Massive Entertainment is a world-renowned AAA game development studio located in Malmö, Sweden, and a proud part of the Ubisoft family. Our diverse and talented team of over 700 professional's hails from more than 50 countries, all driven by a shared passion for crafting memorable gaming experiences.
At Massive, we are committed to pushing the boundaries of creativity and technology, currently leading projects such as Tom Clancy’s The Division 3 while continuously working on our live games Avatar: Frontiers of Pandora, Star Wars Outlaws, and Tom Clancy’s The Division 2.
We're also at the forefront of tech innovation, developing our proprietary Snowdrop engine, which powers many of Ubisoft’s flagship titles, and contributing to Ubisoft Connect, Ubisoft's digital ecosystem and distribution platform.
Join us, and you'll have the opportunity to do what you love while shaping the future of interactive entertainment.
Tom Clancy’s The Division 2 is an online, open world, action shooter RPG, set in a collapsing and fractured Washington, D.C. This rich setting combines a wide variety of beautiful, iconic, and realistic environments in which the player gets to experience the series’ trademark fast-paced action, rich RPG systems and dedication to authenticity in world building.
Working on our tech team, your primary focus will be on implementing, extending, and maintaining the various render systems used by the project. As a render programmer you will be part of a very committed AAA game team working with multiple hardware platforms. You will be expected to work in collaboration with other programmers, artists and testers to craft high quality, scalable solutions that bring the game to an even higher visual and performance standard.
What You’ll Do
- Designing, implementing, and iterating on new and existing render systems
- Working with C++ and shader programming
- Developing features for multiple platforms and different hardware capabilities
- Awareness of performance and memory footprints of different approaches or techniques
- Debugging GPU and rendering issues
What you'll bring
- Professional experience with C++ programming
- Intimately familiar with various graphics APIs (DirectX 11/12, OpenGL, Vulkan) and associated shader languages
- Experience with performance critical programming
- Thorough knowledge of 3D mathematics, rendering algorithms, and data structures
- Ability to accurately predict task duration and understand dependencies
- Experience with general purpose computations on GPUs
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
You can also find a summary of the Massive Job Perks here.
Questions? We're more than happy to answer them! Please contact Anton Brunzell, Talent Acquisition Partner for this position
All your application information will be kept confidential according to EEO & GDPR guidelines.
Skills Required
- Professional experience with C++ programming
- Intimately familiar with various graphics APIs (DirectX 11/12, OpenGL, Vulkan) and associated shader languages
- Experience with performance critical programming
- Thorough knowledge of 3D mathematics, rendering algorithms, and data structures
- Ability to accurately predict task duration and understand dependencies
- Experience with general purpose computations on GPUs
Ubisoft Compensation & Benefits Highlights
The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Ubisoft and has not been reviewed or approved by Ubisoft.
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Healthcare Strength — Health coverage in the U.S. includes medical, dental, and vision options with HSA funding to cover the deductible, plus access to One Medical and a mental‑health program. Several studios also provide telemedicine and, in some regions, on‑site clinic services.
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Leave & Time Off Breadth — Time off includes paid vacation, holidays, wellness time, volunteer PTO, and a sabbatical available after five years in the U.S. Canadian studios highlight six weeks of vacation and additional local days tied to occasions or seasonal reduced hours.
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Parental & Family Support — Enhanced parental leave with salary top‑ups is emphasized in multiple regions, including Canada. In the U.S., a travel‑expense program supports access to reproductive healthcare when services are out of state.
Ubisoft Insights
What We Do
Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.








