently as an outcome-oriented problem solver.
  • Qualifications: Bachelor's Degree in Computer Science, Engineering, or equivalent professional work experience.
Highly Desirable
  • Shipped Titles: Shipped one or more AAA game titles on multiple platforms. 
  • Engine Specifics: Deep multi-platform development experience utilizing Unreal Engine 5 or highly customized proprietary engines.
  • Console Debugging: Hands-on familiarity with console profiling and debugging tools (e.g., RenderDoc, PIX, etc.).


Hangar 13  prides itself on the diversity of its team members, partners, and communities.  For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination.  

As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment.  Please contact us if you need to request reasonable accommodation.

SECURITY NOTICE -  We have recently been made aware of increasing occurrences of bad actors posing as company HR personnel to gain information from "potential candidates", in the form of job interviews and offers. These scams can be quite sophisticated and appear legitimate.

Please know that Hangar 13 and 2K never use instant messaging apps to contact prospective employees or to conduct interviews.

If you believe you have been a victim of such a scam, you may fill out a complaint form at https://complaint.ic3.gov/ and https://reportfraud.ftc.gov/ detailing as much as possible. We are taking these matters very seriously and apologize for any inconvenience.

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Skills Required

  • Significant experience in computer games engineering focused on real-time computer graphics, shaders, and engine development.
  • Advanced knowledge of C++ and multi-threaded programming techniques.
  • Strong knowledge of modern real-time rendering techniques, 3D math, and linear algebra.
  • Experience with modern graphics APIs.
  • Experience navigating, maintaining, and improving large, multi-platform codebases.
  • English proficiency with exceptional communication and collaboration skills.
  • Ability to work collaboratively across global teams and self-sufficiently as an outcome-oriented problem solver.
  • Bachelor's Degree in Computer Science, Engineering, or equivalent professional work experience.
  • Shipped one or more AAA game titles on multiple platforms.
  • Deep multi-platform development experience utilizing Unreal Engine 5 or highly customized proprietary engines.
  • Hands-on familiarity with console profiling and debugging tools (e.g., RenderDoc, PIX).

What the Team is Saying

2K Compensation & Benefits Highlights

  • Retirement Support A 401(k) plan and an Employee Stock Purchase Plan are part of the standard package as presented on the careers site. Employer-verified listings also confirm these retirement programs.
  • Leave & Time Off Breadth Paid parental leave, generous compassionate leave, and a companywide end‑of‑year break are highlighted alongside paid holidays and PTO. These offerings indicate broad coverage for time away from work.
  • Wellbeing & Lifestyle Benefits Fitness reimbursements, on‑site/virtual classes, stocked kitchens, free or subsidized meals, commuter benefits, and dog‑friendly offices are widely cited, with some studios calling out mental‑wellness support like Headspace. These perks extend support beyond core insurance into day‑to‑day wellbeing.

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The Company
HQ: Novato, CA
3,505 Employees
Year Founded: 2005

What We Do

2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, 2K PGA, Battleborn, BioShock, Borderlands, The Quarry, The Darkness, Mafia, Sid Meier’s Civilization, Marvel’s Midnight Suns, WWE 2K, and XCOM. At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!

Why Work With Us

We pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We push ourselves creatively to do the best work of our careers. We’re direct, open, and you’ll probably meet some new best friends – along with their dogs – sitting nearby. In short, it’s kinda awesome.

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2K Offices

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Employees engage in a combination of remote and on-site work.

We are a blend of onsite, hybrid, and remote roles. Please refer to individual job descriptions for more details on location.

Typical time on-site: Flexible
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