Senior Encounter Designer

Posted 9 Days Ago
Be an Early Applicant
Boston, MA
In-Office
101K-168K Annually
Senior level
Gaming
The Role
Design and develop engaging combat encounters for RPGs, collaborating with teams and mentoring junior designers. Strong communication and creativity are essential.
Summary Generated by Built In
Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members! 

Job Description

CD PROJEKT RED is looking for an experienced, passionate, and talented Senior Encounter Designer to join our Cyberpunk 2 development team. This person will take ownership of working directly with the Lead Encounter Designer and cross-discipline team members to help formulate solutions for and help create memorable gameplay encounters that will thrill and excite our players.  

 Daily responsibilities

  • Work with the Lead Encounter Designer, Quest, Open World, Level Design, Environment, and Gameplay teams to design memorable combat encounters based on predefined narrative, environmental, and gameplay themes.
  • Adjust predefined quests and locations by utilizing NPC setups, interactive objects, loot, and environment to create a challenging playthrough with multiple solutions.
  • Work with Level Designers and Environmental Artists to ensure level geometry serves the needs of combat encounters.
  • Mentor and guide junior encounter designers.
  • Dedicate yourself to understanding all player verbs, allowing yourself to craft divergent experiences that cater to all available playstyles.

Qualifications

  • 5+ years of games industry experience in a developer role.
  • Knowledge and experience working with Unreal or similar development toolset.
  • Experience working with Blueprints or similar visual scripting languages.
  • Experience designing and spearheading development of both bespoke and systemic combat encounters.
  • Both analytic and creative thinking abilities.
  • Excellent communication and interpersonal skills, with the ability to clearly articulate design ideas and concepts verbally or with robust documentation.
  • Passion for role-playing games and shooters with a clear idea of what makes for a great encounter in those genres.
  • A highly collaborative demeanor / attitude.

Additional Information

The application window for this position will close by 05/31/2026.

This job can be hybrid/in-office or fully remote.

Remote roles in the US are only available to candidates that reside in the following states: California, Colorado, Connecticut, Florida, Illinois, Kentucky, Maryland, Massachusetts, Minnesota, Nevada, New Hampshire, New Jersey, New York, North Carolina, Ohio, Oregon, Pennsylvania, Rhode Island, Tennessee, Texas, Washington, Wisconsin.

Health & Well-Being

  • Company-paid medical healthcare (dental, vision, and mental).
  • Free mental health support, including access to counseling, psychiatric care, and a variety of well-being webinars.
  • Paid leave — 26 days of vacation, 10 sick days, & 12 calendar holidays per year.
  • 401K with employer matching.
  • Gym Membership Reimbursement.
  • Menstrual leave — employees who menstruate can take one extra day off when experiencing period pain.
  • RED Parents Network — support for working parents, including childcare benefits, and family-friendly events.

Perks & Professional Growth

  • Flexible working hours.
  • Trainings, lectures, and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available.
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office — bring your pooch with you and look after them while working! There’s always a furry friend or two to meet.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
  • No dress-code — we like to keep it casual.

This position is a new role.

Estimated pay range for this position: $101,200 - $168,300 USD annually

At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on job-related factors like experience, qualifications, and location.

If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously.

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Top Skills

Blueprints
Unreal
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The Company
HQ: Warsaw
958 Employees
Year Founded: 2002

What We Do

CD PROJEKT RED is home to over 900 game-making professionals from all over the globe. We speak many different languages, but share one love — video games.

The studio’s portfolio largely comprises The Witcher series of role-playing games, including 2015’s The Witcher 3: Wild Hunt, which received over 250 Game of the Year awards. In 2020, the studio released its most recent game: Cyberpunk 2077 — a first-person RPG set in a futuristic, high-tech world. Other notable releases include Thronebreaker: The Witcher Tales, and GWENT: The Witcher Card Game — in which players create decks of witcher-world warriors and fight epic card battles with other people around the globe.

Headquartered in Warsaw, Poland, CD PROJEKT RED has offices in Kraków and Wrocław, as well as in Los Angeles and Vancouver.

The studio is part of the larger CD PROJEKT S.A. Capital Group, which also includes Spokko, a mobile-focused developer responsible for The Witcher: Monster Slayer, and The Molasses Flood, a development studio in Boston, which is currently working on a game based on one of CD PROJEKT RED’s IPs.

As the company grows, the overall studio mission remains the same: we strive to create the best RPGs in the world, while always keeping gamers’ needs at the core.

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