Senior Environment Artist

Posted Yesterday
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Boston, MA
Senior level
Gaming
The Role
As a Senior Environment Artist, you'll create exceptional 3D environments for Project Orion, collaborating with various teams to maintain artistic vision, produce high-quality models and textures, and mentor other artists.
Summary Generated by Built In

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!

Job Description

As a Senior Environment Artist, you will work independently to create exceptional art, and play a key role in designing the incredible environments for Project Orion - the follow-up to Cyberpunk 2077 and the next major video game in the Cyberpunk franchise.

Daily responsibilities

  • Participating in the creation of ideas and plans for locations/levels for the upcoming Orion project.
  • Collaborating with the Art Directors and Art Leads to maintain artistic consistency and vision for the game while building uncommon worlds.
  • Creating high quality 3D models fitting Project Orion aesthetic. 
  • Creating high quality, photorealistic textures using various tools and middleware.
  • Setting up materials and shaders to achieve the best possible final quality.
  • Collaborating effectively with Level Designers, Concept Artists, Environment Artists and every team involved in creating locations.
  • Maintaining and improving production and optimization pipelines.
  • Putting finishing touches on locations and cutscenes with existing meshes and decals.
  • Mentoring and feedbacking team members.
  • Being a knowledge base for other artists.

Qualifications

  • Min. 6 years of experience in the video games industry and at least one AAA title shipped in portfolio.
  • Excellent skills in one of the leading modeling packages (3DS Max, Maya, Blender etc.) and Photoshop.
  • Great sense of scale, proportions and composition.
  • Good knowledge about color theory and basic lighting techniques.
  • Knowledge of physically based rendering (PBR).
  • Creativity and an excellent eye for detail.
  • Strong problem-solving skills.
  • Excellent communication and teamwork skills.
  • Passion for games.

Nice to have's
(Please note that these skills are not required to apply for the position)

  • An understanding of level design principles. 
  • Experience with photogrammetry in games.
  • Experience with procedural content creation packages (Substance package, Houdini, World Machine).
  • Sculpting skills. 

Additional Information

This job requires working in Boston, US.
Working mode: in-office in a hybrid or full-time capacity. 

Health & Well-being

  • Company paid medical healthcare (dental vision & mental).
  • Paid Leave — 20 days of holiday for every team member per year (26 days after two years).
  • No dress-code — we like to keep it casual.
  • 401K with employer matching.
  • Gym Membership Reimbursement.

Perks & Professional Growth

  • Flexible working hours.
  • Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • Merch — gifts for newborn rebels and regular chances to nab some cool swag!
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.

If you have observed any irregularities in our recruitment process please click here to report them.

Top Skills

3Ds Max
Blender
Houdini
Maya
Photoshop
Substance
World Machine
The Company
HQ: Warsaw
958 Employees
On-site Workplace
Year Founded: 2002

What We Do

CD PROJEKT RED is home to over 900 game-making professionals from all over the globe. We speak many different languages, but share one love — video games.

The studio’s portfolio largely comprises The Witcher series of role-playing games, including 2015’s The Witcher 3: Wild Hunt, which received over 250 Game of the Year awards. In 2020, the studio released its most recent game: Cyberpunk 2077 — a first-person RPG set in a futuristic, high-tech world. Other notable releases include Thronebreaker: The Witcher Tales, and GWENT: The Witcher Card Game — in which players create decks of witcher-world warriors and fight epic card battles with other people around the globe.

Headquartered in Warsaw, Poland, CD PROJEKT RED has offices in Kraków and Wrocław, as well as in Los Angeles and Vancouver.

The studio is part of the larger CD PROJEKT S.A. Capital Group, which also includes Spokko, a mobile-focused developer responsible for The Witcher: Monster Slayer, and The Molasses Flood, a development studio in Boston, which is currently working on a game based on one of CD PROJEKT RED’s IPs.

As the company grows, the overall studio mission remains the same: we strive to create the best RPGs in the world, while always keeping gamers’ needs at the core.

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