Senior Engine Programmer

Posted 13 Days Ago
Be an Early Applicant
Hiring Remotely in Ontario, ON, CAN
Remote
130K-170K Annually
Senior level
Gaming
The Role
Design, develop, debug, and optimize engine-level systems in Unreal Engine. Profile and improve performance across platforms, resolve crashes, memory and concurrency bugs, and collaborate with cross-disciplinary teams to improve tools, pipelines, and engine architecture while contributing to codebase stability and engineering processes.
Summary Generated by Built In

The Company

Torn Banner Studios is a Toronto, Canada-based independent game development studio founded in 2010. We first made our mark with Chivalry: Medieval Warfare, a multi-million copy selling title that redefined melee combat in gaming. Since then, we’ve continued to grow and innovate, releasing Chivalry 2 and, most recently, No More Room in Hell 2. Today, our team of around 100 developers is dedicated to creating unique, challenging, and fun gaming experiences.

The Role

We are seeking an experienced Senior Engine Programmer to play a key role in developing and maintaining the core technology that powers our games. You will work with Unreal Engine, tackling technical challenges related to performance, stability, scalability, and platform support. This role requires strong collaboration with programmers, designers, artists, and technical specialists to deliver robust solutions that enable the team to create exceptional player experiences.

We're looking for someone who enjoys solving complex technical problems, takes initiative, and thrives in a collaborative development environment.

We offer flexible work arrangements, including remote, in-office, and hybrid options, based on the successful candidate's preference. Candidates must currently reside in Ontario or Quebec, or be willing to relocate to Ontario.

Responsibilities

  • Design, develop, debug, and optimize engine-level systems in Unreal Engine.
  • Profile, analyze, and improve performance across all target platforms.
  • Investigate and resolve crashes, memory issues, multithreading/concurrency bugs, and platform-specific challenges.
  • Collaborate with gameplay programmers and cross-disciplinary teams to develop creative technical solutions.
  • Identify opportunities to improve development workflows, tools, pipelines, and engine architecture.
  • Contribute to the stability, maintainability, and long-term evolution of the codebase.
  • Share knowledge through documentation, code reviews, and technical discussions.
  • Help foster a collaborative, positive, and quality-focused engineering culture.
  • Improve continuously the development practices, tools, and engineering processes.

Requirements

  • Experience developing with Unreal Engine 4/5 or with a similar proprietary Engine.
  • 5+ years of professional game programming experience.
  • Strong proficiency in modern C++.
  • Solid understanding of game engine architecture, software design patterns, and performance-conscious programming.
  • Experience profiling, debugging, and optimizing code for performance and memory usage.
  • Strong debugging and problem-solving skills.
  • Excellent communication and collaboration skills.
  • Self-motivated with the ability to work independently and take ownership of technical challenges
  • Passion for continuous learning, research, and adopting new technologies.
  • Bachelor's or Master's degree in Computer Science, Computer Engineering, or a related field (or equivalent professional experience).
  • Experience shipping games on PC and/or console platforms.

Bonus

  • Experience developing multiplayer games using dedicated server architecture.
  • Experience developing cross-platform titles.
  • Extensive experience with Unreal Engine.
  • Experience with physic programming

Benefits & Perks

  • 6.5 weeks paid vacation
  • Eligible for Employee Stock Options Plan
  • Flexible schedule and work location, with your choice of remote, hybrid, or on-site.
  • Healthcare & benefits plan, for you and your family
  • 100% parental leave top-up for 16 weeks, for Canadian employees.

To see our team, our office and what we do as a company visit
We are Torn Banner Studios
.

Torn Banner Studios welcomes and encourages applications from people with disabilities. Accommodations are available on request for candidates taking part in all aspects of the selection process.

Compensation

  • The pay range for this role is $130,000 to 170,000 per year. The range for this role represents candidates across a wide range of skills and experience for the position. Increased salaries may be achievable for those who have achieved mastery and deep industry knowledge over time. Your specific offer will rely on your unique experience and alignment to our team's needs for the position.

Transparency on use of AI and position vacancy

  • Our recruitment process does not use artificial intelligence to automatically screen, assess, or select applicants. All decisions on progressing, rejecting, and offering candidates are made by human reviewers.
  • One AI–enabled tool that may be used during the interview process is that of interview recording, transcription, and summarizing. Again, this would not make decisions, but simply make reviewing the notes easier. We will always ask for the candidates approval before using such a tool.
  • In compliance with Ontario regulations, the advertised posting is for a currently vacant position.

Skills Required

  • Experience developing with Unreal Engine 4/5 or a similar proprietary engine
  • 5+ years of professional game programming experience
  • Strong proficiency in modern C++
  • Solid understanding of game engine architecture, software design patterns, and performance-conscious programming
  • Experience profiling, debugging, and optimizing code for performance and memory usage
  • Experience investigating and resolving crashes, memory issues, and multithreading/concurrency bugs
  • Excellent communication and collaboration skills
  • Self-motivated with ability to work independently and take ownership of technical challenges
  • Bachelor's or Master's degree in Computer Science, Computer Engineering, or related field (or equivalent professional experience)
  • Experience shipping games on PC and/or console platforms
  • Experience developing multiplayer games using dedicated server architecture
  • Experience developing cross-platform titles
  • Extensive experience with Unreal Engine
  • Experience with physics programming
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The Company
Toronto, Ontario
116 Employees
Year Founded: 2010

What We Do

Torn Banner Studios is an exciting independent video-game company located in Toronto, Canada. Passion and innovation are the core elements of everything that we do. We are people that truly love games and are lucky enough to be following our dreams, thanks to the incredible support from our community. We are the developers behind the hit game Chivalry: Medieval Warfare and its sequel Chivalry 2. Chivalry 2 is a multiplayer first-person slasher inspired by epic medieval movie battles. Players are thrust into the action of every iconic moment of the era - from the thunder of cavalry charges, to storms of flaming arrows, castle sieges and more!

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