Senior Network Engineer

Posted 3 Days Ago
Be an Early Applicant
Hiring Remotely in Bayern, DEU
Remote
Senior level
Cloud • Gaming • Software
The Role
Lead network architecture and optimization for a AAA multiplayer game using Unreal Engine and C++. Design synchronization, matchmaking, latency-management, and scalable client-server systems; diagnose complex networking issues; integrate emerging technologies; collaborate with gameplay and design teams; and mentor engineers. The role requires shipped AAA session-based and persistent-world multiplayer titles, strong modern C++ skills, and deep expertise in distributed game networking architectures.
Summary Generated by Built In

Companion Group is a AAA co-development gaming studio with a globally distributed and fully remote setup, renowned for its adeptness in overcoming the most intricate challenges in multiplayer game development. Our reputation precedes us as an excellent choice for clients aspiring to elevate their latest multiplayer titles, enabling scalability in player numbers, maximizing player density, and crafting immersive gameplay experiences.

Embedded seamlessly within a client's in-house team, we collaborate harmoniously to turn dreams into reality. Our portfolio boasts groundbreaking games developed in collaboration with major studios worldwide. As a fully remote studio with colleagues across the globe, we value and emphasize clear, continuous, and transparent communication as highly as technical skills.
We are looking for an experienced Senior Network Engineer with a strong background in Unreal Engine to lead the development and optimization of the network architecture for a new AAA IP. Your expertise will drive the creation of robust, scalable, and seamless multiplayer experiences for players around the globe.

Key Responsibilities

  • Architect, implement and refine cutting-edge network code for large-scale multiplayer games inside and outside of the Unreal Engine

  • Produce elegant, efficient, and maintainable C++ code

  • Develop robust solutions for player synchronization, matchmaking, and latency management.

  • Work closely with gameplay engineers, designers, and other departments to ensure seamless integration of your network code

  • Diagnose and resolve complex networking issues during all phases of development

  • Research and integrate cutting-edge technologies to future-proof network architecture

  • Mentor and collaborate with other engineers, fostering a culture of innovation and technical excellence

Requirements: 

  • Minimum 5 years of experience working as a Network Engineer in the gaming industry

  • Minimum 3 years of experience with  in the Unreal Engine
    Excellent communication and collaboration skills

  • Strong problem-solving skills and attention to detail

  • Excellent C++ programming skills, including proficiency in modern C++ standards (C++17 and C++20)

  • Deep expertise in common data structures and algorithms (DSA) (e.g. Graph Algorithms)

  • Deep understanding of Client-Server Game Architecture (e.g. Client-side prediction, Server reconciliation, Lag compensation, Entity Interpolation, etc.)

  • Shipped at least one AAA session-based multiplayer title.

  • Shipped at least one AAA persistent world multiplayer title.

  • Deep understanding of the client-server model, the listen-server architecture, the peer-to-peer architecture, and distributed architectures in general.

What makes you stand out

  • Familiarity with cross-platform multiplayer game development (PC/Console)

  • Experience with Online Services (e.g. GBaaS solutions (e.g. Azure Playfab, AccelByte AGS), Custom Game Backend Integration/Development, Toxicity Management Platforms, etc.)

  • Experience with one or more Cloud Providers (AWS, Azure, GCP, etc.)

  • Strong debugging and profiling skills for real-time multiplayer games

  • Knowledge of security best practices for online games, including cheat prevention and data protection

Benefits:

  • Clear career progression path with opportunities for advancement, increased responsibilities, and compensation.

  • Fully remote position, allowing flexibility to work from any location while collaborating with industry-leading game developers.

  • Access to mentorship and guidance from experienced professionals in the gaming industry.

  • Opportunity to be part of a passionate and dynamic team working on exciting projects.

Apply now and embark on an incredible journey with one of the best game studios in the world!

Skills Required

  • At least 5 years of experience as a Network Engineer in the gaming industry
  • At least 3 years of experience with Unreal Engine
  • Excellent communication and collaboration skills
  • Strong problem-solving skills and attention to detail
  • Excellent C++ programming skills, including modern C++17 and C++20 standards
  • Deep expertise in data structures and algorithms, including graph algorithms
  • Deep understanding of client-server game architecture, including client-side prediction, server reconciliation, lag compensation, and entity interpolation
  • Shipped at least one AAA session-based multiplayer title
  • Shipped at least one AAA persistent-world multiplayer title
  • Deep understanding of client-server, listen-server, peer-to-peer, and distributed architectures
  • Familiarity with cross-platform PC and console multiplayer development
  • Experience with online services, game backend integration, toxicity management platforms, Azure PlayFab, or AccelByte AGS
  • Experience with AWS, Azure, GCP, or another cloud provider
  • Strong debugging and profiling skills for real-time multiplayer games
  • Knowledge of security best practices for online games, cheat prevention, and data protection
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The Company
70 Employees
Year Founded: 2022

What We Do

Companion Group is a fully remote, employee-owned game development studio specializing in multiplayer and live-service experiences. It embeds senior engineering, design, and production specialists into client teams to deliver backend and gameplay features, online services, Unreal Engine networking, gameplay systems, cloud infrastructure, automation, and game-server operations. Headquartered in London, the company supports studios across Europe and the Americas, including AAA partners worldwide.

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