Senior Network Programmer - Beyond Good & Evil 2 - (M/F/NB)

Reposted 14 Hours Ago
Be an Early Applicant
Montpellier, Hérault, Occitanie, FRA
In-Office
Senior level
Gaming
The Role
As a Senior Network Programmer, you'll enhance the network architecture for Beyond Good & Evil 2, ensuring performance and network optimization while collaborating with various teams.
Summary Generated by Built In
Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and
memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more.
We believe diverse perspectives help both players and teams thrive. If you’re passionate
about innovation and pushing entertainment boundaries, join our journey and help us create
the unknown!

Job Description

Under the supervision of the Team Lead Engine, you will be a major player for the proper functioning, maintenance, and evolution of the network architecture of Beyond Good & Evil 2. You will ensure performance, in-game data replication, and provide close support to internal teams. You will also contribute to the technical support of the Network team.

What you will do

Missions:

  • Analyze CPU and memory performance of our clients and servers;

  • Perform in-depth analysis of server or client code to determine the necessary changes to support the player count defined for the game;

  • Fix platform-specific issues (PS5, Xbox Series, Linux, PC);

  • Optimize network code to reduce bandwidth usage and minimize latency between clients;

  • Provide support on tools to monitor our cloud servers;

  • Provide support for cloud server deployment.

Your future work environment

You will work under the supervision of the Team Lead Engine and alongside several other Technical Directors and domain experts.

You will also collaborate closely with the Gameplay Programming, Engine, and Online teams.

Qualifications

What we’re looking for:

Key skills for this role

  • Excellent command of C++;

  • Solid knowledge of network APIs;

  • Expertise in network replication within game engines;

  • Strong understanding of network optimization and real-time performance;

  • Proficiency in the network architecture of a game engine;

  • Good understanding of other game engines;

  • Ability to technically supervise a team;

  • Strong autonomy and initiative, able to quickly take ownership of topics, propose solutions, and drive progress without constant oversight;

  • Excellent communication skills to interact and collaborate effectively with GPP, Engine, Online, and other teams;

  • Strong estimation and workload management abilities;

  • Long-term vision and commitment to continuous improvement of the architecture.

Recruitment process

Our hiring steps:

  1. Application review : our team will carefully review your application.

  2. Quick pre-screen (max. 30 min, phone) : if your profile matches, you’ll have a short call to validate a few points.

  3. Interview 1: Discovery (1h, video) : a conversation with a member of the recruitment team to get to know you better and assess alignment with our expectations.

  4. Interview 2: Technical (1h, video) : a discussion with two team members, more technically oriented, to dive into concrete topics and speak the same language.

Additional information

  • Location: Montpellier

  • Start date: As soon as possible

Additional Information

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

Top Skills

C++
Game Engines
Network Apis
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The Company
21,450 Employees
Year Founded: 1986

What We Do

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

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