Senior Engine Programmer [Tom Clancy’s The Division 2]

Posted 7 Days Ago
Be an Early Applicant
Malmö, SWE
In-Office
Senior level
Gaming
The Role
As a Senior Engine Programmer for Tom Clancy's The Division 2, you will implement and maintain engine systems, focusing on performance, memory, and load times, while collaborating with a diverse team.
Summary Generated by Built In
Company Description

Massive Entertainment is a world-renowned AAA game development studio located in Malmö, Sweden, and a proud part of the Ubisoft family. Our diverse and talented team of over 700 professional's hails from more than 50 countries, all driven by a shared passion for crafting memorable gaming experiences.  

At Massive, we are committed to pushing the boundaries of creativity and technology, currently leading projects such as Tom Clancy’s The Division 3 while continuously working on our live games Avatar: Frontiers of Pandora, Star Wars Outlaws, and Tom Clancy’s The Division 2.   

We're also at the forefront of tech innovation, developing our proprietary Snowdrop engine, which powers many of Ubisoft’s flagship titles, and contributing to Ubisoft Connect, Ubisoft's digital ecosystem and distribution platform.  

 
Join us, and you'll have the opportunity to do what you love while shaping the future of interactive entertainment. 

Job Description

Tom Clancy’s The Division 2 is an online, open world, action shooter RPG, set in a collapsing and fractured Washington, D.C. This rich setting combines a wide variety of beautiful, iconic, and realistic environments in which the player gets to experience the series’ trademark fast-paced action, rich RPG systems and dedication to authenticity in world building.  

Working on our team, your primary focus will be on implementing and maintaining the various engine systems used by Tom Clancy’s The Division 2. As an engine programmer you will be part of a team working with multiple hardware platforms. You will be expected to work in close collaboration with other programmers, designers, artists and testers to craft high quality, scalable solutions where performance, memory, and load times are taken into account. 

What You’ll Do     

  • Designing, implementing, debugging, and iterating on new and existing engine systems, using C++ programming 
  • Performance awareness in algorithms as well as memory usage and loading times 
  • Developing in a multithreaded environment using modern techniques 

Qualifications

What You’ll Bring   

  • Strong professional programming experience in the video game industry, using C++ 
  • Solid optimization skills 
  • Ability to accurately estimate task duration and understand dependencies 
  • Experience of developing a AAA title from concept to release 
  • Low level CPU or assembly programming 
  • Experience with performance analysis tools 

Additional Information

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! 

You can also find a summary of the Massive Job Perks here.  

Questions? We're more than happy to answer them! Please contact Anton Brunzell, Talent Acquisition Partner for this position 

All your application information will be kept confidential according to EEO & GDPR guidelines. 

Skills Required

  • Strong professional programming experience in the video game industry, using C++
  • Solid optimization skills
  • Ability to accurately estimate task duration and understand dependencies
  • Experience of developing a AAA title from concept to release
  • Low level CPU or assembly programming
  • Experience with performance analysis tools

Ubisoft Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Ubisoft and has not been reviewed or approved by Ubisoft.

  • Healthcare Strength Health coverage in the U.S. includes medical, dental, and vision options with HSA funding to cover the deductible, plus access to One Medical and a mental‑health program. Several studios also provide telemedicine and, in some regions, on‑site clinic services.
  • Leave & Time Off Breadth Time off includes paid vacation, holidays, wellness time, volunteer PTO, and a sabbatical available after five years in the U.S. Canadian studios highlight six weeks of vacation and additional local days tied to occasions or seasonal reduced hours.
  • Parental & Family Support Enhanced parental leave with salary top‑ups is emphasized in multiple regions, including Canada. In the U.S., a travel‑expense program supports access to reproductive healthcare when services are out of state.

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The Company
21,450 Employees
Year Founded: 1986

What We Do

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

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