Graphics Engineer - 3D

Reposted One Month Ago
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Vancouver, BC, CAN
In-Office
78K-168K Annually
Senior level
Information Technology • Other
The Role
The role involves leading the development of rendering systems, mentoring team members, and optimizing key features for rendering engines, focusing on advanced techniques for real-time 3D rendering.
Summary Generated by Built In
Huawei Canada has an immediate 12-month contract opening for a Graphics Engineer - 3D

About the team

Established in 2012, the Central Media Technology Institute (CMTI) is Huawei's center for media technology innovation and engineering, enhancing the technical competitiveness of media products. Sitting within CMTI, the Graphics Technology Lab focuses on research and breakthroughs in photography, audio, video, computer graphics, XR, and codec standards to maintain the company's leadership in media technology. Our R&D team comprises skilled CG algorithm experts, researchers, software architects, and standards specialists dedicated to building core capabilities for an improved graphics experience.

About the job

  • Inspire and mentor developers and bring vast knowledge to the group.

  • Independently lead the development of rendering systems and areas of R&D.

  • Mentor younger team member and provide professional guidance and expertise.

  • Deep insight into the development trend of rendering technologies, shaders, and recent current research in the field.

  • In charge of the development, debugging and optimization of key features for rendering engine and responsible for the competitiveness.

  • Lead close work with internal R&D divisions.

The target annual compensation (based on 2080 hours per year) ranges from $78,000 to $168,000 depending on education, experience and demonstrated expertise.

About the ideal Candidate

  • Solid programming skills in C/C++ over 2 years.

  • Current work experience in the CG field of 1-2 years or more with hands-on development of real-time rendering and features.

  • Experience with some of the following APIs: Vulkan, OpenGL, DirectX.

  • Experience with existing game engines such as UE, Unity or others.

  • Excellent communication and documentation skills.

  • Bachelors of Science or higher in Computer Science, Electronics Engineering or related field.

  • Shipped 1-2 AAA games OR led advanced run time graphics team and product to completion.

  • Good knowledge of various topics in the CG field such as:

    • PBR / BRDF

    • Real-time ray tracing or global illumination

    • Rendering pipelines

    • Direct lighting and shading

    • Water & Simulation

    • Hair technology

    • Run time Cloud Rendering

Skills Required

  • Solid programming skills in C/C++
  • 7+ years of programming experience in C/C++
  • 5+ years of work experience in the CG field with real-time rendering
  • Experience with Vulkan, OpenGL, or DirectX
  • Experience with game engines like UE or Unity
  • Excellent communication and documentation skills
  • Bachelors of Science or higher in Computer Science or related field
  • Experience in shipping 1-2 AAA games or leading advanced graphics team
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The Company
HQ: Sham Chun Hu
1,770 Employees
Year Founded: 1987

What We Do

Founded in 1987, Huawei is a leading global provider of information and communications technology (ICT) infrastructure and smart devices. We are committed to bringing digital to every person, home and organization for a fully connected, intelligent world. We have approximately 197,000 employees and we operate in over 170 countries and regions, serving more than three billion people around the world. In Canada, Huawei conducts innovative and leading edge research in 5G technologies, along with advanced development of emerging cloud, device and network technologies & services. While our renowned Canada Research Centre in the thriving technology landscape of Ottawa, Ontario continues to grow rapidly in size and strategic product initiatives, additional presence has also been established across Canada with R&D facilities in Vancouver, Edmonton, Waterloo, Markham, Montreal, and a R&D office in Quebec City.

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