Senior Gameplay Engineer

Reposted 6 Days Ago
Be an Early Applicant
Hiring Remotely in Boston, MA, USA
In-Office or Remote
100K-218K Annually
Senior level
Gaming
The Role
The Senior Gameplay Engineer will architect systems for gameplay in open world environments, mentor team members, and write high-quality C++ code.
Summary Generated by Built In
Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is seeking a Senior Gameplay Engineer to join our team. As a Senior Gameplay Engineer, you will be responsible for creating architecture that enables compelling gameplay in a large open world, while supporting both single player and multiplayer environments. You will define, build, and maintain modular plugins and project integrations within Unreal Engine 5 to ensure scalable, high-performance player experiences.

Daily Responsibilities:

  • Collaborate in cross-disciplinary pods, acting as the technical owner for critical gameplay features.
  • Architect systems that empower other engineers and content creators to iterate quickly on top-quality gameplay experiences.
  • Design code paths that work elegantly with all of Unreal Engine's network models.
  • Contribute to internal shared technology used by projects across the organization.
  • Write readable, high quality, efficient C++ code.
  • Maintain, debug, profile, and bug fix code to achieve the best quality and performance.
  • Document code and work, create debug tools for other developers, and create tests to cover existing functionality.

Qualifications

  • Deep proficiency in C++ programming
  • Extensive knowledge of Unreal Engine and the ability to mentor others in Unreal. 
  • Substantial networking experience and understanding of multiplayer gameplay architecture.
  • Knowledge of game engine architecture and algorithms.
  • Understanding of testing strategies for multiplayer development.
  • Clear and effective communication: We have a multilingual and multicultural working environment and the ability to communicate across language and time zone barriers is essential.

(Please note that these skills are not required to apply for the position)
Nice to have

  • Shipped at least one Unreal-based game, particularly with networked or multiplayer modes.
  • Experience developing for recent generation consoles.
  • Experience profiling and optimizing bandwidth.

Additional Information

The application window for this position will close by 10/30/2026.

This job can be hybrid/in-office or fully remote.

Remote roles in the US are only available to candidates that reside in the following states: California, Colorado, Connecticut, Florida, Illinois, Kentucky, Maryland, Massachusetts, Minnesota, Nevada, New Hampshire, New Jersey, New York, North Carolina, Ohio, Oregon, Pennsylvania, Rhode Island, Tennessee, Texas, Washington, Wisconsin.

 

Health & Well-Being

  • Company-paid medical healthcare (dental, vision, and mental).
  • Free mental health support, including access to counseling, psychiatric care, and a variety of well-being webinars.
  • Paid leave — 26 days of vacation, 10 sick days, & 12 calendar holidays per year.
  • 401K with employer matching.
  • Lifestyle Spending Account (LSA) – $100 per month to use towards fitness, wellness, internet, home office equipment, learning, streaming services, and more.
  • Menstrual leave — employees who menstruate can take one extra day off when experiencing period pain.
  • RED Parents Network — support for working parents.
  • Flexible working hours.

Perks & Professional Growth

  • Trainings, lectures, and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available.
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office — bring your pooch with you and look after them while working! There’s always a furry friend or two to meet.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
  • No dress-code — we like to keep it casual.

This position is a new role.

Estimated pay range for this position: $118,800 - $217,800 USD annually. 

At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on job-related factors like experience, qualifications, and location.

If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously.

Skills Required

  • Deep proficiency in C++ programming
  • Extensive knowledge of Unreal Engine
  • Substantial networking experience
  • Knowledge of game engine architecture and algorithms
  • Understanding of testing strategies for multiplayer development
  • Clear and effective communication skills
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The Company
HQ: Warsaw
958 Employees
Year Founded: 2002

What We Do

CD PROJEKT RED is home to over 900 game-making professionals from all over the globe. We speak many different languages, but share one love — video games. The studio’s portfolio largely comprises The Witcher series of role-playing games, including 2015’s The Witcher 3: Wild Hunt, which received over 250 Game of the Year awards. In 2020, the studio released its most recent game: Cyberpunk 2077 — a first-person RPG set in a futuristic, high-tech world. Other notable releases include Thronebreaker: The Witcher Tales, and GWENT: The Witcher Card Game — in which players create decks of witcher-world warriors and fight epic card battles with other people around the globe. Headquartered in Warsaw, Poland, CD PROJEKT RED has offices in Kraków and Wrocław, as well as in Los Angeles and Vancouver. The studio is part of the larger CD PROJEKT S.A. Capital Group, which also includes Spokko, a mobile-focused developer responsible for The Witcher: Monster Slayer, and The Molasses Flood, a development studio in Boston, which is currently working on a game based on one of CD PROJEKT RED’s IPs. As the company grows, the overall studio mission remains the same: we strive to create the best RPGs in the world, while always keeping gamers’ needs at the core.

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