Senior Graphic Programmer [New Project on Switch2]

Reposted Yesterday
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Chengdu, Four Rivers Province, CHN
In-Office
Senior level
Gaming
The Role
The Senior Graphics Programmer will implement and optimize core rendering systems, collaborating with artists and engineers to enhance graphics features across platforms.
Summary Generated by Built In
Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! 

Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 320 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.  

Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.

To learn more, please visit: www.ubisoftgroup.com

Job Description

About the Role 
As a (Senior) Graphics Programmer, you will drive the implementation and optimization of our engine's core rendering systems. Working within a dedicated production team across multiple platforms, you will partner with artists and engineers to build performant, scalable graphics features that define the visual excellence of our titles.

What you will do 

•    Prototype, develop, and refine graphical features within our proprietary engine for deployment across multiple target platforms.  
•    Analyze and optimize the rendering pipeline and graphics algorithms for console platforms (e.g., PlayStation, Xbox, Switch) and PC.
•    Evaluate the performance and memory implications of various rendering techniques to inform architectural decisions.
•    Design and implement debugging tools to support the graphics development and art integration workflows.
•    Collaborate closely with client teams to gather requirements, define technical roadmaps, and prioritize improvements for our graphics technology.
•    Continuously research and integrate relevant new techniques, exhibiting a self-driven approach to professional development. 
•    Create and maintain clear technical documentation to facilitate knowledge sharing.

Qualifications

What you will bring 
•    Mastery of C++, with a strong foundation in C/C# and Object-Oriented Programming principles.
•    Proven experience in multithreaded programming and low-level memory optimization.
•    Deep, practical knowledge of modern graphics APIs (DirectX 11/12, Vulkan, OpenGL) and shader languages (HLSL/GLSL). 
•    Expertise in 3D mathematics, contemporary rendering algorithms, and performance-critical data structures.
•    A rigorous focus on code quality, performance (CPU/GPU), and memory efficiency.
•    Dedication to writing clean, maintainable, and portable production code.
•    Ability to diagnose issues across engines, dependencies, and middleware, and propose and implement effective technical solutions.
•    Experience in analyzing requirements, identifying technical risks, and presenting solution options with clear trade-off analysis. 
•    Hands-on experience with console development (Nintendo Switch, PlayStation, Xbox, etc.).
•    Professional proficiency in written and spoken English, sufficient for comprehending technical documents and actively engaging in global team discussions and conference calls.

Skills Required

  • Mastery of C++ and strong foundation in C/C#
  • Proven experience in multithreaded programming and memory optimization
  • Deep knowledge of modern graphics APIs (DirectX, Vulkan, OpenGL) and shader languages (HLSL, GLSL)
  • Expertise in 3D mathematics and rendering algorithms
  • Focus on code quality, CPU/GPU performance, and memory efficiency
  • Ability to diagnose technical issues and propose solutions
  • Experience in analyzing requirements and identifying technical risks
  • Hands-on experience with console development (Nintendo Switch, PlayStation, Xbox)
  • Professional proficiency in English for technical discussions

Ubisoft Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Ubisoft and has not been reviewed or approved by Ubisoft.

  • Healthcare Strength Health coverage in the U.S. includes medical, dental, and vision options with HSA funding to cover the deductible, plus access to One Medical and a mental‑health program. Several studios also provide telemedicine and, in some regions, on‑site clinic services.
  • Leave & Time Off Breadth Time off includes paid vacation, holidays, wellness time, volunteer PTO, and a sabbatical available after five years in the U.S. Canadian studios highlight six weeks of vacation and additional local days tied to occasions or seasonal reduced hours.
  • Parental & Family Support Enhanced parental leave with salary top‑ups is emphasized in multiple regions, including Canada. In the U.S., a travel‑expense program supports access to reproductive healthcare when services are out of state.

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The Company
HQ: Montreuil
21,450 Employees
Year Founded: 1986

What We Do

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

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