Cloud Chamber is looking for a Senior Technical Artist to work collaboratively with a team of artists and engineers to develop and support our lighting team. You will use your deep skills to develop best-practices and workflow automation, and support the production of consistently stylized visuals within a physically based render environment that will make the world of BioShock shine.
- Work with the lighting team to create lighting standards, best-practices, and workflows within the Unreal engine that scale to production.
- Contribute to a positive, proactive, and agile work environment that encourages innovation and collaboration.
- Evaluate performance and help optimize lighting across the entire game.
- Develop Blueprints or scripts to help link gameplay and lighting with user-friendly workflows.
- Work with the lighting team to automate their workflows and stay within performance guidelines.
- Work with the Cinematic, VFX, and Material teams to optimize performance and visual fidelity in real-time scenes.
- Implement dynamic lighting and atmospheric systems to meet visual and gameplay needs.
- Communicate with a geographically-distributed team using real-time tools as well as through multimedia documentation.
- Research and share new techniques and technologies related to PBR lighting and shading with the goal of continuous development and improvement.
- Receive and apply constructive feedback as part of our iterative process effectively while maintaining a positive attitude.
- Work closely with other groups within the studio to achieve cohesive and visually stunning results.
- Maintain the values of Cloud Chamber.
- 5+ years of experience in 3D AAA games as a technical artist.
- Experience as a Senior Technical Artist on one AAA title.
- Bachelor’s Degree, or equivalent work experience.
- Demonstrated experience working with modern FPS engines and modern art pipelines.
- Must be comfortable taking on responsibility for the development of complex lighting solutions and workflows.
- Working knowledge of Lumen and Blueprint.
- Experience developing high quality lighting under runtime constraints.
- Deep understanding of lighting, color-spaces, HDR, color-theory and PBR.
- Skilled with industry standard game-dev tools (Perforce, Visual Studio, JIRA, etc.).
- Experience with console development is a plus.
- Experience working with a team of artists towards a common goal.
- Excellent communication, interpersonal, organizational, and time management skills.
- Ability to respond elegantly to difficult creative changes, often late in the process.
- Ability to problem-solve and prioritize issues while developing a production pipeline.
- Ability to discuss, support, and advocate for your opinions while being receptive to differing viewpoints.
- Highly detail-oriented, deadline-driven, and able to embrace change for a fast-growing organization.
- Ability to perform multiple tasks, set priorities, and creatively solve challenging problems.
- Uncompromising ethics and unwavering integrity.
- Champion of high standards, pushing for progress, embracing change, and challenging the status quo.
- A positive force multiplier with a great team-player attitude.
- Willingness to uphold the values of Cloud Chamber.
a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world.
We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.
We’re currently making the next BioShock. Our passion and love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.
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What We Do
2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.
Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, 2K PGA, Battleborn, BioShock, Borderlands, The Quarry, The Darkness, Mafia, Sid Meier’s Civilization, Marvel’s Midnight Suns, WWE 2K, and XCOM.
At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!
Why Work With Us
We pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We push ourselves creatively to do the best work of our careers. We’re direct, open, and you’ll probably meet some new best friends – along with their dogs – sitting nearby. In short, it’s kinda awesome.
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Hybrid Workspace
Employees engage in a combination of remote and on-site work.
We are a blend of onsite, hybrid, and remote roles. Please refer to individual job descriptions for more details on location.