Senior Game Designer - Systems & Economy - Fully Remote

Posted 19 Days Ago
Be an Early Applicant
Hiring Remotely in Berlin, DEU
In-Office or Remote
Senior level
Gaming • Mobile
The Role
Own the long-term evolution of one or two free-to-play mobile games. Design and optimize progression, economy, rewards, LiveOps events, motivation loops, and monetization systems. Build balancing spreadsheets, simulations, and forecasting models; analyze player behavior and KPIs; and use experimentation and A/B testing to improve retention, engagement, and revenue. Collaborate with Product, BI, user acquisition, Art, and Development teams while communicating design decisions and recommendations.
Summary Generated by Built In

At SOFTGAMES, we build games played by millions of players worldwide. We are looking for a Senior Game Designer (Systems & Economy) to help evolve our leading games. You will own the long-term evolution of one or two existing games with a loyal player base, balancing player satisfaction, engagement, and commercial performance.

In this role, you will own the design and optimization of progression, economy, events, and monetization systems. Your mission is to continuously evolve these games by creating compelling short-, mid-, and long-term goals that keep players engaged for months and years while maximizing player satisfaction and business performance.

*Qualified applicants will be expected to complete a design test.

This is a remote position.

Your Role:
  • Design, balance, and optimize the game’s economy, progression, and reward systems.

  • Create engaging player motivation loops across events, features, and monetization.

  • Develop and maintain a cohesive ecosystem of LiveOps events, ensuring they work together rather than compete for player attention.

  • Design systems that improve retention, engagement, and monetization while preserving a great player experience.

  • Build and maintain economy models, balancing spreadsheets, and simulations.

  • Use data to identify player friction points, progression bottlenecks, and monetization opportunities.

  • Collaborate closely with Product, BI, UA, Art, and Development teams to improve game performance.

  • Analyze KPIs such as Retention, ARPDAU, Conversion, LTV, and Engagement to guide design decisions.

  • Drive feature and event improvements through continuous testing, iteration, and experimentation.

  • Clearly communicate design rationale, trade-offs, and recommendations across the team.

Your Profile:
  • 5+ years of experience designing and operating successful F2P mobile games.

  • Strong experience in systems design, economy design, progression design, and LiveOps.

  • Proven track record working on casual or puzzle games.

  • Deep understanding of player motivation, retention mechanics, and monetization design.

  • Strong analytical mindset with the ability to design and evaluate A/B tests and translate data into actionable improvements.

  • Comfortable making decisions based on KPIs and player behavior.

  • Self-driven and proactive, with the ability to identify opportunities without waiting for direction.

  • Ability to quickly understand new games, systems, and player audiences and take ownership when moving between projects.

  • Advanced spreadsheet skills and experience building balancing, simulation, and forecasting models.

  • Excellent communication skills in English, both verbal and written.

  • Passion for creating engaging and sustainable player experiences.

  • Proficient in using AI tools to improve productivity, analysis, and decision making.

Benefits:

SOFTGAMES offers a competitive package, including:

  • Remote-first, your way — Work fully remote from wherever you do your best work, or drop into our modern Berlin office whenever you like. You choose

  • Flexible hoursStructure your working hours to your needs. No crunch culture. No overtime

  • Generous vacation — Time to recharge, wherever in the world you are

  • Home office budget — We fund your setup so your home office actually works for you

  • Learning & development — Training budget for everyone, whether you're deepening expertise or picking up something entirely new

  • Top-tier equipment — A high-spec laptop, ready to get your best work done

  • Meal allowance — A monthly budget dedicated to your lunches

  • Home office utility grant — We cover a monthly contribution toward your electricity and internet costs

  • Company swag — Hoodies, bags, mugs — the good stuff

  • Annual company retreat — At least once a year, the whole company comes together to connect, align, and celebrate. Our events in general are epic but our off-site Retreat is one of a kind.

At SOFTGAMES, we value a diverse and inclusive work environment where everyone's ideas are heard and valued. Join our dynamic team and be part of the exciting world of mobile gaming. Apply now and let your expertise shine!

SOFTGAMES is the leading instant gaming company. We develop casual, truly social games that can be played instantly across all devices. Our hypersocial blockbuster game “Bubble Shooter Pro” became a global top grossing game on Facebook and is played by millions of people around the world every day. We partner closely with Facebook, Samsung and more to craft the next generation of instant games that billions of people can play together. SOFTGAMES is a remote first company and the home of 100 people from all over the world. We believe in proactive, independent teams with the freedom to take initiative, challenge the status quo, and with the mission to create fun and everlasting Instant Games.

At SOFTGAMES, we believe that different perspectives and background in our teams contribute to the quality of our work. We value diversity and therefore welcome all applications - regardless of gender, nationality, ethnic and social origin, religion / worldview, disability, age as well as sexual orientation and identity.

Have we caught your interest? Then we look forward to your detailed application.

Skills Required

  • 5+ years of experience designing and operating successful free-to-play mobile games
  • Strong experience in systems design, economy design, progression design, and LiveOps
  • Proven track record working on casual or puzzle games
  • Deep understanding of player motivation, retention mechanics, and monetization design
  • Strong analytical mindset, including designing and evaluating A/B tests and translating data into actionable improvements
  • Ability to make decisions based on KPIs and player behavior
  • Self-driven and proactive, with the ability to identify opportunities independently
  • Ability to quickly understand new games, systems, and player audiences and take ownership across projects
  • Advanced spreadsheet skills and experience building balancing, simulation, and forecasting models
  • Excellent verbal and written communication skills in English
  • Passion for creating engaging and sustainable player experiences
  • Proficiency using AI tools to improve productivity, analysis, and decision-making
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The Company
131 Employees

What We Do

SOFTGAMES is a remote-first digital gaming company founded in October 2006 by brothers Andre and Alexander Krug. It began in their parents’ garage, where the founders built J2ME games for large German television stations. The company operates out of Berlin, Germany, and Toronto, Canada, and has developed from that early game-development operation into an established digital entertainment business.

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