Senior Game Artist | Candy Crush Saga

Posted Yesterday
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4 Locations
In-Office
Senior level
News + Entertainment
Making the World Playful
The Role
Own major features end-to-end for Candy Crush Saga, collaborating with designers, developers, technical artists and producers to create polished 2D/3D art and animations. Translate high-level briefs into visual solutions, improve pipelines and style guides, mentor artists, and ensure player-focused quality in a live mobile game.
Summary Generated by Built In

Craft:

Art

Job Description:

Do you want to work on one of the world’s biggest mobile games? We are looking for a dedicated Senior Game Artist to join the art team in Candy Crush Saga!

Your role within the Kingdom 

As a Senior Game Artist, you’ll own major features end-to-end to deliver player-first experiences. You’ll be working in a cross-functional Candy feature team, partnering with designers, developers, technical artists, user researchers and producers to deliver polished, optimized art that elevates player experience. 

You will take broad problems and translate them into clear visual solutions, working within established visual pillars while proposing enhancements to pipelines, style guides and shared resources that improve quality and consistency across teams and locations. You will communicate decisions and rationale clearly, facilitate effective information sharing among teams, and contribute to player-centric features in a live game environment. 

Skills to Create Thrills

  • You have strong concept art skills, with a good eye for composition and color
  • Experience creating high-quality 2D vector characters and environments in a stylised game art style
  • Capable of producing simple 3D models and basic rendering to support production workflows
  • A good understanding of animation principles, with the ability to create simple rigs and animations
  • A portfolio demonstrating your skills is required.

Key Attributes

  • Strong cross-disciplinary communication skills, collaborating effectively with designers, developers, and stakeholders
  • You represent the art perspective in discussions, contributing to decisions and advocating for quality and player experience
  • Comfortable working autonomously, taking ownership of features from brief through to final delivery
  • Ability to take an unclear or high-level brief and turn it into clear, actionable work by asking the right questions
  • Proactively identifies challenges, anticipates problems, and helps drive solutions
  • Strong organisational skills, including planning work, managing scope, and providing reliable time estimates
  • Comfortable giving and receiving constructive feedback, contributing to a positive team culture
  • Supports and mentors other artists, helping to raise the overall quality of the team
  • Takes initiative beyond assigned tasks and contributes to improving team processes and ways of working

About King

With a mission of Making the World Playful, King is a leading interactive entertainment company for the mobile world with more than 20 years of history of delivering some of the world’s most iconic games in the mobile gaming industry, including the world-famous Candy Crush franchise, as well as other mobile titles such as Farm Heroes Saga. King games are played by more than 200 million monthly active users. King, part of Microsoft (NASDAQ: MSFT), has Kingsters in Stockholm, Malmö, London, Barcelona, Berlin, Dublin, San Francisco, New York, Los Angeles and Malta. More information can be found at King.com or by following us on LinkedIn and @lifeatking on Instagram.


Skills Required

  • Strong concept art skills with good eye for composition and color
  • Experience creating high-quality 2D vector characters and environments in a stylised game art style
  • Capable of producing simple 3D models and basic rendering to support production workflows
  • Good understanding of animation principles and ability to create simple rigs and animations
  • Portfolio demonstrating relevant art, characters, environments, and animations
  • Strong cross-disciplinary communication skills and collaboration with designers, developers, and stakeholders
  • Ability to own features autonomously from brief through final delivery
  • Experience working in cross-functional teams in a live game environment
  • Ability to turn high-level briefs into clear, actionable work by asking the right questions
  • Proactive problem identification and solution-driving mindset
  • Strong organisational skills, including planning work, managing scope, and providing reliable time estimates
  • Comfortable giving and receiving constructive feedback and supporting a positive team culture
  • Experience mentoring and helping to raise the overall quality of other artists

King Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about King and has not been reviewed or approved by King.

  • Leave & Time Off Breadth Paid vacation, floating holidays, sick time, a winter holiday break, and substantial paid leaves for life events are part of the package. Offerings are localized by country while maintaining generous time-away support.
  • Healthcare Strength Multiple medical plan options, preventive care coverage, company HSA/HRA contributions, and mental‑health resources are highlighted. Access is tailored to local systems and includes fitness program options.
  • Parental & Family Support Enhanced leave for all parents and family‑building support such as adoption and surrogacy reimbursement are emphasized. Additional paid compassion and bereavement leaves extend support for caregiving needs.

King Insights

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The Company
HQ: London
6,473 Employees
Year Founded: 2003

What We Do

King is a leading interactive entertainment company in the mobile world. We create unforgettable games that are played around the world every single day, like Candy Crush, our sweet phenomenon. King is an independent unit of Activision Blizzard Inc. which acquired King in February 2016.

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