Senior Graphics Engineer,Shanghai

Posted 4 Days Ago
Be an Early Applicant
Shanghai, Shanghai Municipality, Shanghai, CHN
In-Office
Senior level
Gaming
The Role
Design and implement high-performance C++ systems and rendering features for a proprietary game engine. Profile and optimize GPU/CPU performance (mobile-focused), maintain graphics pipelines and tools, mentor teammates, and keep documentation and best practices current.
Summary Generated by Built In

We are looking for an exceptional Senior Graphics Engineer to join our engine team and help us continue to grow the most advanced social game on earth.

You’ll collaborate with fellow engine team members as well as gameplay engineers, artists and designers to bring the highest quality game experience to players on all supported devices — regardless of platform or performance tier.

What you’ll do here

  • Develop high-performance C++ systems for our proprietary game engine, with a focus on real-time rendering, performance and scalability

  • Design, implement, and maintain rendering features, core engine components, tools and graphics pipelines

  • Profile and optimize GPU and CPU performance across a wide range of devices, with particular emphasis on mobile

  • Write clean, maintainable code with clear documentation and code-level comments

  • Contribute to team growth by mentoring others, sharing best practices, and staying up-to-date with graphics and platform trends

Must haves

  • Expert-level C++ development skills with deep knowledge of performance tuning, multi-threading, and low-level engine systems

  • Have shipped large-scale 3D games across multiple platforms

  • Experience with game engines and art/content pipelines

  • Deep understanding of modern rendering pipelines and graphics APIs. We use Vulkan and Metal.

  • Proficiency with GPU profiling/debugging tools

  • At least 6 years of Game industry experience

  • Fluent in spoken English for professional communications

Nice to have

  • Passion for pushing the boundaries of Android graphics, particularly with Vulkan

  • Familiarity with SIMD instruction sets

  • Something to share from shadertoy.com

We look forward to meeting you!

Skills Required

  • Expert-level C++ development skills with deep knowledge of performance tuning, multi-threading, and low-level engine systems
  • Have shipped large-scale 3D games across multiple platforms
  • Experience with game engines and art/content pipelines
  • Deep understanding of modern rendering pipelines and graphics APIs (Vulkan and Metal)
  • Proficiency with GPU profiling/debugging tools
  • At least 6 years of game industry experience
  • Fluent in spoken English for professional communications
  • Passion for pushing Android graphics, particularly with Vulkan
  • Familiarity with SIMD instruction sets
  • Examples or work to share from shadertoy.com
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The Company
HQ: Santa Monica, CA
101 Employees
Year Founded: 2006

What We Do

thatgamecompany designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. We respect our players and want to contribute meaningful, enriching experiences that touch and inspire them. We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation. Our mission - create timeless entertainment that make positive change to the human psyche worldwide.

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