Senior Rendering Engineer

Posted 11 Hours Ago
Be an Early Applicant
San Mateo, CA
98K-160K Annually
Senior level
Gaming
The Role
The Senior Rendering Engineer will research, develop, debug, and optimize rendering techniques for large-scale 3D environments, collaborating with artists and engineers. Responsibilities include implementing advanced rendering techniques, managing tools and shaders, and resolving performance issues to enhance the game's visual quality and player experience.
Summary Generated by Built In

WE ARE GAMEMAKERS

Who We Are:

We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games. We are looking for our next teammate who will raise our bar and make us better.

We are currently working on Project ETHOS, a new free-to-play, 3rd person rogue-like hero shooter and an exciting evolution on the genre!

What We Need:

We’re seeking a Senior Rendering Engineer to help bring our game to life. In this role, you’ll research, develop, debug, and optimize techniques for large-scale 3D environments across various platforms. Collaborating with artists and engineers, you'll combine existing technologies with innovative solutions, managing tools, materials, and shaders to meet quality and performance standards. Additionally, you’ll implement advanced rendering techniques, while optimizing rendering pipelines to resolve performance issues. Your expertise will drive the integration of new technologies, pushing the visual boundaries of our game. By fostering collaboration and communication, you’ll help create an innovative environment that enhances creativity and technical excellence, making your contributions vital to the game's aesthetic quality and overall player experience.

Responsibilities:

  • Solve complex problems in a collaborative and creative environment across multiple platforms
  • Excel at bringing design and artistic concepts to life by authoring, building, and managing runtime components that function across various platforms and at scale
  • Understand, balance, explain, and negotiate trade-offs in fidelity, performance, and workflow
  • Quickly identify and leverage existing research, tools, and technologies to accelerate feature implementation
  • Reinforce best practices while effectively representing the interests and priorities of the rendering team

Required Qualifications:

  • 3-5 years of real-time rendering engineering/graphics programming experience, with demonstrated 3D math skills and proficiency in C/C++
  • Strong knowledge of rendering techniques, including rasterization, ray tracing, and post-processing effects
  • Expertise in shader languages (GLSL, HLSL) and experience in shader development
  • Proficiency with GPU APIs (e.g., OpenGL, DirectX) and modern graphics APIs such as DirectX 12, Vulkan, or Metal
  • Excellent written and verbal communication  and teamwork abilities, along with a curious mindset that engages with the latest runtime rendering advancements
  • Ability to research, analyze, and optimize code for performance, with experience using tools like PIX or RenderDoc

Relevant Experience:

  • Experience with leading game engines, particularly Unreal Engine, and familiarity with their rendering pipelines
  • A self-starter who can align with the team's goals but isn't hesitant to create solutions on their own

The pay range for this position in California at the start of employment is expected to be between $98,000 and $160,000 per year. However, base pay offered is based on market location and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

SECURITY NOTICE -  We have recently been made aware of increasing occurrences of bad actors posing as company HR personnel to gain information from "potential candidates", in the form of job interviews and offers. These scams can be quite sophisticated and appear legitimate.

Please know that 31st Union and 2K never uses instant messaging apps to contact prospective employees or to conduct interviews.

If you believe you have been a victim of such a scam, you may fill out a complaint form at https://complaint.ic3.gov/ and https://reportfraud.ftc.gov/ detailing as much as possible. We are taking these matters very seriously and apologize for any inconvenience.

Join our mission: Bring fun, inspiration and awe to our lives and to our community:
https://thirtyfirstunion.com/values

31st Union prides itself on the diversity of its team members, partners, and communities.  For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination.  This means that employment at 31st Union depends on your substantive ability, objective qualifications and work ethic – not on your age, race (including traits historically associated with race, including, but not limited to, hair texture and protective hairstyles), height, weight, religion, creed, color, national origin, ancestry, sex, sexual orientation, gender (including gender identity and expression), alienage or citizenship status, transgender, military or veteran status, physical or mental disability (actual or perceived), medical condition, AIDS/HIV, denial of family and medical care leave, genetic information, predisposition or carrier status, pregnancy status, childbirth, breastfeeding (or related medical conditions), marital status or registered domestic partner status, political activity or affiliation, status as a victim of domestic violence, sexual assault or stalking, arrest record, or taking or requesting statutorily protected leaves, or any other classification protected by federal, state, or local laws.

As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment.  Please contact us if you need to request a reasonable accommodation.

#LI-Onsite
#LI-Hybrid


Top Skills

C
C++
The Company
HQ: San Mateo, CA
146 Employees
On-site Workplace
Year Founded: 2019

What We Do

Established in 2019, 31st Union is a San Francisco Bay Area studio formed with a common purpose of crafting highly engaging entertainment and a commitment to putting fans first. We are an association of diverse game makers driven by a passion for our art and inspired by a culture of inclusivity to build games that thrill players everywhere. We cherish our studio independence and autonomy, and value the collaborative support of our publisher 2K and parent company Take-Two Interactive, one of the world’s leading interactive entertainment companies.

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