Senior Full-Stack UI Engineer (remote/onsite)

Posted 2 Days Ago
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5 Locations
In-Office or Remote
Senior level
Gaming • Information Technology • Software
The Role
Seeking a Senior Full-Stack UI Engineer to build and optimize UI features for BeamNG.drive, focusing on Vue and Lua, supporting real-time data and performance stability.
Summary Generated by Built In

Role description

We are focused on creating a state-of-the-art, real-time, soft-body physics engine and making it widely available for entertainment and simulation purposes. Our most widely known product is our game BeamNG.drive, which is now available on Steam in Early Access.

In order to support our ongoing and future development plans, we are seeking an experienced Senior Full-Stack UI Engineer with a focus on Vue3 and Lua for our development team, who will support us in finishing the game.

Why this role exists

We are in the process of enhancing and modernizing our in-game user interface. This interface utilizes web technologies within the game, all while adhering to "game-like" limitations, including real-time data handling, stringent responsiveness standards, enduring session durations, and diverse input/navigation methods beyond just mouse and keyboard.

We seek a senior engineer with a strong foundation in web fundamentals (such as browser and renderer behavior, JavaScript runtime, and performance) who can communicate effectively and dependably within a small team.

Technologies and tools you will engage with (overview)

  • Frontend: Vue 3 SFCs using Composition API, JavaScript, SCSS.
  • UI “backend”: Lua extensions are the source of truth. UI should mostly render and forward user intent.
  • Realtime data: discrete events + high-frequency data streams (telemetry) for frequent/authoritative updates.
  • Input & navigation: scoped navigation and gamepad/keyboard-first UI, backed by engine input bindings (ActionMaps).
  • Bridge layer: a JS↔engine bridge used for calling Lua, receiving hooks/events, and managing stream subscriptions.

Responsibilities

  • Build UI features end-to-end: implement Vue UI, define clean UI↔Lua contracts, and collaborate with Lua specialists (you can handle basic Lua glue when needed).
  • Make UI fast and stable: profile and optimize rendering/layout/update frequency to reach a 60 FPS feel where it matters, and keep long-running sessions leak-free.
  • Keep business logic in Lua: keep Vue focused on presentation and simple UI state; avoid moving backend logic/data conversions into JS.
  • Work with real-time data: design UI that stays responsive while receiving frequent updates from the game/simulation.
  • Own navigation/input correctness: integrate scoped navigation and UI event handling so screens behave correctly with gamepad/keyboard and don’t leak inputs to parent scopes.
  • Improve developer experience: small, practical improvements to tooling/pipelines, debugging helpers, and performance instrumentation.
  • Support the team: review code, help juniors grow, and keep quality high without over-engineering.

What to anticipate (in the initial stages)

  • You’ll pick up a meaningful migration area and ship improvements incrementally (not a big-bang rewrite).
  • You’ll spend time profiling and fixing real UI performance/stability problems (we care about 60 FPS feel and long-session reliability).
  • You’ll learn the bridge, data flow, and navigation/input patterns, and start owning a feature area while still helping across the UI when needed.

Requirements

About you

  • Deep web fundamentals: strong understanding of browser rendering (layout/paint/compositing), the JS runtime (event loop, GC), and how to diagnose performance issues with real tools (performance + memory profiling).
  • Proven performance experience: you’ve shipped UI where performance mattered (large UI surface, frequent updates, long-running sessions) and can explain the trade-offs you made.
  • Strong JavaScript: pragmatic, readable code; understands costs of allocations, reactive churn, and excessive DOM work.
  • Vue 3 expertise: Composition API, component architecture, reactive patterns, and debugging reactivity/performance issues.
  • Lua (basics): you’re not scared of Lua and can collaborate effectively with Lua specialists; you’re willing to learn the basics and follow Lua-first architecture.
  • Small-team mindset: reliable follow-through, comfortable with both “interesting problems” and routine work.
  • Platform awareness: you can think about performance and reliability across targets from high-end PCs down to Steam Deck.
  • Excellent communication skills in English, able to convey complex information in a clear and suitable manner to a diverse audience

Nice to have

  • Experience with embedded browser UIs / game UIs / realtime dashboards / telemetry-heavy UIs.
  • Knowledge of input systems.
  • Familiarity with C/C++ or engine integration concepts (even if you don’t write engine code daily).
  • Experience migrating legacy UI systems incrementally (keeping features shipping while modernizing).
  • Experience setting up practical UI testing/automation (wishlist for us; currently mostly manual).

Benefits
  • Flexible working hours
  • Language courses
  • Talent development program (training budget, participation in seminars/conferences, and etc)
  • Personal development program (feedback, leadership, conflict engagement, etc)
  • Budget for home office
  • Parental leave
  • Employee assistance program
  • Relocation assistance (if applicable)

Our recruitment process

Our recruitment process starts with an introductory call with our HR team, a technical interview, and finally a stakeholder interview

About us

Our journey began in 2013 and we've continued to expand as an independent studio since then. We are a team of over 80+ employees of 29 nationalities with a headquarters in Bremen, Germany, and we are always on the lookout for expert talent to join us!

We consider our employees to be our most valuable assets, and all of them play a vital role in helping us establish and nurture the company's culture and values. We are a guild of innovators, artists, engineers, and designers, who appreciate and embrace the diversity of our perspectives and know-how to apply them to grow together as a community and foster a healthy work environment.

Together, we are building a safe and inclusive atmosphere, with transparent processes to amplify individuality, empathy, respect, creativity, and continuous learning for all employees. Regardless of your identity or background, we would be happy to welcome your application if you feel inspired and want to become a part of our team! Skip writing lengthy cover letters and tell us more about your passion for gaming and why specifically BeamNG. Do not be discouraged if you don’t meet all the criteria for a specific role, feel free to submit an unsolicited application.

To minimize bias throughout the hiring process, please submit your application in English.

Top Skills

JavaScript
Lua
Scss
Vue 3
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The Company
HQ: Bremen
70 Employees
Year Founded: 2013

What We Do

BeamNG GmbH is focused on the continuing development of its state-of-the-art soft-body physics engine capable of real-time simulation of vehicle dynamics and damage on consumer hardware. Our engine was first released in 2013 and is now widely available for entertainment and professional industrial simulation purposes. Used in our best known product, our vehicle game BeamNG.drive, the BeamNG physics engine also has a track record of successfully being integrated into several academic and commercial research and design programs. We also provide a free version of BeamNG.tech for non-commercial research use. This has been central to several academic research studies leading to published papers.

We continue to push the envelope of what is possible in the simulation space while regularly releasing updates for BeamNG.drive. Our technology is adaptable and versatile so it can be applied to a variety of use-cases, as evidenced by our industrial co-operations where it has been used in driver behavior research, vehicle interior simulation, autonomous vehicle training and other machine learning initiatives. Our long-term goals include expanding the scope of our commercial co-operations with international partners while also continuing to support our game BeamNG.drive as it comes out of Early Access.

BeamNG GmbH's workforce is diverse and international. Our team works either from our office in Bremen, Germany or remotely from locations ranging from west-coast Canada to the gold coast of Australia. We place great value on fostering a sense of community among our workforce. Be it at industry conferences, training opportunities or just spending a couple of weeks working from our office in Bremen, we believe that a productive remote team stems from the positive relationships forged in having met face-to-face.

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