Senior (or above) Character Artist - Creatures

Posted 7 Days Ago
Be an Early Applicant
2 Locations
In-Office or Remote
Senior level
Gaming • Hardware
The Role
Lead creature character art for a new IP: create high-resolution sculpts and optimized low‑poly textured game assets using PBR workflows; collaborate with concept, animation, rigging, tech art and rendering teams; solve pipeline challenges, participate in testing/feedback, and help present work at high quality.
Summary Generated by Built In
Job Title:Senior (or above) Character Artist - Creatures

Requisition ID:R026906

Job Description:

Senior Character Artist - Creatures (Sr or above) 

Elsewhere Entertainment is seeking a Senior (or above) Character Artist – Creatures to support the development of a new IP. Bring your creativity to a collaborative team of experienced developers to build something innovative and engaging. 

As a member of the Art department, you will be at the forefront of defining and shaping our game's iconic creatures. You will play a pivotal role in bringing our game world to life through your exceptional creature design and look development skills. If you're a creative artist with a strong technical background, a keen eye for detail, and a passion for gaming, this role offers the perfect opportunity to contribute to groundbreaking video game projects. 

As a member of the project, you’ll help take the studio and our game from great to even better; with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration.

 

This role is based in our Warsaw, Poland office or our Malmo, Sweden office and follows an onsite work schedule of four days per week. Work arrangements may change at the company's discretion to meet business needs.

 

You’ll help us by… 

  • Acting as a key creative partner across Art, Design, and Development to align character and creature design with gameplay and narrative goals, while fostering a strong, collaborative dynamic with Concept Art throughout the visual development process. 

  • Creating both high resolution 3D sculpts and final low polygon and textured game assets for highly creative characters and creatures.  

  • Combining traditional hand-crafted art techniques with next gen physically based rendering (PBR) materials to create a unique visual style for characters and creatures.  

  • Partnering with other artists, designers, and tech artists to collaborate on creative solutions to solve complex character pipeline problems and bring assets to life.  

  • Collaborating closely with animation and rigging teams to ensure character designs are planned and executed properly.  

  • Having a strong understanding of what “good” looks like, with a sharp eye for light, shading, color, and detail when creating texture maps. You also recognize the value of thoughtful presentation, ensuring your work is showcased clearly and at a quality level that reflects the craft behind it.  

  • Assisting in leading efforts in testing and feedback processes to identify and address character-related issues, bugs, and improvements 

 

You’re awesome because you have… 

Strong portfolio showcasing your proficiency in creature art for video games, highlighting your ability to create diverse and compelling creatures. 

Proficiency in industry-standard 3D modeling and texturing software (e.g., Maya, 3DS Max, Blender, ZBrush, Substance Painter/Designer). 

Deep understanding of character and creature rigging principles, animation integration, and industry best practices in character and creature design, with the ability to proactively anticipate and solve downstream production challenges. 

Bonus points for… 

  • Hands-on knowledge of multiple modern real-time asset creation pipelines and tools.  

  • Familiarity with blendshape-driven morph systems and transformation workflows for gameplay. 

  • Experience working closely with rendering/graphics teams to refine materials and troubleshoot character presentations in real-time. 

  • Also having skills and experience in related fields, like illustration, concept art, sculpting, animation etc.  

  • Excellent artistic and design skills, including a keen eye for composition, color theory, and visual storytelling with a focus on characters and creatures.  

  • Experience in muscle/fat simulation workflows. 

  • Experience with hair and cloth simulation. 

 

You’ll need to provide us with… 

  • Your Resume  

  • Your Portfolio – Only digital applications will be accepted such as a website, blog, or online album.  Physical media will not be accepted.  

  • An art test might be required 

 

Not sure you meet all the qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply. 

 

Our World   

At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.  

We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.   

We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.   

Ready to Activate Your Future?  

#elsewhere 

Skills Required

  • Strong portfolio demonstrating creature art for video games
  • Proficiency in 3D modeling and texturing software (Maya, 3DS Max, Blender, ZBrush, Substance Painter/Designer)
  • Ability to create high-resolution sculpts and final low-polygon, textured game assets
  • Deep understanding of rigging principles and animation integration for characters and creatures
  • Strong knowledge of PBR materials, shading, light, color, and texture presentation
  • Collaborative experience working with artists, designers, tech artists, and animators to solve pipeline issues
  • Submit resume and digital portfolio (website or online album)
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The Company
0 Employees
Year Founded: 2001

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