Senior Engine Programmer[New Project on Switch2]

Reposted 10 Hours Ago
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Chengdu, Four Rivers Province, CHN
In-Office
Senior level
Gaming
The Role
The Senior Engine Programmer is responsible for developing and optimizing the game engine, ensuring performance and stability, and collaborating with teams to implement new features and solutions.
Summary Generated by Built In
Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! 

Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 320 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.  

Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.

To learn more, please visit: www.ubisoftgroup.com

Job Description

About the Role 
The (Senior) Engine Programmer holds primary responsibility for the maintenance, development, and optimization of the studio's proprietary game engine. This involves analyzing technical requirements, designing scalable solutions, and implementing robust engine features. The role requires proven expertise in performance analysis and optimization, with the ability to diagnose complex bottlenecks and deliver efficient solutions. 

What you will do 

•    Architect and implement engine extensions to fulfill project requirements within scheduled timelines.  
•    Proactively identify technologies critical to game performance and design cost-effective solutions within technical and budgetary constraints.
•    Maintain engine stability and cross-platform compatibility, ensuring rapid response to and resolution of critical issues.
•    Ensure the stability and compatibility of the engine, with a quick response to bugs.  
•    Conduct performance optimization using standard profiling tools across PC and console platforms.
•    Collaborate effectively with internal teams and external partners, demonstrating clear technical communication.  
•    Continuously research and integrate relevant new techniques, exhibiting a self-driven approach to professional development. 
•    Create and maintain clear technical documentation to facilitate knowledge sharing.

Qualifications

What you will bring 
•    Expert-level proficiency in C++ and strong understanding of C/C# and Object-Oriented Programming.
•    Demonstrated expertise in performance analysis, memory management, and multithreaded programming.
•    Proven experience in game engine architecture and optimization.  
•    Ability to diagnose issues across engines, dependencies, and middleware, and propose and implement effective technical solutions.
•    Experience in analyzing requirements, identifying technical risks, and presenting solution options with clear trade-off analysis. 
•    Commitment to writing clean, maintainable, portable, and highly functional code.
•    Hands-on experience with console development (Nintendo Switch, PlayStation, Xbox, etc.).
•    Professional proficiency in written and spoken English, sufficient for comprehending technical documents and actively engaging in global team discussions and conference calls.

Skills Required

  • Expert-level proficiency in C++
  • Strong understanding of C/C# and Object-Oriented Programming
  • Demonstrated expertise in performance analysis and memory management
  • Proven experience in game engine architecture and optimization
  • Hands-on experience with console development (Nintendo Switch, PlayStation, Xbox)
  • Professional proficiency in written and spoken English

Ubisoft Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Ubisoft and has not been reviewed or approved by Ubisoft.

  • Healthcare Strength Health coverage in the U.S. includes medical, dental, and vision options with HSA funding to cover the deductible, plus access to One Medical and a mental‑health program. Several studios also provide telemedicine and, in some regions, on‑site clinic services.
  • Leave & Time Off Breadth Time off includes paid vacation, holidays, wellness time, volunteer PTO, and a sabbatical available after five years in the U.S. Canadian studios highlight six weeks of vacation and additional local days tied to occasions or seasonal reduced hours.
  • Parental & Family Support Enhanced parental leave with salary top‑ups is emphasized in multiple regions, including Canada. In the U.S., a travel‑expense program supports access to reproductive healthcare when services are out of state.

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The Company
21,450 Employees
Year Founded: 1986

What We Do

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

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