Senior Game Designer (9-month contract)

Posted 11 Days Ago
Be an Early Applicant
Hiring Remotely in Vancouver, BC, CAN
In-Office or Remote
115K-130K Annually
Senior level
Gaming
The Role
Design, prototype, implement, and tune gameplay features and content for a systems-driven Unreal Engine 5 first-person sci-fi action game. Produce documentation, resolve implementation issues and bugs, test new features, and collaborate with multidisciplinary teams to meet design objectives and feedback.
Summary Generated by Built In
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

Our studio operates as a remote-first workplace, offering flexible work arrangements.

At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Blackbird Interactive is looking for a Senior Game Designer to join our studio for an unannounced project.

This project is a sci-fi, first-person action game built in Unreal 5. The game is heavily systems-driven, and uses a blend of hand-authored and procedural content, with deep immersion and an emphasis on narrative.

As a Senior Game Designer, you will be responsible for developing both features and content, including brainstorming, documentation, implementation, and gameplay tuning/balancing. You should be comfortable working both in and out of the engine. You will enable and support the achievement of objectives assigned by the Design Designer and Game Director. You will communicate ideas, solicit feedback from key owners, and act on feedback given by others.

Responsibilities

  • Work both in and out of the engine to design, prototype and implement content, in collaboration with other disciplines

  • Provide documentation and ongoing guidance to inform the implementation of features

  • Understand, interpret and execute on direction, in alignment with project goals

  • Resolve implementation issues or gameplay bugs

  • Assist in testing new features in order to provide Design feedback

Requirements

  • 6-8 years of Game Design experience

  • Experience prototyping via Blueprints in Unreal 5

  • Experience building gameplay features in Unreal Engine 5

  • Ability to think logically with a high level of attention to detail

  • Knowledge of competitive products and a variety of gameplay genres

  • Strong written communication skills and the ability to convey abstract concepts

Pluses

  • Experience with procedural generation systems

  • Experience with highly-systemic gameplay 

  • Experience designing for multiplayer

  • Interest in single-player games

  • Art or Creative Writing skills

  • Ability to understand and communicate in technical language

Skills Required

  • Legally eligible to work in Canada and reside within Canada
  • 6-8 years of Game Design experience
  • Experience prototyping via Blueprints in Unreal 5
  • Experience building gameplay features in Unreal Engine 5
  • Ability to think logically with a high level of attention to detail
  • Knowledge of competitive products and a variety of gameplay genres
  • Strong written communication skills and the ability to convey abstract concepts
  • Experience with procedural generation systems
  • Experience with highly-systemic gameplay
  • Experience designing for multiplayer
  • Interest in single-player games
  • Art or Creative Writing skills
  • Ability to understand and communicate in technical language
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The Company
HQ: Vancouver, British Columbia
300 Employees
Year Founded: 2007

What We Do

Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded by Rob Cunningham, Yossarian King, and Aaron Kambeitz in 2010, the award-winning Vancouver studio boast its own internal CG cinematics department, led by the founder of Pixar Canada, and has also been involved in various game-adjacent projects over the years - such as Project Eagle with the NASA Jet Propulsion Laboratory, and other initiatives with the eatART Foundation and Sanctuary AI.

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