Wildlife Studios

San Francisco, California, USA
1,121 Total Employees
Year Founded: 2011

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Jobs at Wildlife Studios
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The Software Engineer will develop and maintain live game features, monitor systems, resolve technical issues, and collaborate with teams for improvements.
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As a Senior Software Engineer, you'll lead the design and implementation of features, make architectural decisions, mentor junior engineers, and own production systems for mobile games.
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As a Staff Software Engineer at Wildlife, you will lead complex technical initiatives, define software architecture, mentor engineers, and drive clarity in delivery within the Live Games Tech Team.
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The Senior User Acquisition Analyst will drive user acquisition strategies, manage budgets for campaigns, and collaborate across teams to optimize player engagement and revenue.
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As a UI/UX Game Artist, you will create user interface designs, collaborate with teams for cohesive game visuals, and develop UX elements for mobile games.
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As a Payroll Coordinator, you'll ensure accurate processing of global payroll, manage compliance, improve processes, and lead the payroll team.
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As a Senior 2D Game Artist, you will lead art vision, collaborate with teams, iterate designs, and define effective workflows using Gen-AI. Expect to transform concepts into visual experiences and solve problems throughout game development.
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As a 3D Game Artist, you will collaborate on creating visually compelling game assets, solve problems, iterate designs, and build workflows, using Unity and AI tools.
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As a Senior 3D Game Artist, you'll create compelling visual experiences for mobile games, working collaboratively on design, iteration, and problem-solving across teams.
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Lead the design and implementation of backend services, drive operational excellence, mentor engineers, and collaborate on technical strategies in a fast-paced environment.
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The role involves improving infrastructure services, automating tasks, managing incidents, and contributing to team development to ensure high service availability.
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The Staff Backend Engineer will lead technical direction, design architectures for game platforms, and mentor other engineers while managing complex projects across teams.
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As a Business Operations Associate, you'll lead strategic initiatives, support M&A efforts, conduct analyses, and improve company operations while working across teams and reporting to senior leadership.
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As a Senior Game Engineer, you will develop high-quality playable ads, mentor junior engineers, and lead technical initiatives while optimizing production processes.
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The Visual Designer will create UI elements, collaborate with teams to deliver cohesive designs, and maintain visual identity for games, focusing on user experience and problem-solving.
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Interns will support projects impacting games, participate in problem-solving challenges, and collaborate in structured learning sessions to develop skills.
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The Product Manager will oversee game development, coordinate teams, and analyze product performance while aligning with stakeholders and driving the game vision.
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As an FP&A Intern, you will analyze financial data, assist in creating dashboards and reports, and support automation processes for strategic planning.
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The Marketing Artist will produce high-volume creatives by adapting existing assets, making fast creative decisions, and collaborating with marketing teams to meet campaign demands while utilizing AI tools for efficiency.
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As a Motion Designer, you'll produce high-volume marketing creatives, adapt assets, and work with PMMs and Creative Producers, focusing on speed and relevance.