Senior/Principal Gameplay [Combat] Programmer

Sorry, this job was removed at 06:25 a.m. (CST) on Friday, Mar 06, 2026
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Hiring Remotely in Canada
Remote
120K-170K Annually
Gaming
The Role

Torn Banner Studios is a Toronto, Canada-based independent game development studio founded in 2010. We first made our mark with Chivalry: Medieval Warfare, a multi-million copy selling title that redefined melee combat in gaming. Since then, we’ve continued to grow and innovate, releasing Chivalry 2 and, most recently, No More Room in Hell 2, currently in Early Access. Today, our team of around 100 developers is dedicated to creating unique, challenging, and fun gaming experiences.

As a Senior, or Principal, Gameplay/Combat Programmer, you will be responsible for designing, implementing, optimizing, and maintaining gameplay systems related to combat.
You will collaborate with engineers, designers, artists, and QA to develop new melee combat features, enhance existing systems, and ensure a smooth integration with other game components.

Responsibilities

  • Take technical ownership of game & combat (melee) systems
  • Work closely with multiple other disciplines, such as designers, artists, and QA as needed.
  • Ensure developed systems are performant, maintainable, and scalable.
  • Collaborate with programmers and designers to prototype, implement, and iterate over new engaging game mechanics.
  • Mentor junior programmers and help guide the technical direction of game features.
  • Help define and enforce coding standards and best practices to maintain a clean, sustainable codebase.
  • Maintain regular internal communications and encourage a positive team atmosphere.
  • Contribute to pipeline and workflow improvements to help the whole team work more efficiently.

Requirements

  • At least 5 years of professional programming experience on AA/AAA PC/console video games.
  • Experience shipping AA/AAA titles, preferably on multiple platforms.
  • Strong C++ skills with a solid understanding of object-oriented programming and data structures.
  • Professional Unreal Engine 4 or 5 experience (Blueprint and C++) or similar.
  • Proven track record of implementing and delivering gameplay features from concept to final polish.
  • Ability to work comfortably across multiple gameplay areas (3Cs, combat, weapons, etc.).
  • Strong debugging and optimization skills.
  • A strong motivation to take initiative ownership of critical portions of code and game features.
  • A self-starter who can identify problems and deliver elegant, practical solutions.
  • Strong problem-solving skills and ability to adapt quickly to changing priorities.
  • Excellent communication skills and collaborative mindset.  
  • A passion for creating high quality, performant video games.

Bonuses

  • B.S. or M.S. in Computer Science, Software Engineering, or related field.
  • Experience with implementing and/or maintaining 3D melee combat systems is highly sought after.
  • Familiarity with data-driven development.
  • Working knowledge of scripting languages (Python, etc.).

Benefits & Perks

  • 6.5 weeks paid vacation
  • Unlimited sick days
  • Eligible for game performance bonuses.
  • Flexible schedule and work location, with your choice of remote, hybrid, or on-site.
  • Healthcare & benefits plan, for you and your family
  • 100% parental leave top-up for 16 weeks, for Canadian employees.

Compensation

  • The pay range for this role is $120,000 - $170,000 CAD per year. The range for this role represents candidates across a wide range of skills and experience for the position. While we may consider international applicants, this salary is based on an Ontario employee. Therefore offers outside Ontario or outside Canada may differ from the posted amount. Increased salaries may be achievable for those who have achieved mastery and deep industry knowledge over time. Your specific offer will rely on your unique experience and alignment to our team's needs for the position.

Transparency on use of AI & position vacancy

  • Our recruitment process does not use artificial intelligence to automatically screen, assess, or select applicants. All decisions on progressing, rejecting, and offering candidates are made by human reviewers.
  • One AI–enabled tool that may be used during the interview process is that of interview recording, transcription, and summarizing. Again, this tool would not make hiring decisions but simply make reviewing the notes easier. We will always ask for the candidates approval before using such a tool.
  • In compliance with Ontario regulations, the advertised posting is for a currently vacant position.

To see our team, our office and what we do as a company visit tornbanner.com/careers.

Torn Banner Studios welcomes and encourages applications from people with disabilities. Accommodations are available on request for candidates taking part in all aspects of the selection process.

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The Company
Toronto, Ontario
116 Employees
Year Founded: 2010

What We Do

Torn Banner Studios is an exciting independent video-game company located in Toronto, Canada. Passion and innovation are the core elements of everything that we do. We are people that truly love games and are lucky enough to be following our dreams, thanks to the incredible support from our community. We are the developers behind the hit game Chivalry: Medieval Warfare and its sequel Chivalry 2. Chivalry 2 is a multiplayer first-person slasher inspired by epic medieval movie battles. Players are thrust into the action of every iconic moment of the era - from the thunder of cavalry charges, to storms of flaming arrows, castle sieges and more!

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