Senior Gameplay Engineer (Contract)

Posted Yesterday
Be an Early Applicant
Irvine, CA, USA
In-Office
79-108 Hourly
Senior level
Gaming
The Role
Develop and refine third-person gameplay, including movement, camera, controls, combat, abilities, items, interactions, traversal, weapons, enemies, and encounters. Build data-driven systems in C++, optimize performance across PC and consoles, and collaborate with designers and animators to improve gameplay features and game feel.
Summary Generated by Built In

Obsidian is looking for an experienced Gameplay Engineer familiar with developing games using Unreal Engine.

Our ideal candidate has a strong work ethic, outstanding problem-solving skills, the ability to deliver on time, and works well in a team environment.

This position requires the ability to work onsite or in a hybrid capacity at the Obsidian Entertainment office in Irvine, CA.

The contract is expected to last 18 months.

Responsibilities

  • Develop and refine character movement, camera, and controls for responsive third-person gameplay
  • Design and implement gameplay systems, including combat, abilities, items, interactions, and traversal
  • Collaborate with designers and animators to iterate on gameplay features and improve game feel
  • Build flexible, data-driven systems for weapons, enemies, and encounters
  • Write maintainable C++ code and optimize gameplay performance across PC and consoles

Requirements

  • A minimum of six years of experience
  • Experience using Unreal Engine
  • Proficiency in C++
  • Experience developing gameplay systems
  • Comfortable collaborating with designers to implement and refine gameplay features
  • Excellent problem-solving, performance analysis, and debugging skills

Pluses

  • Experience with Unreal's Gameplay Ability System (GAS)
  • Experience developing third-person combat, camera, or custom movement systems
  • Familiarity with Unreal's animation and input systems
  • Experience with cross-platform development
  • Experience with RPG systems, enemy AI, or boss encounters

Obsidian Entertainment is proud to be an equal opportunity employer, and we are committed to creating an inclusive environment for all employees.

The estimated pay range for this role is:

  • $79/hour - $108/hour

Please no phone calls or drop-ins. We only accept electronic applications.

Skills Required

  • Minimum six years of experience
  • Experience using Unreal Engine
  • Proficiency in C++
  • Experience developing gameplay systems
  • Ability to collaborate with designers to implement and refine gameplay features
  • Strong problem-solving, performance analysis, and debugging skills
  • Experience with Unreal Engine Gameplay Ability System
  • Experience developing third-person combat, camera, or custom movement systems
  • Familiarity with Unreal animation and input systems
  • Experience with cross-platform development
  • Experience with RPG systems, enemy AI, or boss encounters
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The Company
HQ: Irvine, CA
244 Employees
Year Founded: 2003

What We Do

Obsidian Entertainment, an Xbox Game Studio based in Irvine, California, is one of the world's leading developers of role-playing games. Obsidian's past titles include The Outer Worlds, Pillars of Eternity I & II, Tyranny, Armored Warfare, South Park: The Stick of Truth, Fallout: New Vegas, Dungeon Siege 3, Alpha Protocol, Neverwinter Nights 2, and Star Wars: Knights of the Old Republic 2. Obsidian also has other unannounced projects in the works - we're always hiring, so check us out at www.obsidian.net/jobs!

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