Senior Graphics Engineer

Posted 18 Days Ago
Be an Early Applicant
Hiring Remotely in St Albans, Hertfordshire, England, GBR
In-Office or Remote
60K-65K Annually
Senior level
Digital Media • Information Technology
The Role
Lead graphics engineering for Magnopus’s OKO Unreal Engine plugin and studio pipelines. Build rendering, asset translation, editor tools, shaders, and automated workflows across web, mobile, XR, and varied hardware. Optimize performance and visual fidelity, write robust C++ code, guide architecture and code reviews, collaborate across platform teams, and mentor developers. The role also supports runtime asset loading, replication, plugins, and open-source contributions.
Summary Generated by Built In

Magnopus is seeking a Senior Graphics Engineer to help build, scale, and optimise our OKO Unreal Engine plugin and studio-facing Unreal pipelines in the UK.

Working primarily on OKO, our real-time, cross-reality collaboration platform, while also supporting Unreal development across our Studio projects, you'll play a central role in shaping the rendering fidelity and creator workflows that define the  experiences we create. This is an opportunity to shape the Unreal experience for a product at the heart of Magnopus' Connected Spaces Platform, influencing the workflows used by creators across web, mobile, XR, and future platforms. 

You'll join an established, talented team as a senior Unreal engineer, providing technical leadership across the discipline. While you'll help shape technical direction and mentor those around you, this is a hands-on engineering role rather than a people management position. You'll be solving practical rendering and tooling challenges for a long-term product ecosystem, building technology that evolves over years rather than shipping individual game titles. You'll translate complex rendering requirements into stable, high-performance runtime solutions that look great on everything from VR headsets to web browsers, while creating the tools that allow other developers and artists to move fast.

We're looking for someone equally comfortable designing an editor workflow in the morning and tracking down a rendering bug through Unreal's RHI that afternoon.

What you'll do

  • Own key graphics initiatives across the platform, including asset compatibility, lighting, shader and material workflows, and emerging rendering techniques.
  • Design and build solutions for runtime asset translation and cross-platform content workflows.
  • Design, extend, and implement custom Unreal Editor tools, UI extensions, and automated asset pipelines to accelerate content creation.
  • Tackle low-level graphics, optimisation, and profiling challenges to improve rendering performance and visual fidelity across a range of target hardware.
  • Set the technical bar for the Unreal team through architecture decisions, robust C++ code, and active code reviews.
  • Work directly with the teams building OKO's other clients (web, mobile) and cloud services to ensure the Unreal experience is world-class.
  • Help raise the overall capability of the team through knowledge sharing, documentation, and technical guidance.

What will help you succeed in this role

  • Significant professional experience developing in C++ within Unreal Engine, with a deep understanding of the engine's codebase and runtime systems.
  • Strong graphics and rendering programming foundations, with hands-on experience working within Unreal's rendering code (including the RHI), shader development, and GPU performance profiling.
  • Experience building, maintaining, or extending Unreal Editor tools, workflows, or pipelines that other developers or artists have relied on.
  • Strong communication skills and the ability to explain complex technical rendering or tooling challenges to both technical and non-technical stakeholders.
  • A collaborative mindset and a genuine interest in mentoring peer developers and sharing knowledge across disciplines.
  • A track record of creating clarity and driving technical progress within a fast-moving product environment.

Even better if you also have

  • Experience with runtime asset loading and asset interchange technologies (such as glTF/GLB or USD).
  • Experience with real-time replication, multiplayer, or real-time synchronisation.
  • Experience building, maintaining, or distributing Unreal Engine plugins.
  • Contributions to open-source software (our underlying Connected Spaces Platform is open source).

We don't expect anyone to tick every box above

    If you believe you could be successful in the role and are excited by the opportunity to help shape the future of real-time, cross-reality collaboration at Magnopus, we'd love to hear from you.

About Magnopus

Magnopus is an experience-focused technology company founded by a team of Oscar-winning artists, designers and engineers from the worlds of film, games and immersive media.

We create experiences that bring together storytelling, creativity and technology in new ways — from immersive attractions and interactive installations to virtual production, spatial computing, AI-powered experiences and emerging technologies. Our work helps some of the world's most recognisable brands and organisations connect with audiences in ways that weren't previously possible.

We've built experiences for millions of people around the world and continue to explore what's possible at the intersection of creativity, technology and human connection.

Though we've delivered a lot of incredible work, here are just a few examples you can explore yourself:

Metallica: Music Experience in UEFN
Mission: ISS
Alo Moves XR
World of Fallout
Daft Punk Experience, Fortnite
The Wizard of Oz at Sphere
 

We're proud of the work we create, but we're equally proud of how we create it. Magnopus is built around collaboration, curiosity and respect. We believe great ideas can come from anywhere, and we strive to create an environment where talented people can learn, grow and do some of the best work of their careers.

Alongside our Studio business, we're investing in products and platforms that help organisations create, manage and deliver immersive digital experiences at scale.

OKO – our platform for creating and managing immersive experiences.
Nodey in action – see how Nodey was used to create the opening sequence for Google Cloud Next 2026.

 

Please be aware that, if you are selected for a position, you will be required to provide proof of your right to work in the UK in accordance with the Immigration, Asylum and Nationality Act 2006. This may involve providing original documents such as a passport or residence permit. Failure to provide the necessary documentation may affect your employment eligibility.

Skills Required

  • Significant professional experience developing in C++ within Unreal Engine
  • Deep understanding of Unreal Engine codebase and runtime systems
  • Strong graphics and rendering programming foundations
  • Hands-on experience with Unreal rendering code, including the RHI
  • Experience with shader development and GPU performance profiling
  • Experience building, maintaining, or extending Unreal Editor tools, workflows, or pipelines
  • Strong communication skills with technical and non-technical stakeholders
  • Collaborative mindset and interest in mentoring peer developers
  • Track record of creating clarity and driving technical progress in a fast-moving product environment
  • Experience with runtime asset loading and asset interchange technologies such as glTF/GLB or USD
  • Experience with real-time replication, multiplayer, or real-time synchronisation
  • Experience building, maintaining, or distributing Unreal Engine plugins
  • Contributions to open-source software
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The Company
HQ: Los Angeles, California
217 Employees
Year Founded: 2013

What We Do

Experience Engineers uniting the physical & digital. Using #spatialcomputing, #AI, & #cloudtech, we imagine, create, & execute impactful immersive solutions. Located in the US and UK, we are empowered by an Academy Award-winning team of designers, artists, engineers, and "get it done"​ producers who bring a diverse body of experience and creative solutions to the field. Our unique focus on story and content-driven technology development gives us advance access to some of our partner's over-the-horizon hardware and software developments in light field technology, holographic and translucent displays, HMDs, performance capture, and new human computing interfaces. We're honored to have a diverse team of talented individuals building products and experiences that have a positive impact on people's everyday lives, whether in entertainment, education, industry, or government

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