Senior Level Designer - Mission

Posted 2 Days Ago
Be an Early Applicant
Montréal, QC, CAN
In-Office
Senior level
Gaming
The Role
Own mission design from prototype through final polish, defining pacing, objectives, progression, player guidance, and multiple gameplay outcomes. Build maintainable visual scripting systems integrating narrative, artificial intelligence, animation, audio, and gameplay. Collaborate with multidisciplinary teams, communicate production priorities, improve workflows, uphold quality standards, and mentor other level designers.
Summary Generated by Built In
Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a Senior Level Designer at Ubisoft Montreal, you will take ownership of mission creation from prototype to final polish. You will work closely with narrative, artificial intelligence, realization, animation, audio, and art teams to turn creative intentions into fluid, intuitive, and memorable gameplay experiences. In this role, you will contribute to missions that rely heavily on interconnected systems, visual scripting, and narrative integration to support strong player agency and layered gameplay outcomes.

What you’ll do

  • Design complete missions from prototype to final implementation
  • Create gameplay experiences that are fluid, intuitive, and player-focused
  • Design missions that support player agency, narrative interconnections, and multiple gameplay outcomes
  • Define mission pacing, structure, objectives, and progression
  • Build clean, organized, and maintainable visual scripting systems that connect gameplay, narrative, animation, audio, and artificial intelligence elements
  • Collaborate with cross-functional teams to ensure gameplay quality and consistency
  • Translate narrative intentions into engaging playable experiences
  • Communicate priorities, needs, and production follow-ups clearly across teams
  • Support and mentor other members of the level design team
  • Contribute to improving team workflows and quality standards

Qualifications

What you bring to the team

  • Strong experience in level design with ownership of mission design and implementation from layout through interconnected gameplay scripting and final polish
  • Excellent understanding of pacing, flow, player guidance, and readability
  • Strong understanding of technical implementation, visual scripting, and interconnected gameplay systems
  • Ability to collaborate effectively with multidisciplinary teams in a complex production environment
  • Strong organizational skills and ability to manage multiple priorities
  • Ability to communicate clearly with multidisciplinary teams in an international production environment
  • Player-focused and solution-oriented mindset
  • Ability to support teammates and share knowledge effectively

What to send our way

  • Your CV highlighting relevant skills and experiences
  • Portfolio or project links adapted to role type

Skills Required

  • Strong experience in level design, including ownership of mission design and implementation from layout through gameplay scripting and final polish
  • Excellent understanding of pacing, flow, player guidance, and readability
  • Strong understanding of technical implementation, visual scripting, and interconnected gameplay systems
  • Ability to collaborate effectively with multidisciplinary teams in a complex production environment
  • Strong organizational skills and ability to manage multiple priorities
  • Ability to communicate clearly with multidisciplinary teams in an international production environment
  • Player-focused and solution-oriented mindset
  • Ability to support teammates and share knowledge effectively

Ubisoft Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Ubisoft and has not been reviewed or approved by Ubisoft.

  • Healthcare Strength — Health coverage in the U.S. includes medical, dental, and vision options with HSA funding to cover the deductible, plus access to One Medical and a mental‑health program. Several studios also provide telemedicine and, in some regions, on‑site clinic services.
  • Leave & Time Off Breadth — Time off includes paid vacation, holidays, wellness time, volunteer PTO, and a sabbatical available after five years in the U.S. Canadian studios highlight six weeks of vacation and additional local days tied to occasions or seasonal reduced hours.
  • Parental & Family Support — Enhanced parental leave with salary top‑ups is emphasized in multiple regions, including Canada. In the U.S., a travel‑expense program supports access to reproductive healthcare when services are out of state.

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The Company
HQ: Montreuil
21,450 Employees
Year Founded: 1986

What We Do

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

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