Senior Game Programmer, Brawl Stars

Posted 2 Days Ago
Be an Early Applicant
Helsinki, FIN
In-Office
Senior level
Gaming • Mobile
The Role
Design, implement, and polish high-quality game features end-to-end for Brawl Stars. Collaborate with designers, artists, and engineers across systems, optimize for live-service scale, improve tools and workflows, and ensure robust, performant code for millions of players. Contribute design ideas and use AI tooling to boost productivity.
Summary Generated by Built In
Brawl Stars team is stacked with great programmers who want to hire more great programmers to call them "my new favorite team member". We call upon you to join the quest of adding a little bit of fun to the daily lives of millions of players.

At Supercell, client programmers are at the heart of the team, working together with designers, artists, and other engineers to craft fresh, new experiences for our players. Implementing features is of course your bread and butter, but you have a keen eye for the little details that make the experience outstanding for all the Brawl Stars fans.

You're someone who likes to decide what to do with the people you work with rather than being told what to do from above and drive tremendous impact with a small team. Together, you can take a feature from a vague idea on a post-it to a fully working and polished implementation.

Our game programmers are mostly generalists, so you can work on lots of different areas of the game. It’s important that you take pride in your work and know what it means to take responsibility and deliver quality and fun to players.

We offer you a chance to join a team of professionals where talent feeds talent. We do not believe in bureaucracy or convoluted processes. Game development is a team sport, so we work together to achieve the best results. We trust each other’s skills and value each other’s work. All of us are driven by the amazing opportunity to make a game played by millions of players better and better. If this sounds exciting to you, then you might just be the person we are looking for!

What You'll Be Doing
  • Craft high-quality features end-to-end, from a rough idea to polished code running smoothly for millions of players

  • Collaborate closely with designers, artists and other engineers to make features feel right, not just function right

  • Work across different areas of the game, wherever impact is needed

  • Write robust code that stands up to the demands of a massive, ever-evolving live game

  • Take initiative to improve shared tools, workflows, and the codebase itself

What You Have
  • Strong, professional experience using C++

  • Implemented and shipped major game features/game(s)

  • Equally capable building on top of existing code as creating new systems

  • A problem solver who thinks about how systems fit together, not just the feature at hand

  • Sharp communicator who works naturally with designers, artists, and other disciplines

  • Comfortable with ambiguity and high autonomy in a fast-paced environment

  • Passion for games, technology, with a forward-thinking approach

  • Be passionate about the game and contribute design ideas to help it be better

  • A self-starter approach to use AI: you've found ways to use it in your day-to-day work, you experiment, figure things out and bring the same energy to every new challenge.

Would Be Nice if You Also Have
  • Experience creating or working on a live-service title

  • Experience with real-time, multiplayer games

  • Familiarity with server-side development and Java

  • Ability to deeply optimize code for performance

  • Deep experience in any of the following areas: mobile UI, liveops events, progression systems, social features

  • Experience mentoring other programmers or driving technical initiatives

  • An inkling of humour

Where You'll Be

This role is based in our Helsinki Studio.

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That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read.

Once you're ready to apply, just send us your application through the form on the bottom of the page.

–––

About Supercell

Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games that as many people as possible play for years and that are remembered forever.

So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects.

Hey, You Might Love It Here!

Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way.

You Are Not Your Job Title ™

Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here.

Benefits and Compensation

Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource.

Relocation? Yes!

No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind!

Not Sure if You Should Apply?

Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process.

Wishing you all the best,
The Supercell Recruitment team

Skills Required

  • Strong, professional experience using C++
  • Implemented and shipped major game features/games
  • Equally capable building on top of existing code as creating new systems
  • Problem solver who thinks about how systems fit together
  • Sharp communicator who works naturally with designers, artists, and other disciplines
  • Comfortable with ambiguity and high autonomy in a fast-paced environment
  • Passion for games and technology with a forward-thinking approach
  • Contribute design ideas to improve the game
  • Self-starter approach to use AI in day-to-day work
  • Experience creating or working on a live-service title
  • Experience with real-time, multiplayer games
  • Familiarity with server-side development and Java
  • Ability to deeply optimize code for performance
  • Deep experience in areas like mobile UI, liveops events, progression systems, social features
  • Experience mentoring other programmers or driving technical initiatives
  • An inkling of humour

Supercell Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Supercell and has not been reviewed or approved by Supercell.

  • Equity Value & Accessibility Compensation includes an annual bonus and equity with dividends, refresh grants, and liquidity.
  • Leave & Time Off Breadth Generous parental leave, flexible time off, and a paid sabbatical program support rest and balance.
  • Wellbeing & Lifestyle Benefits Extensive healthcare, gym benefits, mental health support, local transportation, and international travel for family are offered; some perks are described as “too extravagant.”

Supercell Insights

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The Company
HQ: Helsinki
2,000 Employees
Year Founded: 2010

What We Do

Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, and Squad Busters. Our mission is to create great games that as many people as possible play for years and that are remembered forever. So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects. We love that you interact with us! Please be mindful of how you comment on things though – we welcome tough feedback, but any personal attacks or aggressive communication will get you blocked from further commenting.

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