Senior Godot Engineer - Mobile Client

Reposted 17 Days Ago
8 Locations
In-Office or Remote
Senior level
Blockchain • Gaming • Software • Virtual Reality • Metaverse
The Role
The Senior Godot Engineer will develop the mobile client for Decentraland, implementing features, optimizing performance, and mentoring team members.
Summary Generated by Built In
About Decentraland

Decentraland is a decentralized virtual world where creativity, community, and technology converge. As an open metaverse, it offers a massive, continuous 3D space filled with user-generated content, from games and immersive art to social hubs and virtual events. Every experience is created and owned by the community. Whether you’re attending a live concert, exploring a museum, or building your own interactive scene, Decentraland invites users to redefine what’s possible in a digital universe.

🔗 Learn more: https://decentraland.org

About the Role
We are seeking a Senior Godot Engineer to drive the development of our mobile client from prototype to production. Our ideal candidate is excited about creating truly memorable experiences for the community, has a generalist mindset, and brings extensive background in the gaming industry and game engine development. They should also approach challenging problems with an open attitude and curiosity.

Decentraland is an open protocol that can be accessed through multiple clients—the reference client is developed by the Decentraland Foundation, while these new implementations are community-funded and built with open-source technologies. In this role, you’ll help establish the technical foundation, release processes, and performance standards for our mobile platform. This role is perfect for someone who excels at building robust, performant applications and has a passion for creating smooth, responsive experiences. This is a unique opportunity to define how users will engage with Decentraland beyond their computers.

As a fully remote position, we’re hiring candidates based between GMT -3 and GMT +1 (LATAM to Western Europe). This is a part-time role (30hs/week)

Key Responsibilities

  • Take ownership of large and complex features, collaborating with team members to ensure the highest level of quality
  • Design, build, and maintain efficient, reusable, and reliable code for the mobile client
  • Establish and maintain release processes for iOS and Android platforms, including CI/CD, code signing, versioning, and artifact management
  • Implement comprehensive monitoring and telemetry systems (e.g., Sentry/Crashlytics) to track application health and performance
  • Optimize application performance through systematic profiling (CPU/GPU/memory), focusing on startup times, frame rates, and memory usage
  • Design and build performance-critical SDK components using Rust and GDExt
  • Contribute to the development process with improvements and suggestions, driving code quality throughout the production cycle
  • Mentor other developers in best practices, actively participating in code reviews and pair programming
  • Build creator tooling for mobile scene development (editor helpers, templates, CLIs)

What you'll bring to the role

  • Strong background and professional experience within the gaming industry
  • Proven experience with the Godot engine
  • Experience with Rust for Godot development (GDExtension/GDExt)
  • Hands-on profiling and benchmarking experience (CPU/GPU/memory)
  • CI/CD experience, including artifacts, semantic versioning, and feature flags
  • Experience working with source control systems such as Git
  • Mentoring experience and strong collaboration skills

It's a plus if you bring...

  • Experience with mobile development on iOS and Android platforms
  • Understanding of CRDT concepts and distributed systems
  • Experience with other 3D engines like Unity, Unreal, or custom engines
  • Experience with memory management strategies across language boundaries
  • Experience building multiplayer or networked applications
  • Experience with technologies such as TypeScript, V8/Deno, or LiveKit
  • Contributions to open-source projects, particularly Godot or Rust ecosystems

What we offer

  • A mission-driven organization shaping the future of open virtual worlds.
  • A fully remote team with flexible working hours across time zones.
  • Competitive compensation, including a long-term incentive plan denominated in MANA (Decentraland’s native token).
  • 29 days of paid time off per year.
  • Paid sick leave and parental leave.
  • High-impact role with ownership over a flagship product initiative.
  • Opportunity to work on a community-owned, open-source platform with global reach.

About DCL Regenesis Labs

DCL Regenesis Labs is the execution arm of the Decentraland DAO, created to bring community-driven initiatives to life. It leads the development of open-source tools and platforms that expand the metaverse's creative possibilities, including efforts in VR, mobile, and creator-focused tech.

Top Skills

Ci/Cd
Deno
Gdextension
Git
Godot
Livekit
Rust
Typescript
V8
Am I A Good Fit?
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The Company
97 Employees

What We Do

At Decentraland, we are creating a virtual world that will grow beyond any centralized control. To accomplish this, we’re building a suite of supporting tools and applications designed to help people create three dimensional content, games, and applications. All of this will be hosted and accessed on a fully decentralized VR platform. Our work touches virtual reality, dApp development, game design, cryptocurrencies, and 3D art and design.

Our team is dedicated to pushing the limits of what can be done in each of these areas using decentralized computing and WebVR, and we are looking to grow. Work happens quickly at Decentraland: we iterate frequently and are always chasing new problems to solve.

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