Senior Gameplay Software Engineer (Unreal Engine 5)

Posted 16 Days Ago
Be an Early Applicant
Hiring Remotely in Vancouver, BC, CAN
In-Office or Remote
105K-155K Annually
Senior level
Gaming
The Role
The Senior Gameplay Software Engineer will design and implement gameplay systems, collaborate with various teams, optimize performance, and provide mentorship.
Summary Generated by Built In

Senior Gameplay Software Engineer (Unreal Engine 5)

Location: Vancouver, BC, Canada (Remote within Canada OK)
Team: Programming – Gameplay

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects. These include both world-class IPs and our own creations across multiple genres and platforms.

We’re looking for a senior gameplay engineer to join an unannounced sci-fi action game. This role will drive the design and implementation of moment-to-moment systems that define the player experience. You’ll partner closely with design, art, and production to shape gameplay architecture, create tools and systems for fast iteration, solve cross-disciplinary challenges, and help craft an innovative and exciting title.

This role is remote-friendly in Canada (Pacific-time overlap required).

What You’ll Tackle

  • Gameplay Systems Ownership – Lead the development of player-facing mechanics such as traversal, combat, interaction, and abilities in C++ and Blueprints.

  • Technical Architecture – Define modular, scalable gameplay frameworks that empower content creators, support networked/multiplayer play, and scale across PC and console SKUs.

  • Cross-functional Leadership – Collaborate deeply with design, animation, audio, and production to ensure features are robust, performant, and aligned with creative goals.

  • Performance & Optimization – Profile, analyze, and optimize gameplay systems across platforms to meet performance and memory targets.

  • Mentorship & Code Quality – Provide technical mentorship, guide best practices, and elevate the engineering team through thoughtful code reviews and pair programming.

  • Innovation & Exploration – Prototype and evaluate new gameplay paradigms, stay current with UE5 tech (e.g. GAS, MassEntity, Chaos), and lead knowledge-sharing initiatives within the studio.

You’ll Thrive Here If You…

    • Have 5+ years of professional experience with C++ in Unreal Engine 4 or 5, with a strong track record of gameplay system development.

    • Hold a BSc in Computer Science or a college diploma in software engineering, game programming, or a closely related field.

    • Have shipped multiple titles, including at least one where you owned significant gameplay features from concept to release.

    • Excel at bridging design vision with technical execution, and enjoy collaborating across disciplines.

    • Think critically about player experience, systemic design, and clean abstraction.

    • Are experienced with performance profiling, memory budgeting, and debugging tools.

    • Communicate clearly, advocate for efficiency, and lead by example in engineering culture.

Bonus XP

  • Experience with systems for procedural generation.
  • Familiarity with animation programming, AI behavior systems, or multiplayer gameplay logic.
  • Passion for empowering designers through tools, data-driven systems, or scripting APIs.
  • Strong advocate for accessibility, player expression, and diverse playstyles.

Top Skills

Blueprints
C++
Unreal Engine 4
Unreal Engine 5
Am I A Good Fit?
beta
Get Personalized Job Insights.
Our AI-powered fit analysis compares your resume with a job listing so you know if your skills & experience align.

The Company
HQ: Vancouver, British Columbia
300 Employees
Year Founded: 2007

What We Do

Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded by Rob Cunningham, Yossarian King, and Aaron Kambeitz in 2010, the award-winning Vancouver studio boast its own internal CG cinematics department, led by the founder of Pixar Canada, and has also been involved in various game-adjacent projects over the years - such as Project Eagle with the NASA Jet Propulsion Laboratory, and other initiatives with the eatART Foundation and Sanctuary AI.

Similar Jobs

Block Logo Block

Strategic Finance Lead, GTM

Blockchain • eCommerce • Fintech • Payments • Software • Financial Services • Cryptocurrency
In-Office or Remote
8 Locations
12000 Employees
264K-395K Annually

Zapier Logo Zapier

Marketing Manager

Artificial Intelligence • Productivity • Software • Automation
Remote
2 Locations
800 Employees
128K-192K Annually

Apollo.io Logo Apollo.io

Sales Operations Manager

Artificial Intelligence • Enterprise Web • Information Technology • Productivity • Sales • Software • Database
Easy Apply
Remote
Canada
850 Employees

Dropbox Logo Dropbox

Staff Data Engineer

Artificial Intelligence • Cloud • Consumer Web • Productivity • Software • App development • Data Privacy
Remote
Canada
2500 Employees
204K-276K Annually

Similar Companies Hiring

DraftKings Thumbnail
Sports • Software • Information Technology • Gaming • Esports • Digital Media • Big Data Analytics
Boston, MA
6400 Employees
bet365 Thumbnail
Digital Media • Gaming • Software • Esports • Automation
Denver, Colorado
9000 Employees
ARB Interactive Thumbnail
Gaming • Software
Miami, Florida
175 Employees

Sign up now Access later

Create Free Account

Please log in or sign up to report this job.

Create Free Account