Senior Software Engineer | Live Games

Posted 10 Days Ago
Be an Early Applicant
São Paulo, BRA
In-Office
Senior level
Gaming • Mobile • Software
The Role
Lead design and implementation of scalable mobile and backend features, own architecture and production reliability, define observability and incident response, mentor engineers, and collaborate with product and design to deliver high-impact game systems.
Summary Generated by Built In

The best senior engineers we've worked with share a specific trait: they make the engineers around them better — and they don't think of it as mentorship. It's just how they work.

If that description feels accurate to you, this might be your role.

At Wildlife's Live Games Tech team, you'll have real ownership over systems serving millions of daily active players. You'll lead architectural decisions — not abstract ones, but the kind that have immediate, measurable consequences in production. You'll define how the team operates in production. You'll develop the engineers around you, not as an add-on responsibility, but as the natural output of how you approach technical work.

No approval gates slowing you down. No architectural decisions made by committee. The scope is real. The autonomy is real. And the impact is visible every day in the metrics and the product.

Our stack: Unity/C# on the client, Go on the backend, AWS and Kubernetes for infrastructure.



WHAT THIS LOOK LIKES DAY-TO-DAY
  • Leading the design and implementation of complex features across mobile and backend — with sound, explicit architectural trade-offs
  • Owning technical decisions for your area: architecture, performance, scalability, and the accountability that comes with each
  • Full production ownership post-release: monitoring, reading signals, iterating fast
  • Defining and evolving the team's observability practices: SLIs, alerting, dashboards, incident response
  • Driving proactive codebase improvements — as a habit, not a project
  • Developing engineers around you through code reviews, technical discussions, and pair programming — as a natural consequence of how you work
  • Shaping feature direction alongside product and design from the first conversation


WHAT YOU'LL NEED
  • Solid experience as a developer with production systems at scale
  • Strong background in software architecture and system design
  • Experience with monitoring, observability, and incident response in live systems
  • A demonstrated ability to lead technical initiatives and raise the bar for those around you
  • Working proficiency in English


WHAT WE'D LOVE TO SEE
  • Unity/C# for mobile
  • Go and Kubernetes-based backends
  • AWS
  • A background in games or other high-traffic consumer products


WHO YOU ARE

You've shipped things that live in production, and you know what real ownership feels like. You make architectural decisions with confidence and explain the why clearly — to engineers, product, and leadership. You think in systems. You don't need the perfect spec to start moving. And when something breaks in production, you're already thinking about the fix.



ABOUT WILDLIFE

Wildlife is one of the leading mobile game developers and publishers in the world. We have released more than 60 titles, reaching billions of people around the globe. Here, we create and maintain games that will excite, intrigue, and engage our players for years to come!



EQUAL OPPORTUNITY

Wildlife is proud to be an Equal Opportunity and Affirmative Action employer. We do not discriminate based upon race, colour, national origin, gender, gender identity, sexual orientation, protected veteran status, disability, age, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state, and local law. We're committed to providing accommodations for candidates with disabilities in our recruiting process.

Skills Required

  • Experience as a developer with production systems at scale
  • Strong background in software architecture and system design
  • Experience with monitoring, observability, and incident response in live systems
  • Demonstrated ability to lead technical initiatives and develop engineers
  • Working proficiency in English
  • Unity/C# for mobile
  • Go and Kubernetes-based backends
  • AWS
  • Background in games or other high-traffic consumer products
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The Company
HQ: São Paulo
1,121 Employees
Year Founded: 2011

What We Do

Wildlife is one of the leading mobile game developers and publishers in the world. In nine years, our gaming titles have been downloaded over 2 billion times, providing fun to millions of people every day, everywhere. We are not done yet. We aspire to develop games that will be remembered by generations. To achieve this goal, we pursuit to be best-in-class in each of our major disciplines: Product, Engineering, Art, Marketing, and Data. That’s why we are rapidly expanding and building talented and passionate teams in our offices in Argentina, Brazil, Ireland, and the US.

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